[LPF] Allbright's Shadow

Aradra moves over to one of the fallen paladins and finds a finely crafted sword still in his scabbard. Pulling it, the sword looks like a specialist's weapon, and these are demon fighting specialists.

Borric drops a few more of the invaders with ease.

[sblock=map]
dungeon10.jpg
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Drevezh'korol, Eidolon

Drevezh'korol stands his ground battering any dretch that manages to clamber over the growing pile of corpses.

"Not many left that I can see. Just a few more and we can advance."

He glances over at Borric bringing flailing destruction to those dretches that slipped past him and nods impressed with the skill shown.


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]Yay, Combat Reflexes finally came in useful :)
Full Attack BC27:
slam1: 1D20+18 = [17]+18 = 35 for dmg1: 4D6+16 = [3, 4, 1, 2]+16 = 26
Slam w/Reach BC28:
slam2: 1D20+18 = [4]+18 = 22 for dmg2: 4D6+16 = [2, 5, 6, 5]+16 = 34
[to hit: 17 +1 GMF -2 PA +2 Bane; damage: 2d6+9 +1 GMF +4 PA +2d6+2 Bane]
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +3 Perception: +10; Darkvision 60 ft.

AC: 21 (13 touch; 18 flat-footed) Current AC: 25 (+4 Mage Armor)
HP: 65 Current HP: 65
CMB: +16 CMD: 29 Fort: +6 Ref: +5 Will: +5 (+9 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats NOT in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 30 +10 [34 +12 w/ belt]
DEX: 15 AC: 21, 11 touch, 19 flat-footed
CON: 17 HP: 79

Modified Attacks:
Slam (x2) +19 (2d8+12) +23 (2d8+2d6+19)[+7 BAB, +12 STR, +1 WF, -1 size, +1 Haste, +1 GMF, +2 Bane, -2 PA, +2 bardic, +2 flank] [+2d6 dmg] [PA +4 dmg]
Bite +18 (1d8+12) +22 (1d8+2d6+19
Hooves (x2) +16 +20 (3d6+11) (1d6+6) [-2 2ndary] [PA -2 hit, +2 dmg]
[/section][/sblock][/section][/sblock]
 

Seeing the warriors cleaving through the minor demons, Syl struggles to keep up with the progress. He continues to use his jinx power to assist the one known as Daylilly, keeping the Fortune hex in effect for the barbarian.

Actions: [sblock] Cackle as move action to continue Fortune hex for Daylilly [/sblock]

] Sylvain stat block: [sblock]http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)Initiative: [/sblock][sblock]+9AC: 17 (15 Flat-Footed, 14 Touch)HP: 82/82CMB: +4 CMD: 18 Fort: +8 Reflex: +9 Will: +10Perception: +2Current Weapon in Hand: NoneHexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric. Spells Per Day Cantrips: Detect Magic, Light, Message, Stabilize1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport^means spell is used for the day.
[/sblock]
 

[section]

As the other warriors in the group continue their mopping up Kalinn continues in their wake, watching for opportunity to deal with any Dretches that slip through.
[/section]

[sblock=Actions]Move along behind the front lines prepared to deal with any Dretches that slip through.[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric quipped, "Well, they are pretty mindless in their assault and more annoying than truly threatening. But the stench with them is terrible for fook’s sake."

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) ->32 Inspiring Command
HP: 116 Current: 116
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Insp Command

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Arianna takes off over the heads of the little beasts and flies to the back of the dwindling pack. Having them boxed in, it takes little time or effort for the two eidolons to finish off the last five dretches.

Orlando spends another couple moments settling his stomach while the wind wall continues to swirl the dust around the chamber. You look around and the squires too are stepping back from puddles of lunch on their boot. Once they catch their breath, "Thank you, thank you. Without your timely arrival, we would have been dead for sure. If you came this way, that means Gerlish made it. How many more are coming?"

[sblock=OOC]Well, that was intended for Daylily to brace and an opposed strength checks as the Balban bashed at the door. It does double damage against objects, so would break down the door rather easily. On the third or fourth time, it was going to burst through and trample through the crowd down to the steps. Next round, grabbing a squishy party member in back and using pound to swing the squishy as a club, the normal back row party members were going to get a good thrashing. That, with obscurement from the clouds and one or two out of the fight due to nausea, it could have been a challenging fight.

