[LPF] Allbright's Shadow

Daylily in grand fashion obliterates the buzzard below him that was on his last legs anyway. Demon ichor is splattered far and wide when he finally stops swinging. Kalinn is able to slice away the illusions on the turkey beast in front of her and keep it busy while Fury skewers it from behind several times. Kalinn's blade does sink through actual flesh once, as the bird's knees buckle and it slumps on to the floor.

Having received some instructions from an unseen voice, Aradra changes targets to a flying demon. Though a couple shots miss, others strike true, and the demon falls out of the air with a massive thump.

Arianna ignores Malkovian's advice and invokes her ring, shooting magic missiles into the horned demon that now has a clear lane to her. The missiles strike, but fade away without drawing blood. Fearing she had only pissed it off, she retreats back towards Anaerion and makes room for Drev to intercept it.

[sblock=Combat Mid Round 4]
69/117+R AC 19-R AB23 ~ Daylily ~ Haste 6r, Fly 48r, good weapon, Rage, ~ wham bam splat!
..83/83. AC 18 AA25 ~ Relic ~ Haste 6r ~ Reflex DC18 for 29 Electricity damage, save 1/2
..82/82. AC 17 N22 ~ Sylvain ~ Haste 6r ~ Reflex DC18 for 29 Electricity damage, save 1/2
..99/99. AC 24 AW26 ~Orlando ~ Haste 8r ~ poke poke poke poke kill
105/105 AC 30 Q20 ~ Borric ~ Haste 6r, +2 Heroism 997r, Fortune ~ Reflex DC18 for 29 Electricity damage, save 1/2
..36/65. AC 17 AN28 ~ Anaerion ~ MA/FL/OFl/4hr/DS/16h/MC997r/4 MI/ Haste 8r ~ readied Telekinetic Charge on Drev
..74/74. AC 18 AN29 ~Elenka ~ Magic Circ f/Evil 10', Haste 8r, Reflex DC19 for 48 Electricity damage, save 1/2
..65/65. AC 21 AO25 ~Drevezh'Korol ~ Haste 8r, Gr Magic Fang 9hr, Large 89r ~ Reflex DC19 for 48 Electricity damage, save 1/2
..
21/82. AC 18 AN27 ~ Arianna ~ MA/4hr Haste 8r~ Reflex save (1d20+5=12) fail, SR Check vs 21 (1d20+9=21), Magic Missile (5d4+5=20) into AQ31 horned demon, yet still fails to damage, Spellcraft why (1d20+5=20) fail, move 15'
150/164 AC 28 AT25 ~ Kalinn ~ Haste 8r ~ slice slice and find target
..26/74. AC 18 M20 ~Breninyr ~ *mystery roll* (1d100=11) hit with inspiration from Malkovian
76/105 AC 26 X14 ~ Aradra ~ Gravity Bow 107r, cluster shot kill of a succubi
101/101 AC 22 V14 ~ Shadow ~ defend

Electricity damage from Dance of Ruin (5d6=17, 10d6=29, 15d6=48) DC 17, 18 or 19 Reflex. The purple shaded circles.

Green BE26 ~ High Priest, Failed yet another defensive cast
Light Yellow BD26 ~ Kalton Gebidinger, retiring paladin, hit once

Inside Red circle, Magic Circle vs. Evil 10'
Yellow-Green circles: Inspire Courage +2
Cyan circles: Channel Positive Energy bursts
Tan shaded state: Stunned
Purple shaded state: Confused
Blue square shaded area: Reverse Gravity
Green diamond state: Weakened
Green dot state: Haste
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'

