[LPF] Allbright's Shadow

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric put his longbow away as well and took a ring that would shield his mind anyway. Since everyone was doing it, he joined the crowd. He removed the feather falling ring instead and put that into his pocket.

"Well, if the sucky busses are into mind rape and sheet, then I better have some protection. Better safe than damned fool."

Borric watched the archer disrobe with an arched eyebrow and chuckled when the wolf pissed on the discarded garments.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 25 (31 w shield, 28(23w/out shield) flat-footed, 13 Touch) w/Haste 32
HP: 105 Current: 105
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear), Ref +9 with haste,
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded

Current Weapon in Hand: Spiked Gauntlet (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

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Master, once back in normal furs, looks back to the other old man who was talking to him. After barking to him about something, Master walks over and picks up a large circular band, and heads over to where I was sitting. Master leans down and as I go to bite at the circle looking object, Master stops my mouth and shakes head. Holding up my front left paw, Master slips on the band, but the band is loose around my paw. Looking around, Master spies his old furs, and pulls them toward him, careful not to touch where I marked it earlier. Pulling out a small-not-mouth-fang from his pocket, Master rips the furs apart, and starts binding the band to my paw.

Once Master was done with that, Master had me walk around a little to ensure the band does not fall off. After that, Master smiled and barked something back to the old man, who nodded as well, smiling.

[sblock=Translation]
Aradra puts Shadow's Ring on.

Aradra's conversation was about putting the ring on Shadow and it working, in case anyone wants to speak on it.
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 116/116
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 112/112
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

"I am as much your grandfather, as I am Borric's gramps. To you I am Nevyn" Relic replies to the rogue curtly. "When the time comes I will give your blade the holy mojo." He took off his own ring of Sustenance and tucked it away in his component pouch, slipping on the Mind Shielding ring. "Forty five minutes is a long while. I will reserve my spells until we arrive at the keep. We will have to just hope that the demons have had little reason to look for these tunnels and they remain for the time being, a clear path." He decided to make the most of his time reading the section of his book that held details about succubi. He had not realised there were any succubi in the battle as none had been brough to lie amongst the other demon corpses. It was best that he have the details of their powers as fresh in his mind as possible.
 

Sylvain followed the others quietly, thinking about the enormity of the task the small group was taking on. All of them seemed very competent, but he couldn't help wonder about how they would stand against so many demons. Waltor could tell the worry on his mind, as he looked up and chittered to the witch to try and take his mind off the task.

Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

With everyone prepared, the party sets out in the only direction available. The ground is rough and the water trough meanders a bit as this cavern was not cut for convenience or with precision. It is a steady slope that is slightly rising. Occasionally, Aradra finds the one set of fresh tracks from the runner without indications that he was followed.

Daylily, Aradra, Shadow and the transformed mermaid scout ahead of pack. The travels in the tunnel are non-eventful in the middle. Spotting a series of stairs cut into the stone leading up and hearing human voices ahead, the unnatural one falls back to the rest of the group. The source of water is a side tunnel that has an iron grate blocking that path.

"We have to hold!" "Chop again!"

[sblock=Status] You are now in a lantern lit tunnel. A small stream of water flows by.
117/117 AC 19 BV24 ~ Daylily ~ horsechopper ~
..83/83. AC 22 CI24 ~ Relic ~ MA 98r,
..82/82. AC 21 CK25 ~ Sylvain ~ MA 5550r,
..99/99. AC 24 CK24 ~ Orlando ~
105/105 AC 25 CG23 ~ Borric ~ +2 Heroism 485r Bow ~
..65/65. AC 17 CH27 ~ Anaerion ~ MA/OFl/1946r/DS/9137r/MC485r ~
..74/74. AC 18 CJ23 ~ Elenka ~
..65/65. AC 25 CI23 ~ Drevezh'Korol ~ MA 4315r, Gr Magic Fang 4932r,
82^62/82^62. AC 30 CJ28 ~ Arianna ~ MA/1937r ~
164/164 AC 28 CG25 ~ Kalinn ~
..80/80. AC 22 CH24 ~ Breninyr ~ CR 7347r/MA 5548r
116/116 AC 26 BV26 ~ Aradra ~ LS 13950r
112/112 AC 28 BW25~ Shadow ~ GMF +2 13949r/MA 5549r, defend
.,??/??.. AC 15 CI25 ~ Kutholiam guiding group
G 0 1 F A D G D
Inside Red circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
[/sblock][sblock=map]
dungeon2.jpg
[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric strapped his shield to his arm and stepped forward to approach Daylily and Aradra.

