[LPF] From Whence None Return


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kinem

Adventurer
Though not entirely without magical options, Menik just tells the others "These constructs are immune to direct magical attack. It's best if I save my spells for the next battle."

[sblock=Menik stats]
Menik

AC 17 (touch 13, ff 14) w/mage armor, hp 58/58
Init +3, CMB +5, CMD 18, Fort +5, Reflex +6, Will +7; Perception +10 (low-light vision), Stealth +10

attack longsword +5 (1d8+1, 19/x2) or dagger +5 (1d4+1, 19/x2)

force missile (Sp): (1d4+4, as magic missile, 8/day)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

DC 15 + spell level; (& = evocation, +1 DC, +3 damage, school spell)
(- = abj, * = div: need 2 slots)
(~ = fire, +1 DC)

spells/day: 4 cantrips, 6+1& 1st, 4+1& 2nd, 4+1& 3rd, 3+1& 4th
concentration: +13 (+5 Int, +8 level)
lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect)

Level 0: message, disrupt undead (40', +6 ranged touch, 1d6), detect magic*

Level 1: mage armor, magic missile& (1d4+5,1d4+1,1d4+1,1d4+1) (x3) (cast 1)
chill touch (8 touches; 1d6 damage + 1 str damage (Fort part DC 16)
or undead panic 1d4+8 rounds (Will neg DC 16)),
ear-piercing scream& (45', 4d6+4, daze 1 rnd, Fort DC 17 1/2 + no daze),
(0th level) ray of frost& (1d3+4)

Level 2: mirror image (1d4+2, 8 min),
flaming sphere&~ (3d6 (+4 1st attack), Reflex neg DC 19, 180' range, 8 rounds) (x2),
toppling magic missile& (1d4+5,1d4+1,1d4+1,1d4+1; trip +13) (x2) (cast 1)

Level 3: haste (8 targets, 8 rounds) (x2) (cast 2)
halt undead (180', Will DC 18 neg (Int only), up to 3 undead, 8 rounds,
ends if they are attacked or take damage),
fireball&~ (10d6+4, Reflex half DC 20, 20' radius, 800' range) (x2) (cast 1)

Level 4: (3rd level) haste, ball lightning& (3d6, 3d6, 1st attack +4 damage) (x2), summon monster IV

Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level) (used to restore a magic missile)
Party gear: scroll of locate object
[/sblock]
 

jbear

First Post
[sblock=OOC]So I think there may be some confusion with which snake is which in terms of damage received. I am figuring Maui and Taniwha's snake is the worst damaged with a single hit point left, correct? On the map that snake appears as snake 2 when you hover over it.

In first combat post Snake 2 had taken 18 dmg and dealt 16 dmg to Maui.
Vincenzo dealt snake 1 7 dmg after DR.
Weel dealt 20 dmg to snake 3 after DR.

2nd Round Maui + Taniwha dealt 43 dmg to snake 2. 18+43=61 dmg total
Weel is attacking the one that appears as snake construct 3 when you hover over it on the map. So both of his attacks would be aimed at it, so it would receive 40 dmg in total. 20+40=60 dmg
Vincenzo attacks snake 1 for ...? Looks like only 2 possible crits, so only 1 would confirm. So the first would be a normal hit. Then a crit. Then a normal hit. (Assuming we just remove the last die damage roll .... 51-15 dmg after DR = 36 dmg; 36+7= 43 dmg

So by my reckoning:
snake 1 has taken 43/64 dmg
snake 2 61/64 dmg
snake 3 60/64 dmg

Correct me if I am wrong, but fairly sure I'm not, I'll work off that basis for my turn.

[/sblock]

With the snake construct all but destroyed, teetering and off balance, Taniwha easily snaps his powerful jaws arounds its metallic neck and crushes whatever strange gear system is allowing it to move and attack. Bits of metal clatter to the floor. The large feline looks set to move in on another of the snakes but Maui barks an order and Taniwha obediantly sits still, hackles up, safe from triggering more traps.

Maui then spins on his heels and tries the technique he has seen his friend use many times over his shoulder. He lunges past the swordsman and strikes the serpentine construct that Weel has been smashing to bits. It needed but the lightest touches after the babbler's massive blows, and it too crumples with a ungodly racket.