-2/1?? AC30 SR21 ~ Horned Demon A ~ Q18 ~ stands provokes 3, 2 hit, 5 attacks on Q17, 4 hits, kill
-169/1?? AC30 SR21 ~ DEAD Horned Demon B ~ BA24 0 ~
-0/1?? AC30 SR21 ~ Horned Demon C ~ AQ31 1 ~ ~ swift, 3 hits on AQ30, kill
-14-0/1?? AC30 SR21 ~ Horned Demon E ~ AQ21 F ~ swift wizard,5', 2hits, crit, kill wizard, 2 misses on next
-121/112 AC27 SR20 ~ DEAD Winged Turkey Demon A ~ Q23 ~
-167/112 AC27 SR20 ~ DEAD and then some Winged Turkey Demon D ~ Z23 ~ D ~ finish Dance of Ruin
-150/112 AC27 SR20 ~ DEAD Winged Turkey Demon C ~ AF35 ~
71/112 AC27 SR20 ~ Winged Turkey Demon D ~ AF18 ~ G 1 Mirror Images ~ finish Dance of Ruin
-151/112 AC27 SR20 CMD27 ~ DEAD Winged Turkey Demon E ~ AM25 ~
..87-21-82/112 AC27 SR20 ~ Overkill DEAD Winged Turkey Demon F ~ AU25 ~ D ~ finish Dance of Ruin
..-32/?? AC25 SR18 ~ Winged Female Demon A ~ AS7.. ~ attacking civilians, vampiric touch, hit
..-30/?? AC25 SR18 ~ Winged Female Demon B ~ AM42 ~ attacking civilians, vampiric touch, missed
..-96/?? AC25 SR18 ~ DEAD Winged Female Demon C ~ BD39 ~
..-65-68/?? AC25 SR18 ~ Overkill DEAD Winged Female Demon D ~ K27 ~ start flying again
-110 ???/??? AC 30 SR26 F BD24 Magenta ~ Alton Allbright DEMON!!, Another Reverse Gravity

all Dretch cannon fodder ~ DEAD
[/sblock]link=http://lpf.coloredpixels.com/Allbright/cathedral15.jpg [sblock=Inline Map]
cathedral15.jpg
[/sblock]
 

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Elenka, human summoner

Elenka jerks and grits her teeth as electricity washes over her body. She shakes off some of the effect but her muscles are still feeling strangely rubbery when she moves forward up next to Arianna and Drevezh'korol. She reaches out a hand and touches the wood man strengthening him with magical armor.

"Go, Drevezh'korol. For the House of Danyll." Looking over at the mermaid Elenka asks, "How are you faring, Arianna? That blast of electricity was... difficult."

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Reflex vs DC 19 (1d20+5=25) (24 dmg from electricity)
Move: to AO27
Standard: Cast Mage Armor on Drev
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 9
Initiative: +2 Perception: +11

AC: 18 (13 touch; 16 flat-footed)
HP: 74 Current: 50
CMB: +7 CMD: 19 Fort: +5 Ref: +6 Will: +9

In Hand: Wand of Bless Weapon
Conditions: Haste
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 3/4 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 9/9 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

Drevezh'korol, Eidolon

Electricity from the Dance of Ruin crackles over Drevezh'korol's bark-like skin and leaves angry burns across it. When Anaerion casts his spell upon Drevezh'korol and Arianna steps aside Drev sees a horned demon nearby. He points and Anaerion's magic takes him launching him over Elenka and other obstacles to land him adjacent to the demon. The eidolon roars his rage and beats at the demon. Strike after strike after strike pounds into the beast...


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]Reflex vs DC 19 (1d20+5=12) (48 dmg)
Telekinetic Charge: adjacent to Horned Demon at AQ31
Immediate: Slam +spells +TC (1d20+25=28) MISS?
--Should've been +23 w/ Tel.Charge; +27 w/ bardic inspiration + flanking (not sure of either).
--Just in case: SLam (immediate) dmg if applicable (2d8+2d6+19=40)

Full Attack w/Power Attack vs. Horned Demon C:
Slam #1 (1d20+21=34)
--Slam #1 dmg (2d8+2d6+19=34)
Slam #2 (1d20+21=31)
--Slam #2 dmg (2d8+2d6+19=33)
Slam #3 (haste) (1d20+21=39)
--Slam #3 dmg (2d8+2d6+19=35)
Bite (1d20+20=31)
--Bite dmg (1d8+2d6+19=33)
Hoof #1 (1d20+18=38)
--Crit chance: Hoof #1 (crit chance) (1d20+18=21) Not Crit
--Hoof #1 dmg (3d6+11=21)
Hoof #2 (1d20+18=29) MISS?
--If within effect of bardic inspiration and/or flanking, then hit
--Just in case: Hoof #2 dmg (3d6+11=18)

Damages: 34 + 33 + 35 +33 +21 = 156 - (DR * 5)
+Possible hits dmg: 40 + 18 = 58 - (DR * 2)
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +3 Perception: +10; Darkvision 60 ft.

