[LPF] From Whence None Return

Deuce Traveler

Adventurer
<sigh>
Lem somehow manages to avoid being stunned from the dazzling light display that explodes around him. In the next instance he is all fists and legs, as he pummels the mechanized snake.

OOC: Flurry of Blows
1st Attack
[roll0]
2nd Attack
[roll1]
3rd Attack
[roll2]
4th Attack
[roll3]
 

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jkason

First Post
"I had a friend who worked at children's birthday celebrations once," Weel says as he swings his sword, ripping open two more tears in the metal. "Children did this to him to get at the candy inside him. It was very unsettling."

The snake seems to waver, but stays upright after Weel's attack.

[sblock=ooc]Full attack final snake (Haste, PA, Furious Focus):

Attack w/ haste, PA, Furious focus;damage; iterative attack; damage; haste attack; damage: 1D20+14 = [11]+14 = 25
3D6+14 = [5, 5, 5]+14 = 29
1D20+7 = [12]+7 = 19
3D6+14 = [4, 2, 5]+14 = 25
1D20+12 = [16]+12 = 28
3D6+14 = [2, 1, 3]+14 = 20


2 hits. Adjusted for DR that should be 24 + 15 = 39 total. So close. :) [/sblock]

[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment) Current: 28
HP:85 Current: 82 (14 NL damage)
Senses: Perception 8, Sense Motive 2
CMB: +12 CMD: 23 Fort: +7
Reflex: +6 Current +7
Will: +9
Spell Resistance: 15 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword
* Shield of Faith (9 minutes), +3 deflection to AC.
* Levitate (9 minutes, 900 lbs)
* Haste (+1 AC & Ref, attack, extra attack on full, +30' move)

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +13/+08
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (9 minutes, +1 cold iron): 5/6 Remaining
Bracer auto take 10: 1/1 remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (3/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (6/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Groundswell, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (3/7 remaining)(DC 16): Cure Serious Wounds, Dispel Magic, Keen Edge, Locate Object, Magic Vestment, Stone Shape
4th (5/5 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Freedom of Movement, Versatile Weapon
5th (2/3 remaining)(DC 18): Cure Light Wounds mass, Major Creation (metal only), Telekinesis, Wall of Stone.
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo- Venzin swordsman
attacks and damage:
_: 1D20+13 = [16]+13 = 29
1D6+8 = [3]+8 = 11

crit confirm: 1D20+13 = [6]+13 = 19

_: 1D6+8 = [5]+8 = 13

The first attack is solid, the second is deflected by the metallic creature, but it does no extra damage to the gears and mechinations.
damage: 13 - 5[dr] = 8 damage

unchanged map

[sblock=Vincenzo's stat block]

Item in hand: Rapier
off hand: empty

AC 20 Touch 15, FF 16) <<----
lunging feat: 10 foot reach AC 18 Touch 13, FF 14)

HP: 73/101
Init +2, CMB +12,vs trip: +14, vs diarm: 16 CMD 25, vs trip: 27, vs disarm: 29
Fort +8, Reflex +6, Will +4; Perception +10, Stealth +6

Attack
Rapier +17/+12 (1d6+8, 15-20/x2)
Long comp bow +12/+7 (1d8+3, *3)
arrows used: 2

Gear:
[wand cure light: 49/50]; sunrod X 4; Rations X8; 13 arrows;
[potion: cure light X 13]; [Potion: Cure Moderate X 2]]
[/sblock]

[/QUOTE]
 

jbear

First Post
Maui shielded his eyes and Taniwha ducked his head, flinching for a moment as dazzlingrainbows erupted around them. Thespell left both of them unaffected, but by the time they could see again properly the last metal snake had been thoroughly dismantled. "Where now Upoko Nui?" Maui called back to Menik as he looked forwards towards the other side of the room. He waited for instructions on how to cross the room safely although given that the snakes had been destroyed,he was slightly less worried than he was before as they began to cross.

[sblock=Save vs DC15]Maui rolls 1d20+11=17 vs DC 15: Success
Taniwha rolls 1d20+5=24: Success
Link

By my count the last snake has been destroyed. It could only take 22 more dmg, and Weel alone did well over that :) Onwards!

[/sblock]
 

kinem

Adventurer
"Well done my friends! To get past the lights ..." With the snake constructs destroyed, Menik casts detect magic again, and tells the others how to get across with a minimum of exposure to the color sprays. He then follows across by guiding himself in the same way.

[sblock=Menik stats]
Menik

AC 17 (touch 13, ff 14) w/mage armor, hp 58/58
Init +3, CMB +5, CMD 18, Fort +5, Reflex +6, Will +7; Perception +10 (low-light vision), Stealth +10

attack longsword +5 (1d8+1, 19/x2) or dagger +5 (1d4+1, 19/x2)

force missile (Sp): (1d4+4, as magic missile, 8/day)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

DC 15 + spell level; (& = evocation, +1 DC, +3 damage, school spell)
(- = abj, * = div: need 2 slots)
(~ = fire, +1 DC)

spells/day: 4 cantrips, 6+1& 1st, 4+1& 2nd, 4+1& 3rd, 3+1& 4th
concentration: +13 (+5 Int, +8 level)
lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect)

Level 0: message, disrupt undead (40', +6 ranged touch, 1d6), detect magic*

Level 1: mage armor, magic missile& (1d4+5,1d4+1,1d4+1,1d4+1) (x3) (cast 1)
chill touch (8 touches; 1d6 damage + 1 str damage (Fort part DC 16)
or undead panic 1d4+8 rounds (Will neg DC 16)),
ear-piercing scream& (45', 4d6+4, daze 1 rnd, Fort DC 17 1/2 + no daze),
(0th level) ray of frost& (1d3+4)

Level 2: mirror image (1d4+2, 8 min),
flaming sphere&~ (3d6 (+4 1st attack), Reflex neg DC 19, 180' range, 8 rounds) (x2),
toppling magic missile& (1d4+5,1d4+1,1d4+1,1d4+1; trip +13) (x2) (cast 1)

Level 3: haste (8 targets, 8 rounds) (x2) (cast 2)
halt undead (180', Will DC 18 neg (Int only), up to 3 undead, 8 rounds,
ends if they are attacked or take damage),
fireball&~ (10d6+4, Reflex half DC 20, 20' radius, 800' range) (x2) (cast 1)

Level 4: (3rd level) haste, ball lightning& (3d6, 3d6, 1st attack +4 damage) (x2), summon monster IV

Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level) (used to restore a magic missile)
Party gear: scroll of locate object
[/sblock]
 


Deuce Traveler

Adventurer
Lem does the same with his blindfold. "Are these living creatures or mindless constructs? If just constructs, maybe on the way out we can collect some heads and make cooking pots out of them. Kinda like cool momentos and dinner conversation pieces at the same time."
 


Systole

First Post
With the snakes disposed of, there are no additional threats in the room, although the constant barrage of color spray magics are rather headache-inducing.

On the far side of the room is an iron-bound door that once had some sort of intricate puzzle lock and also possibly some sort of poison needle type of trap. Unfortunately, the designer apparently didn't count on a crack in the dungeon ceiling letting in a slow trickle of murky water. The heavy wood rotted through years ago, and the mechanism is corroded beyond recognition. Maui gives it a few kicks and it collapses inward with a damp crash.

Before you an ornate arch covered in peeling gold leaf leads forward into a large room. If there's a master of this place, he waits for you just ahead.

[sblock=OOC]Boss incoming. I'll try to do XP awards on Thursday, because I imagine some of you leveled.[/sblock]
 

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