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[LPF] From Whence None Return

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Ah yes, always good to bring a rope across. Maui has his hands full with the king, so I will bring the rope across when I go."
 

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Systole

First Post
[sblock=OOC]So what I have for a plan is that Menik guides Maui/Taniwha. Weel will stay on the near side and guard Menik in case of traps. Lem and Vincenzo are going to blindfold themselves and follow Maui. Vincenzo will hold one end of a rope, so that presumably you could drag someone across later on?

I'll update this weekend unless I got something wrong.

FYI: If you need to remove the blindfold, it will be a move action.[/sblock]
 

Deuce Traveler

Adventurer
OOC: Yep, Lem plans to move with the blindfold on to ignore the worst of the traps. I figure once he is in combat, he can take the thing off and fight normal as long as he remains rooted to one spot.
 

Systole

First Post
Menik carefully directs Maui over the glowing tiles. With every step, the colors shift ... yellow to green, green to pink, pink to blue. It's almost hypnotic, if not particularly tasteful. Under Menik's instruction, Maui is able to sidestep squares that were soon to trigger, and step on ones that were safe. Lem and Vincenzo trigger several flashes, but being blindfolded, the magics have no effect other than making their teeth hurt slightly, as if they were chewing on metal foil.

Maui attempts to skirt the edges of the room, but the tiles seem to consciously thwart any effort to stay away from the central pillar, and eventually the sequence of lights drive him toward the middle of the room. Where the other pillas are simple, blocky affairs, the central pillar is an intricate carving of metal and stone depicting several snakes coiled around each other.

Ready for an attack, Maui is still surprised at how fast it comes. In the blink of an eye, three of the middle sized snakes statues uncoil and drop to the floor, ready to strike.

mD9XCzsCu_sEn4sGYdVb8cQ.jpg


Combat Map

[sblock=OOC]Surprise round. Maui and Taniwha make Perception rolls to notice the snakes. Weel and Meink fail, and Lem and Vincenzo automatically fail due to blindfolds. Snakes win initiative anyway and move off the statue.

So, Maui and Taniwha to act ibn the surprise round (single action). Snakes will be up next, then the party. Next round, we will begin Color Spray roulette, as well.

Snake stats: AC 20, touch 15, flat-footed 15, CMD 23. DR 5/adamantine & Spell Immunity.

Snake 1: Uninjured, 0 damage taken.
Snake 2: Uninjured, 0 damage taken.
Snake 3: Uninjured, 0 damage taken.

GM note: GFH/6/8**2.[/sblock]
 

jbear

First Post
With trained and practiced ease Taniwha instantly slips off his master's shoulders and tears into one of the metal snakes with vicious precision, his fierce teeth piercing the creatures natural armour. Maui also connects a solid blow with his virtually unused scimitar. He snorts with disdain at the shallow impact of the flimsy weapon,wishinghe had room to assumehis true battle form.

[sblock=Actions]Taniwha 5ft step to SE and full atk (power atk) vs snake: Bite 1d20+15=28 hits for 1d6+11=13 dmg; L Claw 1d20+15=31 hits for 1d3+11=14 dmg; R CLaw 1d20+15=27 hits for 1d3+11=12 dmg
Damage Reduction 5: 13-5=8; 14-5=9; 12-5=7
Total Dmg: 8+9+7=24 dmg

Maui full attacks (PowerAtk) same snake (unless destroyed in which case he will attack the other adjacent snake) with his scimitar: 1d20+12=27 hits for 1d6+11=15 dmg; 1d20+9=10 misses (made error in dmg calculation on roller: corrected here)
Total Dmg after DR5 = 10 dmg
[/sblock]

[sblock=Lvl 9 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 21 (25) (Touch 14 (18); FFt 18 (21))
HP: 83 Current: 83 (53)
CMB: +12 CMD: 25 Fort: +9 Reflex: +9 Will: +11

Conditions: Longstrider (7hrs); Mage Armour (1 hr); Delay Poison (8hrs); Aspect of the Falcon (8 mins; +3 perception), Bulls Str (16 mins), Great Magic Fang (8 hrs), Barkskin (160 mins)
Poisoned (-1 STR) = No longer poisoned: immune

In Hand:
Cold Iron MW Scimitar: +13 (+14)/+8(+9); 1d6+6 (+7) (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used
2nd: Bull's Strength 0/2, Bark Skin: Used, Delay Poison: Used, Empty Slot
3rd: Mad Monkeys, Greater Magic Fang: Used, Resinous Skin, Empty Slot: Used to Summon Nature's Ally
4th: Thorn Body, Empty Slot: Used to Summon Nature's Ally
5th: Empty Slot
Wild Shape: 2/4 uses left per day

[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 30 ft., climb 20 ft.
Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg
Special: Trip

[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 60 ft.
Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4
Special: Pounce

[/sblock]

[sblock=Dire Tiger Shape III]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 17 (25) , touch 15 (19) , flat-footed 14 (21)
Speed 40 ft. (70 ft)
Melee:Bite +14 (17); 2d6+8 (+10) (+Grab); 2 Claws: +14 (+17) ; 2d4+8 dmg (+10) (+Grab)
Special: Pounce, Rake
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 0/16
Wand of Magic Fang: 44/50
Wand of Speak with Animals: 46/50
Wand of Mage Armor: 46/50
Rod of Lesser Extend: 0/3
Potions: CLW 0/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +8
AC: 23 (28)
HP: 74 Current: 74 (58)
CMB: Trip/Disarm +11 CMD: 29 (33 vs Trip) Fort: +8 Reflex: +12 Will: +5 (+9 vs enchant)

Conditions: Mage Armor (1 hr), Bull Strength (16 mins)


Bite: +13 (+17); 1d6+5 (+7) dmg; special: Trip
2x Claws: +13 (+15) ; 1d3+5 (+7) dmg
[/sblock]
 

Systole

First Post
Taniwha leaps from Maui's shoulders and together the pair manage to dent the metal carapace of one of the snake constructs. The snakes are fast and move to box in the intruders, and then strike viciously, severely wounding Vincenzo and Maui.

mD9XCzsCu_sEn4sGYdVb8cQ.jpg


Combat Map

[sblock=OOC]Due to it being a surprise round, Maui and Taniwha only got single attacks, so I adjusted the damage accordingly. Also, Maui and Taniwha are squeezed (-4 AC, -4 attack penalty), as they are occupying the same square.