AC: 21 (13 touch; 18 flat-footed) Current AC: 25 (+4 Mage Armor)
HP: 65 (79 Large) Current HP: 31
CMB: +16 CMD: 29 Fort: +6 Ref: +5 Will: +5 (+9 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Evolution Surge: Large (see below), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats Currently in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 30 +10 [34 +12 w/ belt]
DEX: 15 AC: 21, 11 touch, 19 flat-footed
CON: 17 HP: 79

Modified Attacks:
Slam (x2) +19 (2d8+12) +23 (2d8+2d6+19)[+7 BAB, +12 STR, +1 WF, -1 size, +1 Haste, +1 GMF, +2 Bane, -2 PA] [+2d6 dmg] [PA +4 dmg]
Bite +18 (1d8+12) +22 (1d8+2d6+19
Hooves (x2) +16 +20 (3d6+11) (1d6+6) [-2 2ndary] [PA -2 hit, +2 dmg]
[/section][/sblock][/section][/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

The lighting was a minor annoyance and did not stop Borric. He kept at the horned demon lunging around the person in front of him again and dragging the beast down. He proceeded to smash the spiked ball again and again on the demon. But Giantslayer was only bouncing off the tough demon hide.

Borric sardonically told the person in front of him, "Alright, stay there and protect me if you want to."

[sblock=Crunch]Reflex Save (1d20+9=18) = 14 Dmg
Full Attack Using Lunge & Greater Trip with Combat Reflexes
Greater Trip on Horned Demon A (Haste, Hero) (1d20+27=46)
Follow-up AoO on Horned Demon A (Haste, Hero, PA) (1d20+20=22, 1d8+16+2d6=29)
2nd Attack on Horned Demon A (Haste, Hero, PA) (1d20+20=24, 1d8+16+2d6=28)
3rd Attack on Horned Demon A (Haste, Hero, PA, Fortune) (1d20+15=16, 1d8+16+2d6=30), Fortune Reroll (1d20+15=20)
Grand Total Damage = 0[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 31 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch) w/Haste, 29 with Lunge
HP: 105 Current: 91
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear), Ref +9 with haste,
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Haste (+1AC, +1 Att, +1 Ref, +30ft move, +1 Attack with Full Attack), Heroism (+2 Att/SVs/Skills)

Current Weapon in Hand: Shield (LH), Spiked Gauntlet (RH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Syl keeps cackling, trying to aid Borric in pasting that demon. He was wracked by the blast of lightning, so he used his Healing hex to knit some of his wounds.

DM [sblock]DM, could you roll the dice for me? I'm on my iPad until Thursday, so copying the rolls from Invisible castle are a pain in the booty for me. Reflex save is 1d20+9. Healing hex will be 2d8+10. Move action--Cackle. Standard action--Healing hex.[/sblock]


Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock][/QUOTE]
 

Borric knocks his demon back down gain, but cannot bust through its tough hide. Drev seemingly vaults into the pews and starts pounding. His victim is not getting up, or twitching, or even breathing.

Sylvain cackles to keep Borric at the top of his game, and thinks of healing himself, but he was able to duck behind the pews and miss much of the electric wave. Changing tactics, he hexes the the demon Borric is having so much trouble putting down by stealing its luck.

"I'm still standing." Arianna replies to Elenka.

[sblock=Still Combat Round 4] [MENTION=75065]jbear[/MENTION] just Relic left to act for this round.

69/117+R AC 19-R AB23 ~ Daylily ~ Haste 6r, Fly 48r, good weapon, Rage, ~ wham bam splat!
..83/83. AC 18 AA25 ~ Relic ~ Haste 6r ~ Reflex DC18 for 29 Electricity damage, save 1/2
..68/82. AC 17 N22 ~ Sylvain ~ Haste 6r ~ Reflex save (1d20+9=26) success, Changed to Misfortune Q18 demon, success
..99/99. AC 24 AW26 ~Orlando ~ Haste 8r ~ poke poke poke poke kill
94/105 AC 30 Q20 ~ Borric ~ Haste 6r, +2 Heroism 997r, Fortune ~ Reflex DC18 for 29 Electricity damage, save 1/2
..36/65. AC 17 AN28 ~ Anaerion ~ MA/FL/OFl/4hr/DS/16h/MC997r/4 MI/ Haste 8r ~ cast Telekinetic Charge on Drev
..50/74. AC 18 AN29 ~Elenka ~ Magic Circ f/Evil 10', Haste 8r, mage armor on Drev
..17/65. AC 21+4 AO25 ~ Drevezh'Korol ~ MA 8h, Haste 8r, Gr Magic Fang 9hr, Large 89r failed reflex, but killed the demon he pounced
..
21/82. AC 18 AN27 ~ Arianna ~ MA/4hr Haste 8r~ Reflex save (1d20+5=12) fail, SR Check vs 21 (1d20+9=21), Magic Missile (5d4+5=20) into AQ31 horned demon, yet still fails to damage, Spellcraft why (1d20+5=20) fail, move 15'
150/164 AC 28 AT25 ~ Kalinn ~ Haste 8r ~ slice slice and find target
..26/74. AC 18 M20 ~Breninyr ~ *mystery roll* (1d100=11) hit with inspiration from Malkovian
76/105 AC 26 X14 ~ Aradra ~ Gravity Bow 107r, cluster shot kill of a succubi
101/101 AC 22 V14 ~ Shadow ~ defend

