[LPF] Allbright's Shadow

Relic, fulling understanding the fog that is rising, takes advantage of it. Cursing in the foul abyssal, "There once was a demon from Nantucket..." The knight's head turns, astonishment, giggles, and then full belly busting laughter breaks out as he drops to his knees. The two balbaus don't understand why the joke was that funny, but infection of laughter starts to take them over as well as they continue to fight.

When Elenka draws her wand, "If the boys can finish the fight, I can go hug the stone angel. It is still close by. Life conduit will make it work for both of us." Arianna says, waiving off any more resource usage when there is a free alternative.

The knight is laughing hysterically on the floor, but his guards attempt to continue their work. Shadow's foe is unable to get a firm strike in and Daylily's foe is on his back, scrapping from the ground. He does manage to hook and bite Daylily in the ankle, but barely breaks the skin.

Another dart sized bolt streaks across the room and makes Shadow yelp. But, this time, Aradra has a slight smoke trail in the fog to trace back to a source.

[sblock=Combat Round 6] All 9 Bless +1 attacks, Saves vs. Fear
95-2/130 AC 19+1-2 N29 ~ Daylily ~ H 6, AW 27, Rage DR 1 glaive-guisarme ~
..83/83. AC 22+1 O29 ~ Relic ~ H 6, MA 7r, Fly 595r, NPC'd cast Hideous Laughter on Knight successfully
..82/82. AC 21 P29 ~ Sylvain ~ DV 1417r, MA 5461r,
108/108.AC 24+1 K31 ~ Orlando ~ H 6, DV 1417r ~Foggy Minded ~
112/116 AC 30+2BS M29 ~ Borric ~ DV 1417r, +2 Heroism 396r, +2 BS 537r ~
..72/72. AC 17+1 N29 ~ Anaerion ~ H 7, DV 1418r/MA/OFl/1878r/DS/9049r/MC396r, ~ Readied counterspell with Dispel Magic
..74/74. AC 18 S29 ~ Elenka ~ DV 1417r,
..35/82. AC 25+4+1 M29 ~ Drevezh'Korol ~ H 6, MA 4226r, Gr Magic Fang 4846r, ~ Foggy Minded ~
50^2/82^62 AC 30 S29 ~ Arianna ~ MA 1860r, GMF 10314r ~
164/164 AC 28 L29 ~ Kalinn ~
..80/80. AC 22 Q29 ~ Breninyr ~ CR 7257r/MA 5468r ~
.78/116 AC 26+1 M28 ~ Aradra ~DV 1419r, H 6, SI 241r, LS 13861r, Adaption 1r ~ Foggy Minded ~ Perception (1d20+20=36) successfully spots invisible sneaky creature on the balcony
73-21/112 AC 28+1 K28 ~ Shadow ~ DV 1417r, H 6, GMF +2 13859r/MA 5462r, ~ Fort Save (1d20+12=30) success
.,??/??.. AC 15 T29 ~ Kutholiam ~ DV 1417r, ~

??/?? AC 27 ???? ~ invisible creature, Will save (1d20+5=21), sniping sneak attack on Shadow (1d20+21=38) hits for sneak damage (1d4+1+4d6=21), Return to stealth (1d20+29-15=21) oops!, DC 31 to find for anyone other than Aradra
-38/73 AC 20 K29 ~ CMD 24 DEAD Balbau A
73/73 AC 20 J28 ~ CMD 24 Balbau B, Will DC 18 Fog (1d20+5=8) fail, Will DC 22 Hex (1d20+5-10=14) fail vs. Retribution, Claw/Claw/Bite on Shadow (1d20+13=27, 1d20+13=21, 1d20+13=18) missed 3 times
72/73 AC 20 I29 ~ Balbau C ~ prone Will save (1d20+5=7) failed, Claw/Claw/Bite on Daylily (1d20+13=21-4, 1d20+13=20-4, 1d20+13=27-4) hit 1 time for damage (1d6+2=3) barely nipped
-4/125 AC 30 L30 unconscious ~ Kalvakus Demon,
15/??? AC 27 I28 ~ Knight, prone, dazed 1 rd, giggling uncontrollably, Will save (1d20+11=24) not foggy, 2nd Will save (1d20+11=13) failed, giggling
-32/171 AC 27 M31 ~ DEAD Tarry Demodand,
??/?? AC ?? ???? ~
??/?? AC ?? ???? ~
...

Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind[/sblock][sblock=Map]
dungeon50.jpg
[/sblock]
 

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Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric stepped forward and lunged after the next demon.

"I got this one, here. Let me dump him on his arse first."

He only managed to land two out of the three blows after tripping the demon. It was not enough to pound him it into oblivion.

[sblock=Crunch]5ft step to L29
Full Attack with Lunge & CE:
Trip on J28 (1d20+22=37)
AoO Lunge Flail Attack on J28 (1d20+18=26, 1d8+16+2d6=27)
2nd Lunge Flail Attack on J28 (1d20+13=20, 1d8+16+2d6=24)
3rd Lunge Flail Attack on J28 (1d20+8=9, 1d8+16+2d6=28)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) Barskin -> 34 now (Lunge & CE)
HP: 116 Current: 112
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +9 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg), Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Bless

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

"Peekabo! I See You!" says the archer in a sing-songy voice, raising his bow and opening fire on thin air. However, clearly the archer sees something, as 2 of his arrows are now soaked with blood as they hit something solid.

While Borric's flail by itself was not enough to kill the prone creature, there was assistance in the form of Shadow. Taking advantage of the monsters downed state, Shadow is able to get 2 bites around the creature's arms before grabbing it's throat 1 final time and chomping down on it.
[sblock=Round 6]

Aradra: Full Round Attack on the Sniper (AC 27).

17/17/17/12/7 (21 Base - 4 DA - 2 RS + 1 Haste + 1 Bless ) (I noticed I forgot Bless when I rolled, but nothing was short enough to matter). 1d8+11
1d20+16=22, 1d20+16=33, 1d20+16=24, 1d20+11=30, 1d20+6=14 1 hit 1 Crit Threat 1d20+11+4=18 Denied.

2d8+22 2d8+22=27


Shadow: Full Round Attack: 21/19/14 (13 Base + 1 Haste + 1 Bless + 2 GMF + 4 Prone).
1d20+21=37, 1d8+18=20, 1d20+19=31, 1d8+18=26, 1d20+14=23, 1d8+18=22
3 hits. 20+ 26+22 = 68-30 = 38. Mental Math tells me that kills it.


[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 78/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);Skill Focus Stealth (5 Min); haste

Used Items:
3 taps CLW wand

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 7/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 90/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours); Haste
[/sblock]
 

Daylily_150.jpg


Aradra's arrows catch Daylily's eye and he pauses in the act of gutting the disabled knight. "Arrdara! Did you see the thing!? Where is the thing!?" He starts moving in the direction that the archer fired.

[sblock=OOC]Spending a move action to put Daylily next to the sniper if possible. Just moving in the right direction if not. Taking the AoO because Daylily does not care. Not raging at the moment.[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine horsechopper (1d10, 20x3)
Current Conditions in Effect: Rage, Haste, RA
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x16

[/sblock]
 

While Borric and Shadow finish off one of the demons, Aradra does skewer the tricky sniper who was too close to the fog. Daylily runs up the stairs and sees a one foot clear spot where there should be fog, and purple blood dripping from it.

[sblock=Combat Mid Round 6] All 9 Bless +1 attacks, Saves vs. Fear
95-2/130 AC 19+1 N29 ~ Daylily ~ H 6, AW 27, DR 1 glaive-guisarme ~ Perception to find Mr. Sneaky (1d20+16=34) success, move used, std still available, invisible miss chance still in effect
..83/83. AC 22+1 O29 ~ Relic ~ H 6, MA 7r, Fly 595r, NPC'd cast Hideous Laughter on Knight successfully
..82/82. AC 21 P29 ~ Sylvain ~ DV 1417r, MA 5461r,
108/108.AC 24+1 K31 ~ Orlando ~ H 6, DV 1417r ~Foggy Minded ~
112/116 AC 30+2BS M29 ~ Borric ~ DV 1417r, +2 Heroism 396r, +2 BS 537r ~
..72/72. AC 17+1 N29 ~ Anaerion ~ H 7, DV 1418r/MA/OFl/1878r/DS/9049r/MC396r, ~ Readied counterspell with Dispel Magic
..74/74. AC 18 S29 ~ Elenka ~ DV 1417r,
..35/82. AC 25+4+1 M29 ~ Drevezh'Korol ~ H 6, MA 4226r, Gr Magic Fang 4846r, ~ Foggy Minded ~
50^2/82^62 AC 30 S29 ~ Arianna ~ MA 1860r, GMF 10314r ~
164/164 AC 28 L29 ~ Kalinn ~
..80/80. AC 22 Q29 ~ Breninyr ~ CR 7257r/MA 5468r ~
.78/116 AC 26+1 M28 ~ Aradra ~DV 1419r, H 6, SI 241r, LS 13861r, Adaption 1r ~ Foggy Minded ~ Perception (1d20+20=36) successfully spots invisible sneaky creature on the balcony
73-21/112 AC 28+1 K28 ~ Shadow ~ DV 1417r, H 6, GMF +2 13859r/MA 5462r, ~ Fort Save (1d20+12=30) success
.,??/??.. AC 15 T29 ~ Kutholiam ~ DV 1417r, ~

