[LPF] Allbright's Shadow

A burst of golden sparkles cover the foul creatures, causing all four of them to repeatedly flinch and try to refocus on the task at hand.

Arianna takes advantage of the distraction to flip over one of the lead beasts and attempt to thin the herd from two fronts. Striking hard, she rips into its hide, but a slime on its body sizzles in her hand and she pulls back quickly.

[sblock=My Eyes!]Red demons DD EE FF Will Saves (1d20+5=20, 1d20+5=13, 1d20+5=6, 1d20+5=13, 1d20+5=24, 1d20+5=17) fail fail fail
Black Demon Will Saves (1d20+12=17, 1d20+12=15) fail
[/sblock][sblock=Left Map]
dungeon19left.jpg
[/sblock]

[sblock=Combat Round 1]OOC: Yes, the priest is still tagging along, but he doesn't look to competent or anxious to get into a fight.
91/117 AC 19+1 AL18 ~ Daylily ~ DR 1, H 10r, AW 8r horsechopper ~ (ready didn't go off because of reach)
..83/83. AC 22+1 AN17 ~ Relic ~ MA 69r, Fly 39r, H 10r, Kn Planes (1d20+27=47) and Kn Planes (1d20+17=32)
..82/82. AC 21+1 AR19 ~ Sylvain ~ H 10r,DV 1479r, MA 5524r,
..73/99. AC 24 AK14 ~ Orlando ~ DV 1479r ~
105/105 AC 25+1 AO18 ~ Borric ~ H 10r, DV 1479r, +2 Heroism 458r ~
..72/72. AC 17 AQ13 ~ Anaerion ~ DV 1479r/MA/OFl/1939r/DS/9110r/MC458r ~ Kn Planes (1d20+29=40) and Kn Planes (1d20+19=29) casts a very effective glitterdust
..74/74. AC 18+1 AQ18 ~ Elenka ~ H 10r, DV 1479r, Kn Planes (1d20+5=21)
..65/65. AC 25+1 AR18 ~ Drevezh'Korol ~ H 10r, MA 4288r, Gr Magic Fang 4907r,
82^62/82^62 -8 NL. AC 30 AM14 ~ Arianna ~ MA 1912r, GMF 18hr ~ Kn Planes (1d20+5=23) Claw+GMF+Bane on red demon (1d20+13+1+2=24) hits for Claw damage+GMF+AS+Bane (1d6+5+1+3+2d6+2=18) and Reflex (1d20+8=23) saves her claws from damage
164/164 AC 28 AN14 ~ Kalinn ~
..80/80. AC 22 AS11 ~ Breninyr ~ CR 7320r/MA 5521r Kn Planes (1d20+5=9)
116/116 AC 26+1 AN18 ~ Aradra ~ H 10r, DV 1479r, LS 13923r, AW 7r ~
112/112 AC 28+1 AO17 ~ Shadow ~ H 10r, DV 1479r, GMF +2 13921r/MA 5522r,
.,??/??.. AC 15 AQ21 ~ Kutholiam ~ DV 1479r, guiding group from the back



???/??? AC 3? AL20 ~ Black Demon a double moved
???/??? AC 3? AH13 ~ Black Demon b double moved
..??/??. AC 2? AL19 ~ Red Demon A move and longspear attack on Daylily (1d20+12=25) hits for damage (1d8+7=13)
..??/??. AC 2? AK20 ~ Red Demon B move and longspear attack on Daylily (1d20+12=32), crit confirmation (1d20+12=15) failed, hit for damage (1d8+7=15)
..??/??. AC 2? AK21 ~ Red Demon C moved
..-8/??. AC 19 AJ13 ~ Red Demon D move and claw attack (1d20+12=21) Orlando missing
..??/??. AC 19 AJ14 ~ Red Demon E move and claw attack (1d20+12=28) Orlando hitting for damage (1d6+5=11) (Yea for uncanny dodge blocking more)
..??/??. AC 19 AI13 ~ Red Demon F move and longspear strike (1d20+12=27) hits Orlando for damage (1d8+7=15)



Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone[/sblock]
 

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[section]
Bren rushes forward, calling out loud, "Gods of Irthos, hear me now! Aid our cause, aid the allies of Irthos! Strike these evil demons where they stand!"