Electricity damage from Dance of Ruin (5d6=17, 10d6=29, 15d6=48) DC 17, 18 or 19 Reflex. The purple shaded circles.

Green BE26 ~ High Priest, Failed yet another defensive cast
Light Yellow BD26 ~ Kalton Gebidinger, retiring paladin, hit once

Inside Red circle, Magic Circle vs. Evil 10'
Yellow-Green circles: Inspire Courage +2
Cyan circles: Channel Positive Energy bursts
Tan shaded state: Stunned
Purple shaded state: Confused
Blue square shaded area: Reverse Gravity
Green diamond state: Weakened
Green dot state: Haste
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'

-2/1?? AC30 SR21 ~ Horned Demon A ~ Q18 ~ Prone, Will save (1d20+10=11) vs. Misfortune failed
-169/1?? AC30 SR21 ~ DEAD Horned Demon B ~ BA24 0 ~
-151-0/1?? AC30 SR21 ~ DEAD Horned Demon C ~ AQ31 1 ~
-14-0/1?? AC30 SR21 ~ Horned Demon E ~ AQ21 F ~ swift wizard,5', 2hits, crit, kill wizard, 2 misses on next
-121/112 AC27 SR20 ~ DEAD Winged Turkey Demon A ~ Q23 ~
-167/112 AC27 SR20 ~ DEAD and then some Winged Turkey Demon D ~ Z23 ~ D ~ finish Dance of Ruin
-150/112 AC27 SR20 ~ DEAD Winged Turkey Demon C ~ AF35 ~
71/112 AC27 SR20 ~ Winged Turkey Demon D ~ AF18 ~ G 1 Mirror Images ~ finish Dance of Ruin
-151/112 AC27 SR20 CMD27 ~ DEAD Winged Turkey Demon E ~ AM25 ~
..87-21-82/112 AC27 SR20 ~ Overkill DEAD Winged Turkey Demon F ~ AU25 ~ D ~ finish Dance of Ruin
..-32/?? AC25 SR18 ~ Winged Female Demon A ~ AS7.. ~ attacking civilians, vampiric touch, hit
..-30/?? AC25 SR18 ~ Winged Female Demon B ~ AM42 ~ attacking civilians, vampiric touch, missed
..-96/?? AC25 SR18 ~ DEAD Winged Female Demon C ~ BD39 ~
..-65-68/?? AC25 SR18 ~ Overkill DEAD Winged Female Demon D ~ K27 ~ start flying again
-110 ???/??? AC 30 SR26 F BD24 Magenta ~ Alton Allbright DEMON!!, Another Reverse Gravity

all Dretch cannon fodder ~ DEAD
[/sblock]
 

Relic looks up at Daylily splatter the skull of the vrock from above, taking in the devastation the good aligned weapon wreaks, wondering how best he can best reach his friend to cast a protective spell upon him before he zooms off to destroy his next demon when the rapid fire humming of Aradra's arrows catch his focus and he spots his friend at the edge of his vision. "Now ... if those arrows were to be aligned as Daylilly's hammer ..." he muses. Deciding that this would be a far more effective tactic the old wizard zips over to Aradra and ... having suspected too late that his spell had only moments before been a waste on Borric's holy weapon .... announced "Aradra, present your bow a moment and I will align it to pierce the defenses of these evil creatures." If Aradra presents no protest Relic assumes that the spell will be effective.

