[LPF] A Bad Light

Finding nothing threatening in the room where he expected the goblin-barghest Fury starts after Borric since he seems to know where to go. He doesn't make it much further than a single step since Borric is clearing the goblin from the doorway in his efforts to get to the chief.

"Gods curse it all! Can we never fight in a space open enough to move around in?"



[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2 / Bard 2
Initiative: +6 Perception: +7

AC: 19 (14 touch; 15 flat-footed)
HP: 32 Current: 19
CMB: +4 CMD: 18 Fort: +1 Ref: +10 Will: +3

In Hand: rapier

Spells Remaining: 1st: 2/2[/sblock]
 

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Borric Hawkins, Male Human Fighter

Borric remarks wryly, "Be thankful we aren't fighting in a flooded basement again."

[sblock=Mini Stats]Initiative: +4
AC: 24 (22 without shield, 22 flat-footed, 13 Touch)
HP: 43 Current: 43
CMB: +7 CMD: 20 (22 vs. Trip/Disarm) Fort: +6 Reflex: +3 Will: +2 (+3 vs. Fear)

Current Weapon in Hand: Shield & +1 Rapier[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

OOC: If its okay, I need a map before unleashing my Swarm spell, since I want to be sure to not clip anyone in its path.



Mini Stats: [sblock] Human Witch 4
Initiative: +6 Perception: +2

AC: 13 (13 touch; 11 flat-footed)
HP: 34 Current: 34
CMB: +1 CMD: 12 Fort: +3 Ref: +3 Will: +4
Spells Remaining: 1st 3/4, 2nd 2/3
Hexes Remaining: All
In Hand: Nothing[/sblock]
 

"If I never see a flooded basement again I'll die a happy man."



[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2 / Bard 2
Initiative: +6 Perception: +7

AC: 19 (14 touch; 15 flat-footed)
HP: 32 Current: 19
CMB: +4 CMD: 18 Fort: +1 Ref: +10 Will: +3

In Hand: rapier

Spells Remaining: 1st: 2/2[/sblock]
 

[sblock=OOC & Last Map]Maybe this helps. But if the spell needs a clear line of sight (no time to look up right now :blush:, I think we are in the way already.
Anna at F2
Borric at E2
Fury at E3?

TheDenRound3.jpg
[/sblock]
 

[sblock=OOC]Not wanting to crowd too much Fury would only move to E4 in order to give Borric space to take a step back should he need it.[/sblock]
 

[sblock=ooc]As soon as Sylvain finishes his action, I will update the map and the goblins' next actions. I managed to get the map software loaded onto my laptop.[/sblock]
 

OOC: If Syl can move and see any enemies in the room, I'll target them with the sleep spell. If I can't see anything, I will let the spell lapse and move forward with the rest of teh group and get ready to be more helpful next round hopefully!
 

The party moves to reopen doors and finds that the chief is no longer in the room you expected him to be in, but rather one room over. Sylvain tries to put the goblin blocking the door to sleep, but it resists so Borric has to step up and remove the obstacle to the chief. In response to the new threat, the chief suddenly seems to fade into the ether and back as he moves to the far end of the room. The goblins open their doors and from the cover of the corner attempt to throw javelins at Sylvain. One comes close, but gets caught on the corner as it leaves the goblin's hand.

Skrom has 50% concealment from physical attacks and individually targeted spells (low hits)

[sblock=DC 18 Spellcraft]The chief just cast Blink on himself.[/sblock]

[sblock=map & combat information]
TheDenRound4.jpg



Anna: 14/14 hp
Borric: 43/43 hp
Fury: 19/32 hp
Sylvain: 34/34 hp

Goblin: F2 - color sprayed, F3 - 4 damage, color sprayed
Skrom: 15 damage; Blink[/sblock]
 

"Is it in there, Borric? Shall we rush it?"



[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2 / Bard 2
Initiative: +6 Perception: +7

AC: 19 (14 touch; 15 flat-footed)
HP: 32 Current: 19
CMB: +4 CMD: 18 Fort: +1 Ref: +10 Will: +3

In Hand: rapier

Spells Remaining: 1st: 2/2[/sblock]
 

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