[LPF] Allbright's Shadow

Aradra slowly and carefully moves up, followed by Daylily. To the right is another small room with a statue in it. The head of this statue has been torn off and smashed to rubble. This statue too has a plaque, but again the ranger does not know the language. The copper plugs in the walls have been torn out and ashes spilled out on to the floor. Aradra recognizes the tracks through the ashes as that of the dretches.

To the left a little alcove, and ahead, the hallway forks. The echos seem to be coming from both directions, but are identical noises, if only out of sync by a hair. There are many voices as if it was a party. Some deeper than others, some shrill screams of pain.

Arianna floats silently behind the first two, ready to swoop into action if they find something.

The rest of the party slowly climbs over the pile of demon bodies and makes their way into the first room. Anaerion and Relic have an easier time of it as they simply float above the mess. Anaerion is able to read the short inscription on the base of the statue.

Since master has run off, Shadow follows old one. Old one is good friend. He makes pain go away.

[sblock=Anaerion, Breninyr, Elenka, Drev and eventually Relic]In celestial, the plaque reads "Saint Mendikarr, Patron of Vigilance.”[/sblock]
[sblock=Status]10' ceilings once inside the crypt area.

117/117 AC 19 AV28 ~ Daylily ~ AW 14r horsechopper ~
..83/83. AC 22 BH27 ~ Relic ~ MA 75r, Fly 45r,
..82/82. AC 21 BG29 ~ Sylvain ~ DV 1485r, MA 5529r,
..99/99. AC 24 AU29 ~Orlando ~ DV 1485r ~
105/105 AC 25 BF28 ~ Borric ~ DV 1485r, +2 Heroism 464r ~
..65/65. AC 17 BI26 ~ Anaerion ~ DV 1485r/MA/OFl/1945r/DS/9116r/MC464r ~
..74/74. AC 18 BH28 ~ Elenka ~ DV 1485r,
..65/65. AC 25 BV27 ~ Drevezh'Korol ~ MA 4294r, Gr Magic Fang 4911r,
82^62/82^62 -8 NL. AC 30 AZ28 ~ Arianna ~ MA/1916r, GMF 18hr ~
164/164 AC 28 AT28 ~ Kalinn ~
..80/80. AC 22 BS26 ~ Breninyr ~ CR 7326r/MA 5527r
116/116 AC 26 BI28 ~ Aradra ~ DV 1485r, LS 13929r, AW 13r ~
112/112 AC 28 BG26 ~ Shadow ~ DV 1485r, GMF +2 13927r/MA 5528r,
.,??/??.. AC 15 BH29 ~ Kutholiam DV 1485r, guiding group

Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone[/sblock][sblock=map]
dungeon14.jpg
[/sblock]
 

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Orlando Furioso, Venzan bravo

Fury nods when the plaque is read off to him.

"Saint Mendikarr, eh? Could've used a bit more of the saint's vigilance 'round here, I'd say."

He shrugs as if to say 'What can you do?' and then slips between Borric and Kalinn to catch up with Daylily and Aradra.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Stealth (1d20+24=28)[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand:
Effects/Conditions: Bless Weapon (rapier & dagger); nauseated 4/5

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric keeps moving along with the main body of the adventurers. Despite the ability to see in darkness, he left the ioun torch circling his head. He was not scouting and he liked his normal vision when he fought.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch)
HP: 116 Current: 116
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
OOC: Stay in formation behind the scouts while we dungeon crawl
 

[section]

Kalinn walks along just ahead of the main body of the strike force, holding a position to either move back and protect them or move forward and join any action at the front.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

[section]
Bren falls silent as the group moves forward. He's looking around at the destruction to the keep, a sense of foreboding growing into his childlike wonder at all of the things he's experiencing since leaving the monastery.​
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (08/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

Elenka and Drevezh'korol, summoner and wood man

Elenka and Drevezh'korol follow along in the main mass of the force waiting for word from the scouts. She tries not to step in the ash not wanting to tromp through someone's remains. She shakes her head in disgust at the deliberate and senseless destruction.

"This will take some time to repair." Unspoken is that they'll have to succeed in driving off the demons first.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]--
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 10
Initiative: +2 Perception: +12

AC: 18 (13 touch; 16 flat-footed)
HP: 82 Current: 82
CMB: +8 CMD: 21 Fort: +5 Ref: +6 Will: +10

In Hand:
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 2/4 remaining.
  • 4th level: 2/2 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 10/10 rounds remaining
Maker's Call (Transposition) 2/2 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

If sound is coming from both directions, then just maybe they lead to the same place?

