Tight quarters and a poor angle conspire against Autumn. Her shot is good but the fletching brushes against a splayed root of the tree trunk used in the log trap and knocks it just enough off true that the arrow misses the kobold she was aiming for.
Aelspeth's arrow fares no better than Autumn's but her wisdom on the dangers of their situation, and jumping in particular, is sound.
And Arradon leaps...
The elf almost seems to soar through the air. He realizes mid-jump that purely by poor luck he isn't going to land well. He hits hard, his chest smashing against the corner of the floor, his arms scrambling to grab something and prevent his fall. Nearby, a kobold readies himself to pounce on the vulnerable elf.
As Arradon falls he hits netting used by the kobolds to traverse between the two rooms and slows his fall some before he hits the floor.
GM: | Round One: Rak'tan's action still to go. | |
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Combat map
[sblock=maps]Starlight Keep level one
Starlight Keep level two
Starlight Keep level three
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FrancisJohn, sorry, but allowing a retcon of Autumn's action causes more complications than I am willing to deal with. Her action stands as stated. Don't feel like you've lost something though: a round of actions and an arrow are a small price for knowledge.
FJ, unfortunately the situation qualifies as immediate danger or distraction so I'm going to rule no on Take 10 for the jump.
FJ, glad you like the combat. I hope you feel the same by the end of it!
All, fyi, jumping isn't the only way across, just the fastest.
Aelspeth: hp 18/18
Arradon: hp 17/26 6 dmg +[5 non-lethal]
Autumn: hp 16/16
Rak'tan: hp 13 [4 non-lethal]
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