[sblock=Actions] Move 60 ft to Aradra and
Speak, declaring his intent
cast Align Weapon: Good on his bow
If Aradra tells him otherwise he casts Protection vs Evil on him instead (Oracle spell)
[/sblock]

[sblock=Relic lvl 10]
Relic Nevyn
(Lvl 10) Human Wizard 9/Oracle 1
HP: 83
/83
AC: 14 (15) Touch 14 (15) FlatFooted 11
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status: Haste
(7 rounds) Move +30 ft; Mirror Image (9 mins): 4 left
Fort: +7 Ref: +7 (+8) Will: +11
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile, Tiny Hut, Enlarge Person, Colour Spray, Silent Image: Used
Lvl 2: Gust of Wind, Hideous Laughter, Mirror Image: USED,
Prot vs Evil, Communal, See Invisibility, Empty Slot
Level 3: Haste 1/2 Used; Lightning Bolt; Fly, Empty Slot
Level 4: Control Summoned creature, Black Tentacles, Dimensional Anchor, Empty Slot
Level 5: Suffocation; Telekinesis, Empty Slot
Bonded Ring:
Pearl of Power #1 (lvl 1):
Pearl of Power #2 (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Cyclone: 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (47/50) charges
Wand of Protection vs Evil:(50/50) charges
Wand of Glitterdust: (50/50) charges
Wand of Align Weapon:(47/50) charges
Lesser Metamagic Rod, Extend: 3/3 uses left today
Lesser Metamagic Rod, Bouncing:3/3 uses left today
Lesser Metamagic Rod, Piercing: 3/3 uses left today
Lesser Metamagic Rod, Silent: 3/3 uses left today
Consumables: 2/2 CLW Potions; 1/1 CMW Potion; 4/4 trail rations
Scrolls prepared for Battle:
Curse: Clouded Vision: Max Vision limit 60'; as Darkvision
[/sblock]
 

Aradra looks at Relic and shakes his head. "Give it to Shadow on his teeth, so I can have him help Borric out. That one demon needs to stay on the ground, so it cannot use its full strength."

[sblock=OCC] With Borric tripping Demons, it should deny full round attacks, as it takes a move to stand up. Putting Shadow in flank will help Borric hit the monster, and maybe allow Shadow to keep it tripped.

Edit: And apparently you cannot align teeth, which Relic would know but Aradra would not. So go ahead and cast it.

[/sblock]
 
Last edited:

Aradra looks at Relic and shakes his head. "Give Shadow it on his teeth, so I can have him help Borric out. That one demon needs to stay on the ground, so it cannot use its full strength."

Ooc: With Borric tripping Demons, it should deny full round attacks, as it takes a move to stand up. Putting Shadow in flank will help Borric hit the monster, and maybe allow Shadow to keep it tripped.

Edit: And apparently you cannot align teeth, which Relic would know but Aradra would not. So go ahead and cast it.
"I can change the nature of your bow, but not Shadow's teeth as they are an extension of Shadow's own nature which the spell has no power over" he replies before he reaches out and strikes Aradra's bow aligning it to the power of good.
 

The barbarian standing in Borric's way is not shying away from battle by any means. Two strokes of his greatsword sink into the demon. The mages around it are focusing a barrage of magic missiles at it as well. Some bounce off, some fade, but eventually they start breaking through its defenses with regularity.

With the entire crowd having taken massive damage, bursts of healing from channeling clerics and a few paladins go off in an attempt to save the civilians. Unfortunately for many, the waves of electricity was too great and killed many of the merchants and socialites.

The mob swarming around the vrock closest to Aradra are able to pummel and slice the buzzard until it falls. Another barrage of magic missiles are able to weave their way through crowds and take out the succubus to the west. A couple of paladins, one of them flying have cornered the succubus to the east, but taking her down is slow.

Up front, the stinking clouds are disapating. The retiring paladin, having his flying balance, sight on the beast, and the power of Helerion backing him, brings his greatsword down in a massive stroke. It splits the demon from horns to it's chest. Sputting ichor, but not having fallen, the old paladin strikes again, finishing off the general from the abyss. The massive beast slumps on the dais.

Being in the softest clothes around him, the horned beast turns his eyes on Breninyr next. A strange force tugs at his soul, but cannot enslave the holy man to its will. Enraged, the demon swipes, claws, bites and gores Breninyr with the fury of the abyss. One claw swings wide and is probably the only reason the monk is still on his feet, woosy as he is.

Borric's prey stays on the ground this time, clawing and biting at the barbarian that is between him and Borric. While he is able to dish out as much damage as the wild man had done to him, the beast is not able to enslave him or kill his prey. The barbarian is still a bit woozy from the evil whammy attempted on him.