A blast of divine light springs forth from the medallion in the priest's raised hand, harrowing the demons attacking his friends!​
[/section]

[sblock=Actions]Move to AM13 and Channel Energy (Damage Evil) (7d6=26), DC19 Will Save for half.[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (07/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 
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[section]

Kalinn also rushes into the fray, bringing Winterbite out of his scabbard and around in a vicious arc that cleaves only air :rant:.
[/section]

[sblock=Actions]Move to AK13 and Winterbite Power Attack (1d20+12=15)[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

Syl moves forward enough to close within 30' of Fury and uses his Fortune hex on him for the next round.

OOC: [sblock]Having a tough time getting the map to load this evening. If I can get within 30' and not expose myself to the demons, I would like to do that, please. Fortune allows a reroll of a d20 this round. Needs to be declared before rolling, Fury.[/sblock]


Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution
Fortune on Borric, Fury and on Daylilly.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric grunts in appreciation for the magical enhancements of turning his skin to bark and making him faster.

He answered Aradra, “Heh, yeah!”

“Fighting in these close quarters is cramped. Go ahead and shot your wad, Aradra.”


[sblock=Crunch]Delay
I figured I would let the archer go first before Borric gets in the way and he has to deal with AC bonuses from cover.[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) Barskin & Haste -> 34 now
HP: 116 Current: 116
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +9 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Haste (8r)

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

"Let me make some room for ya then."

Taking a step to stand shoulder to shoulder to Daylily, the solider takes aim with his bow, and opens fire.

[sblock=OOC]
Aradra will 5' step and Full Round attack on AL 20. With IPS, cover bonus are ignored by Aradra, but not by the Babau, so no AoO.
+17(fires 2)/+17/+17/+12/+7 1d8+12 per arrow

1d20+17=27, 1d20+17=37, 1d20+17=34, 1d20+12=13, 1d20+7=23

1 crit threat confirmation: 1d20+17+4=40 Confirmed.

I think that is 2 arrows from MS, 1 Crit, and 1 hit (maybe 2 if the 23 hits) 6d8+72 w/ Clusterd Shot.

6d8+72=110.
If the 23 hits: 1d8+12=15

So, 110 - 10 DR = 100 Damage, + 15 if the 23 hits.
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 + 1 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+17/+17/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 
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The gods hear Breninyr's call and bring pain to the invaders. Kalinn jumps into the fray, swinging a heavy shot that the skinny red beast doesn't see or avoids. The ancient ancestral blade sinks deep.

Sylvain rushes around the corner, and seeing a friend, twists and tugs at the strings of fate so that his friend shall be better than usual.

On the other front, Aradra steps up and a volley of arrows find their singular target. The beast starts to slump and fall even before the last arrow has pierced his chest.

[sblock=Combat Mid Round 1]
OOC: Kalinn's power attack should have been +13, which was enough of a bump to hit the blind demon.

.91/117 AC 19+1 AL18 ~ Daylily ~ DR 1, H 10r, AW 8r horsechopper ~ (ready didn't go off because of reach)
..83/83. AC 22+1 AN17 ~ Relic ~ MA 69r, Fly 39r, H 10r, Kn Planes (1d20+27=47) and Kn Planes (1d20+17=32)
..82/82. AC 21+1 AQ12 ~ Sylvain ~ H 10r, DV 1479r, MA 5524r, hasted move, hex
.82/108. AC 24 AK14 ~ Orlando ~ DV 1479r ~ Fortune (1 d20 double roll, taking better)
105/105 AC 25+1 AO18 ~ Borric ~ H 10r, DV 1479r, +2 Heroism 458r ~
..72/72. AC 17 AQ13 ~ Anaerion ~ DV 1479r/MA/OFl/1939r/DS/9110r/MC458r ~ Kn Planes (1d20+29=40) and Kn Planes (1d20+19=29) casts a very effective glitterdust
..74/74. AC 18+1 AQ18 ~ Elenka ~ H 10r, DV 1479r, Kn Planes (1d20+5=21)
..65/65. AC 25+1 AR18 ~ Drevezh'Korol ~ H 10r, MA 4288r, Gr Magic Fang 4907r,
82^62/82^62 -8 NL. AC 30 AM14 ~ Arianna ~ MA 1912r, GMF 18hr ~ Kn Planes (1d20+5=23) Claw+GMF+Bane on red demon (1d20+13+1+2=24) hits for Claw damage+GMF+AS+Bane (1d6+5+1+3+2d6+2=18) and Reflex (1d20+8=23) saves her claws from damage
164/164 AC 28 AN14 ~ Kalinn ~ move, swing, hit blind target for Winterbite power attack damage (2d6+20=28)
..80/80. AC 22 AM13 ~ Breninyr ~ CR 7320r/MA 5521r Kn Planes (1d20+5=9), moved and channeled
116/116 AC 26+1 AM18 ~ Aradra ~ H 10r, DV 1479r, LS 13923r, AW 7r ~
112/112 AC 28+1 AO17 ~ Shadow ~ H 10r, DV 1479r, GMF +2 13921r/MA 5522r,
.,??/??.. AC 15 AQ21 ~ Kutholiam ~ DV 1479r, guiding group from the back