Seeing Fury come up to join the scouting party, Aradra moves back to say in a whisper "Something is ahead, and I can hear it on both sides. My gut says they could lead to the same place. If they do lead to the same place, we can ambush them from both sides, with Daylily leading the charge. Arianna, tell the others that, then join Fury down the left fork, while Daylily and I scout the right. Since you're flying, it will be alot harder to hear you I'll leave it up to the group back there how they want to split themselves. "

Aradra hopes that, while the wild elf normally dislikes sneaking around, him getting the honor of leading the attack will keep him placated until the others get closer.
[sblock=OOC]


[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 1d8+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock][/QUOTE][/QUOTE]
 

Daylily_150.jpg


Daylily nods and heads down the right fork. "You is shootings the fly ones, and I will trippings the ground ones?" he whispers. "It shoulds be fun, I am think."

[sblock=OOC]Stealth (1d20+18=23)[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Horsechopper (1d10, 20x3, reach, rip)
Current Conditions in Effect: Rage, Haste
Rage Remaining: 13/18
Haste Remaining: 9/10

Used Items:
Potion of Fly, Potion of See Invisibility x2

[/sblock]
 

[sblock=Daylily and Aradra]Moving up, the voices get easier to hear. It is a crowd of most likely demons, or the roughest dwarven half orcs drinking rock gut you'll ever see. The passage does split off, heading north and southeast. The room to the north is where the noise is coming from. It sounds like a big room and not like the small shrine chambers you have been passing. Moving any further ahead might put you in direct line of sight of its occupants.
OOC: red X is a guess as to where the crowd is.
[sblock=your map]
dungeon15d.jpg
[/sblock][/sblock]
[sblock=Orlando and Arianna]Passing another shrine chamber with another statue, this statue is more intact. It is holding a dimpled metallic ball out like an offering. While the copper plugs behind the statue have been broken, this statue has not been damaged.

The hallway heads north. Ahead, a sharp turn that has rubble in the doorway is the likely place where voices are coming from. The voices get easier to hear. It is a crowd of most likely demons, or the roughest dwarven half orcs drinking rock gut you'll ever see. To the north and west is likely another chamber, but the noises are coming from the north and east.
OOC: red X is a guess as to where the crowd is.
[sblock=your map]
dungeon15c.jpg
[/sblock][/sblock]

Borric sees the scouts split into to two and two, moving cautiously past the fork and exploring ahead. Everybody that is going on this adventure have finally made it into this first chamber. Sylvain looks back and sees the squires are starting to tug and drag the demon bodies out of the way of the massive oak door. Apparently they are going to try and close it up before carrying the dead back to the cathedral.
[sblock=Map for the rest]
dungeon15e.jpg
[/sblock][sblock=Status]117/117 AC 19 ???? ~ Daylily ~ AW 12r horsechopper ~
..83/83. AC 22 AU28 ~ Relic ~ MA 73r, Fly 43r,
..82/82. AC 21 AW28 ~ Sylvain ~ DV 1483r, MA 5528r,
..99/99. AC 24 ???? ~Orlando ~ DV 1483r ~
105/105 AC 25 AR26 ~ Borric ~ DV 1483r, +2 Heroism 462r ~
..65/65. AC 17 AT28 ~ Anaerion ~ DV 1483r/MA/OFl/1943r/DS/9114r/MC462r ~
..74/74. AC 18 AT29 ~ Elenka ~ DV 1483r,
..65/65. AC 25 AU29 ~ Drevezh'Korol ~ MA 4292r, Gr Magic Fang 4909r,
82^62/82^62 -8 NL. AC 30 ???? ~ Arianna ~ MA/1914r, GMF 18hr ~
164/164 AC 28 AT27 ~ Kalinn ~
..80/80. AC 22 AU25 ~ Breninyr ~ CR 7324r/MA 5525r
116/116 AC 26 ???? ~ Aradra ~ DV 1483r, LS 13927r, AW 11r ~
112/112 AC 28 AV29 ~ Shadow ~ DV 1483r, GMF +2 13925r/MA 5526r,
.,??/??.. AC 15 AV25 ~ Kutholiam DV 1483r, guiding group

Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone[/sblock]
 

Sylvain holds his position towards the rear of the group, not trusting himself to speak and ruining the preparations of the scouts.

OOC [sblock]Just a note that Syl isn't going to do much while in a stealthy part of the dungeon. He is just going to follow and try to be nice and quiet. I'm still here, but I don't want to muck things up by talking while the scouts are out and about.[/sblock]


Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution
Fortune on Borric and on Daylilly.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock][/QUOTE]
 

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