??-17/?? AC 27 ???? ~ tiny invisible creature, Will save (1d20+5=21), sniping sneak attack on Shadow (1d20+21=38) hits for sneak damage (1d4+1+4d6=21), Return to stealth (1d20+29-15=21) oops!, DC 31 to find for anyone other than Aradra
-38/73 AC 20 K29 ~ CMD 24 DEAD Balbau A
73-27-24-16-13-12/73 AC 20 J28 ~ CMD 24 DEAD Balbau B, Will DC 18 Fog (1d20+5=8) fail, Will DC 22 Hex (1d20+5-10=14) fail vs. Retribution, Claw/Claw/Bite on Shadow (1d20+13=27, 1d20+13=21, 1d20+13=18) missed 3 times
72/73 AC 20 I29 ~ Balbau C ~ prone Will save (1d20+5=7) failed, Claw/Claw/Bite on Daylily (1d20+13=21-4, 1d20+13=20-4, 1d20+13=27-4) hit 1 time for damage (1d6+2=3) barely nipped, Claw AoO from prone (1d20+13-4=13) missed
-4/125 AC 30 L30 unconscious ~ Kalvakus Demon,
15/??? AC 27 I28 ~ Knight, prone, dazed 1 rd, giggling uncontrollably, Will save (1d20+11=24) not foggy, 2nd Will save (1d20+11=13) failed, giggling
-32/171 AC 27 M31 ~ DEAD Tarry Demodand,
??/?? AC ?? ???? ~
??/?? AC ?? ???? ~
...

Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind[/sblock][sblock=Map]
dungeon51.jpg
[/sblock]
 

Daylily_150.jpg


Daylily advances slowly on the invisible creature. "Elder! Please use the make-see magics right here! I have ... friend," he says, looking at the space in front of him with a huge, predatory smile. He waits until the last possible moment, then lunges at the sniper.

[sblock=OOC]Holding action until hopefully Relic Glitterdusts the area, then going full-out with a grapple. +19 base + 13 Adv SS/RA + 1 haste + 1 armbands = +34. 51-00 = miss if no glitterdust (1d20+34=45, 1d100=53)[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine horsechopper (1d10, 20x3)
Current Conditions in Effect: Rage, Haste, RA
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x16

[/sblock]
 

Relic flies into the room until Daylily appears in his field of limited vision, drawing his wand of glitterdust as he does so. Seeing where Daylily is pointing he aims the spell so Daylily remains on the edge of its area of effect. With a flick of his wrist a ray of sparkling light bursts forth and illuminates the area with a burst of golden particles, clearly revealing the presence of any hidden creatures within.

[sblock=Actions]MOve: Fly to K33
Draw Wand of Glitterdust
Cast Glitterdust so that Daylilly is on edge of affect where he is pointing (I think this means it would be centred G34? 10 ft radius spread)

Lvl 2 Wand so Lvl 3 caster level? Will save DC 13 vs Blind; auto outline for 3 rounds (?): -40 stealth checks [/sblock]