???/??? AC 3? AL20 ~ Black Demon a double moved
-26/??? AC 3?-5 AH13 ~ Black Demon b double moved Will vs Channel (1d20+12=13) failed
-115/8? AC 19 AL20 ~ DEAD Red Demon A move and longspear attack on Daylily (1d20+12=25) hits for damage (1d8+7=13)
..??/?? AC 19 AK20 ~ Red Demon B move and longspear attack on Daylily (1d20+12=32), crit confirmation (1d20+12=15) failed, hit for damage (1d8+7=15)
..??/??. AC 19 AK21 ~ Red Demon C moved
..-8-28-26/8?. AC 19-3 AJ13 ~ Red Demon D move and claw attack (1d20+12=21) Orlando missing; Will vs Channel (1d20+5=9, 1d20+5=22, 1d20+5=25) failed
..-13/??. AC 19-3 AJ14 ~ Red Demon E move and claw attack (1d20+12=28) Orlando hitting for damage (1d6+5=11) (Yea for uncanny dodge blocking more); saved vs. Channel
..-13/??. AC 19-3 AI13 ~ Red Demon F move and longspear strike (1d20+12=27) hits Orlando for damage (1d8+7=15); saved vs. Channel

Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
[/sblock][sblock=Map]
dungeon20.jpg
[/sblock]
 
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Orlando Furioso, Venzan bravo

Fury is saved from his usual stupid impetuousness by virtue of being discovered before he can act. And when their very own, tame demoness flips over behind to attack with her claws he is very nearly jealous that she managed to get the jump on him and do what he himself was planning on doing. He laughs loudly and thrusts his rapier into the left-most demon, withdrawing the blade and slinging ichor.

Knowing his second attack is usually weaker he uses the fate that Sylvain has spun for him and attacks: he thrusts this time to the right sinking the blade of his rapier into the other demon and following with a slash from his dagger. He frowns a bit as he thinks his blades should have cut deeper.

"Damn that girl's magics! They wear off already?"

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Full-Attack:
AJ13 1st: Rapier1 (1d20+16=19) for Dmg1 (1d6+9=10) plus SA (5d6=20)

AJ14 2nd: Rapier2 (1d20+11=19)
Re-roll: Rapier2 Reroll (1d20+11=28) for Dmg2 (1d6+9=13) plus SA (5d6=21)

AJ14 Dagger: dagger (1d20+16=32) for Dmg (1d4+2=3) plus SA (5d6=19)

No flanking applied, not sure if Sneak Attack applies, but figured it does and so rolled. As a reminder to my fellows, those flanking opponents Fury is adjacent to get +4 flanking instead of +2.

Also, SK, you've got Fury at his level 11 hp total.
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 82
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

Elenka & Drevezh'korol

Elenka scowls as she travels the narrow passage behind the warrior squad which includes Relic Nevyn and Aradra's wolf. She realizes that Fury has not gone this direction and that her wand's magic has probably run out now at a very inopportune time. She sighs: things were much easier when it was just Drevezh'korol that she had to look out for and Drevezh'korol took care of most of that himself. With the surge of magic from Relic she realizes that it is not too late to catch them or to at the least see how the other side is faring.

"Follow me, Drevezh'korol."

The tiny summoner takes off at a very speedy lope with the ambulatory tree moving along behind.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Double move should get Elenka up with Breninyr. Drev to follow behind.
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 10
Initiative: +2 Perception: +12

AC: 18 (13 touch; 16 flat-footed)
HP: 82 Current: 82
CMB: +8 CMD: 21 Fort: +5 Ref: +6 Will: +10

In Hand:
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 2/4 remaining.
  • 4th level: 2/2 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 10/10 rounds remaining
Maker's Call (Transposition) 2/2 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

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