But, it was absolute cakewalk instead.

The hurricane effect did actually help you. The stinking clouds were where you were at and beyond you as well, so the wind wall was just drawing stench in and up faster. If it was just one cloud in front of you, a wind wall would have blocked its advance on the party. But with medium range to throw the spell, they carpet bombed you.

On to other matters, Elenka made it to 71,221 XP and levels to 10th :lol:, Sylvain made it to 106,237 XP and levels to 11th :lol:, and Arianna is spending 4 DMCs :cool: to keep up with Elenka since she is an NPC and doesn't get to use her party split portions.[/sblock]
[sblock=Status round 4]20 foot ceiling. Windwall still active until round 10

117/117 AC 19 BE26 ~ Daylily ~ AW 22r horsechopper ~
..83/83. AC 22 BH27 ~ Relic ~ MA 87r, Fly 55r,
..82/82. AC 21 BI28 ~ Sylvain ~ DV 1495r, MA 5539r,
..99/99. AC 24 BG29 ~Orlando ~ DV 1495r, BW 2r dagger, BW 3r rapier ~
105/105 AC 25 BG28 ~ Borric ~ DV 1495r, +2 Heroism 474r ~
..65/65. AC 17 BI26 ~ Anaerion ~ DV 1495r/MA/OFl/1935r/DS/9126r/MC474r ~
..74/74. AC 18 BH29 ~ Elenka ~ DV 1495r,
..65/65. AC 25 BE25 ~ Drevezh'Korol ~ MA 4304r, Gr Magic Fang 4921r, finishing off the rest
82^62/82^62 -8 NL. AC 30 BH29 ~ Arianna ~ MA/1926r, GMF 18hr ~ finishing off the rest
164/164 AC 28 BG27 ~ Kalinn ~
..80/80. AC 22 BH25 ~ Breninyr ~ CR 7336r/MA 5537r
116/116 AC 26 BI28 ~ Aradra ~ DV 1495r, LS 13939r, AW 23r ~
112/112 AC 28 BG26 ~ Shadow ~ DV 1495r, GMF +2 13937r/MA 5538r,
.,??/??.. AC 15 BI27 ~ Kutholiam DV 1495r, guiding group

BF25 ~ squire A ~ nauseated
BG25 ~ squire B ~ nauseated
BG30 ~ squire C ~ nauseated
G 0 1 F A D G D

18/18 AC 14 twenty four dretches dead
-199/140 AC 30 DEAD and in pieces ~ Big elephant headed, tuskless demon ~

Ceiling: 20 feet
Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, darkness which everyone can still see in.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
yellowish lines: windwall
BH to BO is stairs and difficult terrain, BD to BG is relatively smooth stone and normal terrain
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Daylily_150.jpg


Daylily snorts at the squires. "More peoples? But there is hardly any fightings left for me already! Now who maked the wind to blowing? You should stopping it so the Elders can come along."

[sblock=OOC]I always try to avoid fighting the way the GM is expecting me to fight. My characters live longer that way.[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Horsechopper (1d10, 20x3, reach, rip)
Current Conditions in Effect: Rage, Haste
Rage Remaining: 13/18
Haste Remaining: 9/10

Used Items:
Potion of Fly, Potion of See Invisibility

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Borric Hawkins, Male Human Fighter

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Borric had to agree with Daylily and told the squires, "We are what you got. We are a small army already and better capable to handle getting though in these underground passages."

He looked at his companions and asked, "You scouts going to check things out first, or should we just rush ahead with his noisy armored types?"

Borric was not considering a stealth approach being an option after the battle, but instead he was concerned because traps or whatnot were something he could easily stumble into and have his day wrecked.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) ->32 Inspiring Command
HP: 116 Current: 116
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Insp Command

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

"The wind should die down here in a second Daylily. And yes, I do want to scout ahead, but there is something that has been bothering me first."

Looking back over to the squires Aradra inquires "Did you see the attacker who killed your comrades?"

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Load from Daylily): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

"No. The crossbow bolts seemed to come right out of nothingness. There were long pauses between them. It was like something was toying with us." "I heard a faint giggle when Merkor went down."
 

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