He whispered, "Did you see something?"

[sblock=Crunch]Move to BX24
Equip Shield[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 31 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) w/Haste 32
HP: 105 Current: 105
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear), Ref +9 with haste,
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded

Current Weapon in Hand: Spiked Gauntlet (RH) & Shield (LH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Daylily_150.jpg


"Yes, I am hearing. Waitings here. I will be stealthy like bear," Daylily says. Before anyone can stop him, he's off and moving silently forward.

[sblock=OOC]Moving up a bit. Stealth (1d20+18=25)[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Horsechopper (1d10, 20x3, reach, rip)
Current Conditions in Effect: none
Rage Remaining: 15/18

Used Items:
Potion of Fly, Potion of See Invisibility

[/sblock]
 

Looking back to Borric, Aradra whispers "I'll back him up. Everyone, prepare yourself in case it get's ugly. Shadow, stay with Borric."


The solider sneaks up with Daylily as well, hoping that if it came to it the others can quickly reinforce them.
[sblock=OOC]
Aradra's Stealth:1d20+19=26

Updated HP for Aradra/Shadow.
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

[sblock=Daylily and Aradra]The stairs have been cleanly cut out of the stone, unlike most of the tunnel up to this point. They rise forward about forty feet before leveling off up ahead. Climbing to the top will get out of sight from the rest of your party. From the upon landing ahead, you can hear men's voices as they struggle in a battle and what sounds like the squeal of pigs at slaughter. The activity is back far enough from the edge of the steps that you cannot see it. Continual light torches dimly light the wide stairwell.[/sblock]
[sblock=Status]117/117 AC 19 BN24 ~ Daylily ~ horsechopper ~
..83/83. AC 22 CI24 ~ Relic ~ MA 98r,
..82/82. AC 21 CK25 ~ Sylvain ~ MA 5550r,
..99/99. AC 24 CK24 ~ Orlando ~
105/105 AC 25 BX24 ~ Borric ~ +2 Heroism 485r Bow ~
..65/65. AC 17 CH27 ~ Anaerion ~ MA/OFl/1946r/DS/9137r/MC485r ~
..74/74. AC 18 CJ23 ~ Elenka ~
..65/65. AC 25 CI23 ~ Drevezh'Korol ~ MA 4315r, Gr Magic Fang 4932r,
82^62/82^62. AC 30 CJ28 ~ Arianna ~ MA/1937r ~
164/164 AC 28 CG25 ~ Kalinn ~
..80/80. AC 22 CH24 ~ Breninyr ~ CR 7347r/MA 5548r
116/114 AC 26 BN27 ~ Aradra ~ LS 13950r
112/114 AC 28 BW25~ Shadow ~ GMF +2 13949r/MA 5549r, defend
.,??/??.. AC 15 CI25 ~ Kutholiam guiding group
G 0 1 F A D G D
Inside Red circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled[/sblock][sblock=map]
dungeon3.jpg
[/sblock]
 

Orlando Furioso, Venzan bravo

"No need to get your undergarments in a bunch," mutters Fury in response to Relic snapping at him. "I only meant to offer respect by the title. But I'll be sure to call you Nevyn from here on out."

Orlando turns away to gaze down the darkened tunnel. He wishes he were scouting but sees the sense of leaving warriors behind with the spell casters. But then again, with Kalinn, Bren, the tree creature, and the creature with the nasty looking claws that used to be a mermaid he thinks there are probably enough warrior types back here.

"You think it would be safe for us to advance? Slowly, of course, so we don't trip on the heels of our scouts."

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]--[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand:
Effects/Conditions: Haste

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

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