CHarged with Menik's powerful haste spell, the jungle warrior stabs another blow, this one charged with more menace at the snake that Vincenzo has been pummeling. He adds another hefty dent to those his friend has already left. The central column makes a mockery of his attempt to land another telling blow and possibly finish the snake.

[sblock=Actions] Taniwha bites snake 3 1d20+15=24 hits for 1d6+7=11 dmg-5 DR = 6 dmg: Total damage taken 61+6=67/64=Dead
Maui orders Taniwha to stay where he is.
Maui full attacks with Haste:
1st Attack: Lunge with Scimitar vs Snake 3: 1d20+14=28 hits for 1d6+7=9 dmg-5 DR= 4 dmg; total dmg taken: 60+4=64/64=Dead
2nd Haste Power Attack with scimitar vs Snake 1: 1d20+12=24 hits for 1d6+11=13 dmg-5 DR = 8 dmg; 3rd Power Attk 1d20+9=14 misses. Snake 1 has taken 43+8=51/64 dmg

(Been forgetting +1 atk from Haste but makes no difference)
[/sblock]

[sblock=Lvl 9 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 21 (26) (Touch 14 (19); FFt 18 (21))
HP: 83 Current: 83-15-16=52
CMB: +12 CMD: 25 Fort: +9 Reflex: +9(+10) Will: +11

Conditions: Longstrider (7hrs); Mage Armour (1 hr); Delay Poison (8hrs); Aspect of the Falcon (8 mins; +3 perception), Bulls Str (16 mins), Great Magic Fang (8 hrs), Barkskin (160 mins); Haste
Poisoned (-1 STR) = No longer poisoned: immune

In Hand:
Cold Iron MW Scimitar: +13 (+15)/+8(+10); 1d6+6 (+7) (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used
2nd: Bull's Strength 0/2, Bark Skin: Used, Delay Poison: Used, Empty Slot
3rd: Mad Monkeys, Greater Magic Fang: Used, Resinous Skin, Empty Slot: Used to Summon Nature's Ally
4th: Thorn Body, Empty Slot: Used to Summon Nature's Ally
5th: Empty Slot
Wild Shape: 2/4 uses left per day

[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 30 ft., climb 20 ft.
Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg
Special: Trip

[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 60 ft.
Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4
Special: Pounce

[/sblock]

[sblock=Dire Tiger Shape III]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 17 (25) , touch 15 (19) , flat-footed 14 (21)
Speed 40 ft. (70 ft)
Melee:Bite +14 (17); 2d6+8 (+10) (+Grab); 2 Claws: +14 (+17) ; 2d4+8 dmg (+10) (+Grab)
Special: Pounce, Rake
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 0/16
Wand of Magic Fang: 44/50
Wand of Speak with Animals: 46/50
Wand of Mage Armor: 46/50
Rod of Lesser Extend: 0/3
Potions: CLW 0/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +8
AC: 23 (28)
HP: 74 Current: 74
CMB: Trip/Disarm +11 CMD: 29 (33 vs Trip) Fort: +8 Reflex: +12 (+13) Will: +5 (+9 vs enchant)

Conditions: Mage Armor (1 hr), Bull Strength (16 mins), Haste


Bite: +13 (+16); 1d6+5 (+7) dmg; special: Trip
2x Claws: +13 (+16) ; 1d3+5 (+7) dmg
[/sblock]
 


Deuce Traveler

Adventurer
Lem attacks the snake next to him once more, with kicking feet and hands flashing.

OOC: Flurry of Blows
1st Attack
[roll0]
2nd Attack
[roll1]
3rd Attack
[roll2]
4th Attack
[roll3]

[sblock]
Unarmed Strike: Attack: +14 = [BAB (6) + Dex (6) + Size (1) + Weapon Focus (1) + Amulet (0)]
Damage: 1d8+1+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +14/+14/+9/+9 = [Monk(8) + Dex(6) + TWF (-2) +WF(1) +Size(1) + Amulet (0)]
Damage: 1d8+1+1d6 fire/1d8+1+1d6 fire/1d8+1+1d6 fire/1d8+1+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 


Systole

First Post
The party cuts down two of the snake constructs. The third bites again at Vincenzo and leaves the swordsman bleeding from another wound.

