[LPF] Allbright's Shadow

Satin Knights

First Post
As the group gathers together on the south side of town, it is obvious that many others are making the same preparations as well. From singles walking the journey to caravans of three or four carriages, escorted by guards, the road heading south looks like it will be crowded this week.

Of the expected friends to be making the travels together, is seems Sylvain has not yet arrived.
[sblock=ooc]@Gerald007 has been offline several days now. I sent a PM. Considering he has teleport, he may be taking the journey of only one step instead, and catch up later.[/sblock]
 

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perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric glances at his friend and his equine troubles, chuckling at the discomfiture.

"Heh, heh. Assuming Fury doesn't get himself knocked or thrown from the saddle and break his arse, I guess we are ready to move out. With the slowest of us mounted, I think we will make good time. Good enough at least."

"Let's ride! EEEYAH!"
He spurred his warhorse to rear up, hooves pawing the air.

The black roan puffed out a snort and a whiney as Borric let the horse have its head to canter for the first hundred yards or so. Then he reined in and set a reasonable pace for the walking people to take with the archer on foot.

[sblock=OOC]Sorry, I was wiped out from the weekend and did not post yesterday.

Do we need a marching order or anything? With this gaggle, it could be a mess if everyone starts to have differing opinions.

What about 2 abreast with the riders?
Daylily Running ahead
Fury and Borric
Bren and Relic
Kalinn, Aradra, & Shadow bringing up the rear[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch)
HP: 103 Current: 103
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Mounted

Current Weapon in Hand: Longbow(LH) & Mwk Spiked Gauntlet (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Gerald007

First Post
DM [sblock]Sorry, been out of commission. I am away from my computer until tomorrow evening. I'm posting from my iPhone to get something up. Can we say I teleported as close to the event as possible? That should give me time to get back to my computer tomorrow and create a proper link and footer to Syl's information page. [/sblock]
 

jackslate45

First Post
Having ridden many horses in his lifetime, Aradra suggests to Fury "The beast will trust you as much as you trust it. They have thoughts of their own; Try and understand what it's saying. Now then..."

Aradra pulls out a thin green rod, and starts casting spells with it. First, a speed spell that will enhance his own footwork to match that of Kalinn and Shadow (Longstrider 16 hours w/ Extend Rod), and 2 endurance spells, one cast on Kalinn and Shadow (Tireless Purseres 16 horus w/ extend rod) and one more on himself (Tireles Pursuit 16 hours w/ extend Rod).

Once done he looks up and says "The last 2 spells will lessen the blow if we need to hustle to keep up, but the first allows me to keep up with everyone in general. Now then, shall we? I'll take rear guard with Shadow. Kalinn, I know you can keep up with Daylily, can you stay with him? Hopefuly the sweat will make him smell a little better." Aradra wishperes that last part, but nods to the elf and says "Go ahead and lead the way Daylily."

[sblock=OOC]
I would recommended Kalinn up by Daylily, but otherwise am fine with the travel plans.
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 105/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +19
Initiative: +8
Current Weapon in Hand: Bow +20/+15/+10 1d8+3 19-20/x3 or +15/+15/+10/+5 1d8+9 19-20/x3 1st hit deals double
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3)

Used Items:

Adaptation: 110/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Tireless Pursuit, Longstrider
Level 2 Spells: Barkskin (+3), Eagle Eye
Level 3 Spells: Tireless Pursers (2 people)
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
Negate Crit: 1/1
Haste: 10/10
Fly (CL 5): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 101/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock][/QUOTE]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury is listening attentively to Aradra since the fellow seems to know animals and has good advice. Unfortunately he is unprepared for his horse's reaction when Borric spurs his mount; Fury's mount takes it as a challenge to race and leaps forward. Fury is only saved a spill onto the dirt of the road by the happenstance of having the reins wrapped round his wrist and the instinct to throw himself low over the horse's neck.

"Get out of the way!"

People dive out of the way of the barely controlled horse and as the horse and rider disappear down the road Fury's whooping cry can be heard echoing back towards the main group. Once the horse has used up its burst of energy he'll rein in and wait for the others to catch up. Fury grins like a madman and it is fairly obvious that he has changed his opinion of horses.

[sblock=OOC/Actions]
Ride (1d20+6=25)
Hold on for dear life[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 99 Current: 99
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand:
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren doesn't have much to say as the others gather - unusual for the irrepressibly cheerful priest. He falls into his place as the group starts out on the road.​
[/section]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 18 (18 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (03/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Bless, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Silence, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn grins at her old friend and nods enthusiastically as she feels the rush of energy from his wand. "Now that is a handy spell to keep 'round. I feel like I could run for days!" The Seithr princess takes off at a lope, working to take her place in the vanguard with Daylily.​
[/section]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 29 (16 Touch, 26 Flat-Footed)
HP: 127/127
CMB: +14 CMD: 30
Fort: +09 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 29 (16 Touch, 26 Flat-Footed)
HP: 127/127
CMB: +14 CMD: 30
Fort: +09 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +16 CMD: 30
Fort: +12 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 155/155
CMB: +15 CMD: 29
Fort: +11 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (15 Touch, 26 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 7/7 per Day
  • Level 2: 6/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

Gerald007

First Post
OOC: As I got a late start on things, I plan on having Sylvain just teleport to the destination, just an FYI for everyone.


Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative:
+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10

Perception: +2

Current Weapon in Hand: None

Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--none used today.

Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport^
^means spell is used for the day.
[/sblock]

 
Last edited:

Satin Knights

First Post
It takes a few moments for the group to get a rhythm, but eventually they set a pace that is comfortable for all, well the party that is. The other travelers on the road look on in shock, or maybe fear, as heavily armed barbarians lead others on horses down the road at a pace normal mortals cannot handle. Most simply step off the road upon hearing you approach, allowing you to move through without hesitation. But, the larger house caravans, the Boragas and Gabbianos both are moving at quite a slow pace with their carriages and walking guard.

Impatient as always, Daylily simply takes the edge of the road and presses on. Following single file, passing the caravans, the group gets dirty looks from the guards.

Pressing on for the day, the group make very good time. Passing an inn midday, a second inn is upon the road as night falls. Just a single building, this inn looks to be nothing more than a way station for weary travelers. With a few gents standing outside with mugs in their hand, it is easy to surmise that the place is packed.

[sblock=ooc]You made very good time, but the only inn on the road in sight is already booked full. It is about a 1/2 hour past sunset.
Yes, it looks like Sylvain is taking the less tiring route.
[/sblock]
 

jbear

First Post
Relic, who had been reading his book in the saddle the entire time, stows the book away in his pack. "He takes out his spell book instead and mutters "Well, if the inn is full we will have to make do with something I can whip up." He leafs through the pages until he finds the relevant spell. He studies the pages in question for a minute and then slams the book shut. "We can stable the horses if there is room, eat dinner, and have a drink to wash it down. Then I will cast a spell somewhere near the stables, or wherever we choose to leave the horses which should make a night under the stars safer and slightly more comfortable."

[sblock=Actions] Relic takes a minute to learn Tiny Hut (Fast Study feat) in his empty lvl 2 spell slot. [/sblock]
 

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