Snake 3 moves around to box in Vincenzo. Snake 1 hits Vincenzo for 14. Snake 2 hits Maui for 16.

Party is up. No color spray traps triggered this round by standing on them.

Note: Every round, you have a 1 in 6 chance of automatically triggering a color spray (I'll roll for this). And if you move, every square has a 1 in 6 chance of triggering a color spray (you roll for this). So if you cross 2 squares, roll a d6 and a 1 or 2 means you need to make a DC15 Will save or be stunned for one round. This means your current action comes to an immediate end, and you lose two actions on top of that.



Snake stats: AC 20, touch 15, flat-footed 15, CMD 23. DR 5/adamantine & Spell Immunity.

Snake 1: Uninjured, 0 damage taken.
Snake 2: Slightly injured, 18 damage taken.
Snake 3: Uninjured, 0 damage taken.

GM note: GFH/6/8**2.[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"GAH!" cries the swordsman. He yanks off the blindfold [move action] and attacks with his keen rapier, not knowing it is made of the special metal.
Rapier +13/+8 (1d6+7, 15-20/x2) vs snake one: A scratch!

Rapier +13/+8 (1d6+7, 15-20/x2): 1D20+13 = [9]+13 = 22
1D6+7 = [5]+7 = 12
1D20+8 = [3]+8 = 11
1D6+7 = [5]+7 = 12


invisible castle was down.

[sblock=Vincenzo's stat block]

Item in hand: Rapier
off hand: empty

AC 20 Touch 15, FF 16) <<----
lunging feat: 10 foot reach AC 18 Touch 13, FF 14)

HP: 63/79
Init +2, CMB +9,vs trip: +11, vs diarm: 13 CMD 21, vs trip: 23, vs disarm: 25
Fort +7, Reflex +4, Will +3; Perception +8, Stealth +4

Attack
Rapier +13/+8 (1d6+7, 15-20/x2)
Long comp bow +9/+4 (1d8+2, *3)
arrows used: 2

Gear:
[wand cure light: 49/50]; sunrod X 4; Rations X8; 13 arrows;
[potion: cure light X 13]; [Potion: Cure Moderate X 2]]
[/sblock]
*AFTER MENIK CASTS HASTE! ! !*

Attack from haste: 1D20+13 = [3]+13 = 16
1D6+7 = [4]+7 = 11


a miss
 
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kinem

Adventurer
"Yikes! Metal snakes!" Menik observes.

The elf wizard casts haste on the party (including the cat) and thinks back on what he's read about such constructs.

ooc: +1 AC, Reflex saves, attack rolls, extra attack on full attack, +30' movement rate. I think he can affect the whole party. If the all targets 30' apart limit is too tight, perhaps he can affect the rest by leaving himself out, since he plans to keep his distance.

[sblock=Menik stats]
Menik

AC 17 (touch 13, ff 14) w/mage armor, hp 58/58
Init +3, CMB +5, CMD 18, Fort +5, Reflex +6, Will +7; Perception +10 (low-light vision), Stealth +10

attack longsword +5 (1d8+1, 19/x2) or dagger +5 (1d4+1, 19/x2)

force missile (Sp): (1d4+4, as magic missile, 8/day)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

DC 15 + spell level; (& = evocation, +1 DC, +3 damage, school spell)
(- = abj, * = div: need 2 slots)
(~ = fire, +1 DC)

spells/day: 4 cantrips, 6+1& 1st, 4+1& 2nd, 4+1& 3rd, 3+1& 4th
concentration: +13 (+5 Int, +8 level)
lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect)

Level 0: message, disrupt undead (40', +6 ranged touch, 1d6), detect magic*

Level 1: mage armor, magic missile& (1d4+5,1d4+1,1d4+1,1d4+1) (x3) (cast 1)
chill touch (8 touches; 1d6 damage + 1 str damage (Fort part DC 16)
or undead panic 1d4+8 rounds (Will neg DC 16)),
ear-piercing scream& (45', 4d6+4, daze 1 rnd, Fort DC 17 1/2 + no daze),
(0th level) ray of frost& (1d3+4)

Level 2: mirror image (1d4+2, 8 min),
flaming sphere&~ (3d6 (+4 1st attack), Reflex neg DC 19, 180' range, 8 rounds) (x2),
toppling magic missile& (1d4+5,1d4+1,1d4+1,1d4+1; trip +13) (x2) (cast 1)

Level 3: haste (8 targets, 8 rounds) (x2) (cast 2)
halt undead (180', Will DC 18 neg (Int only), up to 3 undead, 8 rounds,
ends if they are attacked or take damage),
fireball&~ (10d6+4, Reflex half DC 20, 20' radius, 800' range) (x2) (cast 1)

Level 4: (3rd level) haste, ball lightning& (3d6, 3d6, 1st attack +4 damage) (x2), summon monster IV

Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level) (used to restore a magic missile)
Party gear: scroll of locate object
[/sblock]
 
Last edited:


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