Even as it strikes, lights flare, leaving afterimages in the eyes of the swordsman, the halfling, and the jungle cat.

mD9XCzsCu_sEn4sGYdVb8cQ.jpg


Combat Map

[sblock=OOC]So, first off, jbear is right and I mislabeled damage. Doh.

Then, reading Vincenzo's attacks, I see one hit and two crit threats, only one of which confirms. Using the first four damage dice, I get 12, 13, and 26 damage, which are reduced by 5 each for 36 damage total from Vincenzo. I'm putting these on Snake 3, as it helps with continuity. So at this point, it's 5/64, 63/64, and 54/64.

Then Weel gets into it. His attack drops Snake 3, and second attack hits Snake 1. So now it's 25/64, 63/64, and dead.

Menik holds. Taniwha kills Snake 2. Both of Maui's attacks go on Snake 1 for 13 damage. Snake 1 is now at 38/64.

Lem needs to move to attack. 40' of movement gets him all the way around and he can attack once. Since this all started with my screwup, this is a freebie on the traps. And since his flurry only hit once, this doesn't really change anything. Lem does 1 point of physical and 3 of fire. Last snake is at 42/64.

Snake attacks Vincenzo again and hits for 19 damage. Traps under Lem, Taniwha and Vincenzo trigger. All three need to roll a DC 15 Will save or be stunned this round.

Note: Every round, you have a 1 in 6 chance of automatically triggering a color spray (I'll roll for this). And if you move, every square has a 1 in 6 chance of triggering a color spray (you roll for this). So if you cross 2 squares, roll a d6 and a 1 or 2 means you need to make a DC15 Will save or be stunned for one round. This means your current action comes to an immediate end, and you lose two actions on top of that. (Yes, this is additive instead of multiple rolls because it's easier. Because that's the way the trap was constructed. Yeah, that's it.)


Snake stats: AC 20, touch 15, flat-footed 15, CMD 23. DR 5/adamantine & Spell Immunity.

Snake 1: Severely damaged, 42/64 damage taken.
Snake 2: Dead.
Snake 3: Dead.

GM note: GFH/6/8**2.[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"GAH! ! Insult to injury!" Exclaims Vincenzo.

will save vs dc 15
will vs dc 15: 1D20+4 = [13]+4 = 17


[sblock=Vincenzo's stat block]

Item in hand: Rapier
off hand: empty

AC 20 Touch 15, FF 16) <<----
lunging feat: 10 foot reach AC 18 Touch 13, FF 14)

HP: 73/101
Init +2, CMB +12,vs trip: +14, vs diarm: 16 CMD 25, vs trip: 27, vs disarm: 29
Fort +8, Reflex +6, Will +4; Perception +10, Stealth +6

Attack
Rapier +17/+12 (1d6+8, 15-20/x2)
Long comp bow +12/+7 (1d8+3, *3)
arrows used: 2

Gear:
[wand cure light: 49/50]; sunrod X 4; Rations X8; 13 arrows;
[potion: cure light X 13]; [Potion: Cure Moderate X 2]]
[/sblock]

 


Deuce Traveler

Adventurer
Lem somehow manages to avoid being stunned from the dazzling light display that explodes around him. In the next instance he is all fists and legs, as he pummels the mechanized snake.

OOC: Flurry of Blows
1st Attack
[roll0]
[roll1]
[roll2]
2nd Attack
[roll3]
[roll4]
[roll5]
3rd Attack
[roll6]
[roll7]
[roll8]
4th Attack
[roll9]
[roll10]
[roll11]

[sblock]
Unarmed Strike: Attack: +14 = [BAB (6) + Dex (6) + Size (1) + Weapon Focus (1) + Amulet (0)]
Damage: 1d8+1+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +14/+14/+9/+9 = [Monk(8) + Dex(6) + TWF (-2) +WF(1) +Size(1) + Amulet (0)]
Damage: 1d8+1+1d6 fire/1d8+1+1d6 fire/1d8+1+1d6 fire/1d8+1+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

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