The group, led by Aelspeth, pushes on, or rather, scrambles down into the next room (room 3, level 1). Halfway down the thick branch there is a door in the wall and a plank haphazardly nailed to provide a narrow walkway from the branch to the door. The lights magicked up by Autumn and Aelspeth reveal a spiral stairwell that leads off to the left. Navigating the stairwell to move farther into this toppled tower will be awkward but manageable.
The reassuring glow of the light exposes the living conditions of the kobolds. The floor of this lower room is covered in packed dirt that coats even the slanted portions of the floor, and scattered stones and the broken bones of small creatures; nothing of value. The air is filled with the musty smell of reptilian creatures.
Autumn finds a few tracks near a pile of gnawed bones that do not match what she thinks a kobold would leave. These have splayed toes, almost like a handprint, and it takes her a moment to realize that they are the prints of a very large rat, perhaps more than one.
There is a sideways door on the slanted portion of the floor below the door that leads to the stairwell. The space beyond is mostly filled with rubble much like the door on the other side. However, on this side there is a small pit, possibly a tunnel, a comfortable size for a small creature like a kobold but a bit of a squeeze for a human-sized person. This little hole either isn't very deep or turns sharply just five feet in; it is difficult to tell without crawling in.
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Previous combat map
Starlight Keep level one
FrancisJohn, I think I would prefer that you let me know when you want to cast detect magic. I'm afraid I'll forget and telling me when you need it is a good prompt. Also, there are issues of concentration and reduced action while it is active that would just be easier to deal with when necessary rather than all the time.
Rak'tan: hp 13 [4 non-lethal]
Arradon: hp 18 [3 non-lethal]
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