[LPF] Return to Boar's Ridge

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Guest 11456

Guest
Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Yosephus moves next to Darvus and channels energy trying to harm the skeletons.

[sblock=Actions]Moving to M-11. Channel energy to harm undead (2d6=5) Will save DC 14 for half[/sblock]
[sblock=Yosephus]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 21/26
CMB: +2 CMD: 12

Fort: +5 Reflex: +2 Will: +7
Perception: +3 Sense Motive: +11
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 4/6
Spells:
Orisons: Create Water, Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Hide from Undead, Shield of Faith
2nd Level: Lesser Restoration, Silence, Cure Moderate Wounds (Domain)
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: ON
Incorruptible: 1/1[/sblock]
 

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Halivar

First Post
180px-OsareMaleHero1.png


Darvus does a double-take as both ends of the room explode. The skeletons and robed figure are distressing, but the close proximity of the tall figure to Devlin is even more alarming. "Yosephus!" he cries, "Take out those skeletons! I'll handle the beast, whatever it be!" He brings his falchion to bear, and charges.

[sblock=Rolls & Actions]As a swift action, smite evil against the creature and charge to L15. I don't know if the smite will effective against this creature yet.
Charge w/ falchion (+2 atk, -2 AC): 1D20+9 = [15]+9 = 24
(27 if smite is effective)
I screwed up the damage on the next roll, so I followed it with corrected math based on the roll:
Falchion damage against creature: 2D4+9 = [3, 1]+9 = 13
(10, 16 if smite is effective)
[/sblock]
[sblock=OOC]Thanks for your patience, perrinmiller, and for picking up the game to help us finish it.[/sblock]
[sblock=Mini Stats]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 25/29
CMB: +7 CMD: 18
Fort: +7 Reflex: +5 Will: +5

Perception: -1
Initiative: +1

Smite Evil: 1/1
Lay on Hands: 3/4

Current Weapon in Hand: Falchion (+7, x2, 2d4+6) [Power Attack +6, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

resrick

First Post
144px-The_Alchemist_by_yuumei.jpg


As the door near Devlin bursts open, the little halfling nearly jumps out of his robe in shock at the grotesque beast bursting through. After the initial shock wears off, he becomes more intrigued by what he sees inside the monstrosity.

"What a fascinating beast" Devlin cries as he turns his attention for the moment to the skeletons getting in his way of studying the creature m ore closely. "You lot, not so much," he says as he tosses the bomb towards the unsuspecting undead.

[sblock=actions]
Move to O13
Toss Bomb at S2: to hit 1d20+7=11 Damage: 2d6+3=9 and 5 for splash.
[/sblock]

[sblock=ministats]Devlin Eldlya

AC: 16 (13 flat-footed, 14 touch)
HP: 26/26
CMB:+2 CMD: 15
Fort: +5 Reflex: +7 Will: +2

Perception: +8
Initiative: +5

Bombs: 6/7
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Targeted Bomb Admixture 2: ___ 3:___ 4:____
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture, Expeditious Retreat, Stone Fist


Current Weapon in Hand: Bomb
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[/sblock]
 

Aura

Explorer
Tamarie the Songweaver
With the enemies bursting in from both sides, the young sorceress moves away from the bestial creature and lines up on the kobold leading the skeletal charge. Immediately leading into an angelic song, she traces out the head and ears of Hinotheus, the wolf. Immediately after, two fiery darts appear and hunt down their target, zipping inerrantly towards the foul kobold.

[sblock=Action]Move action: Move to M-10.
Standard Action: Cast Magic Missile, target is kobold caster, damage is 6 pts barring any special defenses (shield).
R1 Magic Missile on K1: 2D4+2 = [3, 1]+2 = 6[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 16/17
CMB: +1 CMD: 13

Fort: +2 Reflex: +3 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 4/6
Heavenly Fire remaining: 4/7 (Darvus,Yosephus, Tamarie)
Bolts remaining: 17/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

perrinmiller

Adventurer
BloodySkeleton_zps860ee565.png

Between the holy energy and the bomb, the three skeletons are blown to pieces.

Kobold2_zps14a97465.png

The kobold spell caster was still on his feet though and conjured a sphere of flames on top of Tamarie. Then he shut the door in front of him.

Eidolon_zps98d4c20d.png

Charging in, Darvus was exposed to the longer reach of the bull-headed creature's polearm and suffered it slamming into his arm as he made it inside its reach. The smiting appeared to hurt the creature as well. After missing trying to gut the paladin with its horns, it stepped back and felled the warrior with its own mighty blow from the lucerne hammer.