[sblock=Relic lvl 11]
Relic Nevyn
(Lvl 11) Human Wizard 10/Oracle 1
HP: 91
/91
AC: 14 (19) Touch 14 (15) FlatFooted 11 (16)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Mage Armour, Fly, Haste, Bless
Fort: +7 Ref: +7 (+8) Will: +12
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile: Used, Tiny Hut, Enlarge Person, Colour Spray, Silent Image: Used
Lvl 2: Gust of Wind, Hideous Laughter: USED, Mirror Image: USED,
Prot vs Evil, Communal, See Invisibility, Empty Slot
Level 3: Haste 2/2 Used; Lightning Bolt: Used; Fly, Dark Vision, Communal: Used
Level 4: Control Summoned creature, Black Tentacles, Dimensional Anchor, Empty Slot, Empty Slot,
Level 5: Suffocation; Telekinesis, Empty Slot, Empty Slot,
Bonded Ring:
Pearl of Power #1 (lvl 1):
Pearl of Power #2 (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 9/9 uses left today
Cyclone: 8/9 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 2/3 uses left today
Wand of Mage Armor: (44/50) charges
Wand of CLW: (46/50) charges
Wand of Protection vs Evil:(49/50) charges
Wand of Glitterdust: (49/50) charges
Wand of Align Weapon:(44/50) charges
Lesser Metamagic Rod, Extend: 2/3 uses left today
Lesser Metamagic Rod, Bouncing:3/3 uses left today
Lesser Metamagic Rod, Piercing: 2/3 uses left today
Lesser Metamagic Rod, Silent: 3/3 uses left today
Consumables: 2/2 CLW Potions; 1/1 CMW Potion; 4/4 trail rations
Scrolls prepared for Battle:
Curse: Clouded Vision: Max Vision limit 60'; as Darkvision
[/sblock]
 
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Elenka, human summoner

Elenka shrugs and accepts Arianna's suggestion.

"As you like. It seems they've nearly got things under control up there."

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]No action this round.
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 10
Initiative: +2 Perception: +12

AC: 18 (13 touch; 16 flat-footed)
HP: 82 Current: 82
CMB: +8 CMD: 21 Fort: +5 Ref: +6 Will: +10

In Hand: L. Rejuv wand
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 2/5 remaining.
  • 3rd level: 2/4 remaining.
  • 4th level: 2/2 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 10/10 rounds remaining
Maker's Call (Transposition) 2/2 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

Drevezh'korol, Eidolon

Drevezh'korol trudges forward through a ground littered with the bodies of demons dropped by his companions until he threatens the next demon. He laces his fingers together into a huge fist and swings downward on the prone babau with all his strength. The thud is sickening but not nearly enough to put the creature down for good.


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]Move: to J29
Standard: Attack (PA)

Slam1: Slam (1d20+19=30) for Dmg (4d6+18=34)

Mods: +1 haste, +1 GMF, +2 bane, -3 PA; +1 GMF, +2d6+2 bane, +6 PA
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +4 Perception: +11; Darkvision 60 ft.

AC: 24 (14 touch; 20 flat-footed) Current AC: 28 (+4 Mage Armor)
HP: 82 Current HP: 35
CMB: +17 CMD: 31 Fort: +8 Ref: +6 Will: +6 (+4 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats NOT in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 31 +10 [35 +12 w/ belt]
DEX: 16 AC: 24, 12 touch, 21 flat-footed
CON: 18 HP: 98

Modified Attacks:
Slam (x2)
Bite
Hooves (x2)
[/section][/sblock][/section][/sblock]
 

Orlando Furioso, Venzan bravo

When Drevezh'korol smashes the babau Fury takes advantage of the situation and stabs it with his rapier. Again, it doesn't seem to do much so the rogue steps around to a better position and stabs a few more times for good measure. The demon convulses a couple of times then lies still which nearly sets Fury to giggling again.

"Broke another one!"

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]AoO (Opportunist) vs. Babau at I29: AoO (1d20+19=21) for Dmg (1d6+9=14)
5 ft step to H29
Full-Attack action vs. Babau at I29:
Rapier1: Rapier1 (1d20+23=28) (hit AC26)* for R1 dmg (6d6+9=31)
Rapier2: Rapier2 (1d20+18=36) (hit AC34)* for R2 dmg (6d6+9=29)
Crit?: Crit? (1d20+18=20) (hit AC18; no Crit)*
Dagger: Dagger (1d20+21=34) for D dmg (5d6+1d4+2=17)

* - Note: accidentally looked at wrong combat block (one-handed instead of 2-weapon) and added mods two pts. higher than Fury has.
Mods: +1 haste, +4 flank
Between Drev and Fury that's 75 dmg (counting DR10).
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 1/3 remaining.[/sblock]
 
Last edited:

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