jackslate45
First Post
"Distraction wise, I do have a black tentacle spell memorized. Casting it upon something might interest some of the creatures that will be able to see it. I can probably cast it some 200 feet in front of us, which would give us some distance to be able to get away safely."
"As for teleportation, given that I have studied the intricacies of it for most of my life, I have a couple teleportation spells available, but not memorized. I would have to take a minute to memorize them, and we would have to time it correctly, if I am reading those shimmer's correctly."
[sblock=Actions]
Given Anaerion's school of choice, SK, would he have better luck on the teleportations? It seems like our best bet to quickly get to the top of keep walls.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 79 Current: 79
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes
In Hand: Staff of Many Rays
School Focus:
Abilities locked due to Dimensional Lock Sometimes Might Work?
Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining) (3 + Int)
Summoner's Charm: Summoning Spells Last a total of 16 Rounds (1.5 level)
Dimensional Steps: 330/330 feet per day. Must be used in 5' increments (30 * Level)
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation
Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.
Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1:Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)
Level 2: Stone Call *,False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *,Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal, Haste
Level 4: Black Tentacles(+11+1+4 CMB) *,Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Level 6: Quicken Web (DC 19)*, Disintegrate, OPEN SLOT
Staff of Rays: 10/10
Arcane Bond: USED (Daylight)
Pearl of Power level 1: 0/2
Piercing Rod: 1/3
[/sblock]
"As for teleportation, given that I have studied the intricacies of it for most of my life, I have a couple teleportation spells available, but not memorized. I would have to take a minute to memorize them, and we would have to time it correctly, if I am reading those shimmer's correctly."
[sblock=Actions]
Given Anaerion's school of choice, SK, would he have better luck on the teleportations? It seems like our best bet to quickly get to the top of keep walls.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 79 Current: 79
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes
In Hand: Staff of Many Rays
School Focus:
Abilities locked due to Dimensional Lock Sometimes Might Work?
Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining) (3 + Int)
Summoner's Charm: Summoning Spells Last a total of 16 Rounds (1.5 level)
Dimensional Steps: 330/330 feet per day. Must be used in 5' increments (30 * Level)
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation
Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.
Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1:
Level 2: Stone Call *,
Level 3: Aqueous Orb (DC 20) *,
Level 4: Black Tentacles(+11+1+4 CMB) *,
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice),
Level 6: Quicken Web (DC 19)*, Disintegrate, OPEN SLOT
Staff of Rays: 10/10
Arcane Bond: USED (Daylight)
Pearl of Power level 1: 0/2
Piercing Rod: 1/3
[/sblock]