[sblock=Tactical Map]Notes:
1. Small bodies are difficult terrain for small characters
RtBR%20Enc%203%20Map%2002_zpsiqjridwc.jpg
[/sblock]
OOC: Combat: Round 2 – Everyone is up
[sblock=Combat Information]S1-S3 destroyed
C1 has Reach, 10 dmg Darvus with AoO, Smite Evil was effective
K1 cast Flaming Sphere, 10 dmg Fire on Tamarie (Ref DC14 to negate), then shut one of the doors
C1 Missed Gore, then 5ft step and hit Darvus for 17 dmg; Roll to Stabilize

Initiative:
You guys
Bad Guys

Party Status:
-2/29 HP ~ AC 16 ~ Darvus ~ Prone and Dying
21/26 HP ~ AC 17 ~ Yosephus ~ morningstar
39/39 HP ~ AC 22 ~ Muzdum ~ waraxe
26/26 HP ~ AC 16 ~ Devlin ~ Dagger, bomb
16/17 HP ~ AC 16 ~ Tamarie ~ MA 561r ~ Crossbow; Poss 10dmg Fire

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 0/4
* Yosephus: Chan Energy 2/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 1/4, 2nd 0/3
* Devlin: Bombs 2/7, Mutagen (Dex) 0/1, Extracts 1st 0/4
* Tamarie: Heavenly Fire 3/7, Spells 1st 1/6
Conditions in effect: None

Enemy Status:
Code:
Kobold 1   [AC16, Touch 12, CMD12]: 05/16hp
Creature   [AC17, Touch 11, CMD18]: 19/35hp
[/sblock]
 

G

Guest 11456

Guest
Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Thinking quickly Yosephus moves to Darvus and casts a healing spell upon the fallen paladin.

[sblock=Actions]Moving to M-14. Casting Cure Moderate Wounds (2d8+3=7)[/sblock][sblock=Yosephus]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 21/26
CMB: +2 CMD: 12

Fort: +5 Reflex: +2 Will: +7
Perception: +3 Sense Motive: +11
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 4/6
Spells:
Orisons: Create Water, Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Hide from Undead, Shield of Faith
2nd Level: Lesser Restoration, Silence, Cure Moderate Wounds (Domain)
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: ON
Incorruptible: 1/1[/sblock]
 

Halivar

First Post
[sblock=Question for DM]Should I act as though Yosephus's heal was effective this turn, or should I roll a death save for this turn and see how you adjudicate this round?[/sblock]
 

Aura

Explorer
Tamarie the Songweaver
In an uncharacteristic display of athleticism, Tamarie rolls out of the way of the blazing rolling fire ball and moves towards the edge of the room in an attempt to get a shot in on the magically-talented kobold. Spying him through the opening in the other door, she calls upon the power of Hinotheus once again, bringing to life two orange flickering darts that spring through the open door, seeking their target like magical bloodhounds.

[sblock=Combat Stuff]OK, in order. Saving throw (20). Whew (10 damage is a lot for me):
R2 DC14 Ref Save vs Ball of Fire 10pts: 1D20+3 = [17]+3 = 20

Move Action: Move to K-8
Standard Action: Cast Magic Missile on K-1 (9 pts). I think he has partial cover, but I'm thinking it doesn't matter against this particular spell. I hope so, the minotaur-thing is dynamite and we need be done with the caster:
R2 Magic Missile on K1: 2D4+2 = [4, 3]+2 = 9
[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 16/17
CMB: +1 CMD: 13


Fort: +2 Reflex: +3 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2


First Level spells remaining: 3/6
Heavenly Fire remaining: 4/7 (Darvus,Yosephus, Tamarie)
Bolts remaining: 17/20


Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

perrinmiller

Adventurer
[sblock=Answer from DM]
Should I act as though Yosephus's heal was effective this turn, or should I roll a death save for this turn and see how you adjudicate this round?
Yes, the healing takes place this round and Darvus no longer needs to roll for Stabilization. Darvus is prone and conscious at 5hp. He lost his weapon from his hands unless he passes a DC15 Constitution Check (my own personal house rule).[/sblock]
 

Halivar

First Post
Darvus Andar, Paladin of Helerion

180px-OsareMaleHero1.png


Darvus sparks awake and sees the lucene hammer still looming over him. He tries to grip his falchion, but it is no longer in his hands. Quickly, he presses a hand against his bruised chest to heal himself further as he scrambles to get away from the creature.

[sblock=Rolls & Actions]Constitution check to hold on to falchion: 1D20+1 = [7]+1 = 8
Alas, no heroics this round. I'll have to pick up the falchion later.

Lay on hands #2: 1D6 = [6] = 6

Full-round action to withdraw to (hopefully) cover at K15. Now, the PRD doesn't say if Withdraw trumps the AoO that crawling provokes. If you say it does not, my AC against the creature is 15 (-4 prone, +3 target of smite).

Yikes, not how I wanted the round to go. I was going to try some move-action+draw + 5-foot-step + attack nonsense, but there were too many rulings to make and I don't want to cheese it.
[/sblock]
[sblock=Mini Stats]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 11/29
CMB: +7 CMD: 18
Fort: +7 Reflex: +5 Will: +5

Perception: -1
Initiative: +1

Smite Evil: 0/1
Lay on Hands: 2/4

Current Weapon in Hand: Falchion (+7, x2, 2d4+6) [Power Attack +6, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 
Last edited:

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