[sblock=Combat Round 5]
69/117+R AC 19-R AB23 ~ Daylily ~ Haste 5r, Fly 47r, good weapon, Rage, ~
..54+12+17/83. AC 18 AA25 ~ Relic ~ Haste 5r ~ Reflex save (1d20+7=12) failed
..68/82. AC 17 N22 ~ Sylvain ~ Haste 5r ~ Misfortune on Q18 demon active
..99+14/99. AC 24 AW26 ~Orlando ~ Haste 7r ~
94+12/105 AC 30 Q20 ~ Borric ~ Haste 5r, +2 Heroism 996r, Fortune ~
..36+14+11/65. AC 17 AN28 ~ Anaerion ~ MA/OFl/4hr/DS/16h/MC996r/4 MI/ Haste 8r ~
..50+14+11/74. AC 18 AN29 ~ Elenka ~ Magic Circ f/Evil 10', Haste 7r,
..17+14+11/65. AC 21+4 AO25 ~Drevezh'Korol ~ MA 8h, Haste 7r, Gr Magic Fang 9hr, Large 88r
..
21+14+11/82. AC 18 AN27 ~ Arianna ~ MA/4hr Haste 7r~
150+14/164 AC 28 AT25 ~ Kalinn ~ Haste 7r ~
..26+21+20+18-18-17-20-19/74. AC 18 M20 ~Breninyr ~ Will save vs. Enslaved (1d20+18=32) successful but still staggered one round, still standing with 11 hp
76+12+17/105 AC 26 X14 ~ Aradra ~ Gravity Bow 106r, Good Weapon,
101/101 AC 22 V14 ~ Shadow ~ defend


Green BE26 ~ High Priest, Failed yet another defensive cast with a 3 this time
Light Yellow BD26 ~ Kalton Gebidinger, crit with smite for 138 damage, second strike for 65, third is nat 1

Inside Red circle, Magic Circle vs. Evil 10'
Yellow-Green circles: Inspire Courage +2
Cyan circles: Channel Positive Energy bursts
Tan shaded state: Stunned
Purple shaded state: Confused
Blue square shaded area: Reverse Gravity
Green diamond state: Weakened
Green dot state: Haste
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'

-2-33-21-24/1?? AC30 SR21 ~ Horned Demon A ~ Q18 G ~ Prone, Will save (1d20+10=11) vs. Misfortune failed power attack prone attacks (1d20+10=16, 1d20+10=22, 1d20+10=25, 1d20+10=20, 1d20+10=22) 2nd roll power attack prone attacks (1d20+10=20, 1d20+10=23, 1d20+10=25, 1d20+10=16, 1d20+10=24) hit 3 times, claw/claw/gore damage (1d8+12=17, 1d8+12=15, 2d6+12=18) not enough to take barbarian down
-169/1?? AC30 SR21 ~ DEAD Horned Demon B ~ BA24 0 ~
-151-0/1?? AC30 SR21 ~ DEAD Horned Demon C ~ AQ31 1 ~
-14-0/1?? AC30 SR21 ~ Horned Demon E ~ AQ21 F ~ swift on Bren, bite attack on Bren (1d20+14=27) hits for damage (1d6+12=18), claw/claw attacks (1d20+14=15, 1d20+14=28) miss, hit for claw damage (1d8+12=17), gore attack (1d20+14=29) hits for gore damage (2d6+12=20), hasted gore attack (1d20+14=18) hits exactly for hasted gore damage (2d6+12=19)
-121/112 AC27 SR20 ~ DEAD Winged Turkey Demon A ~ Q23 ~
-167/112 AC27 SR20 ~ DEAD and then some Winged Turkey Demon D ~ Z23 ~ D ~
-150/112 AC27 SR20 ~ DEAD Winged Turkey Demon C ~ AF35 ~
-21-33-9-12-8-71/112 AC27 SR20 ~ DEAD Winged Turkey Demon D ~ AF18 ~ G
-151/112 AC27 SR20 CMD27 ~ DEAD Winged Turkey Demon E ~ AM25 ~
..87-21-82/112 AC27 SR20 ~ Overkill DEAD Winged Turkey Demon F ~ AU25 ~ D ~
..-15-21-24-13-22-32/?? AC25 SR18 ~ DEAD Winged Female Demon A ~ AO6.. ~
..-26-8-30/?? AC25 SR18 ~ Winged Female Demon B ~ AM42 ~ attacking civilians, vampiric touch, missed
..-96/?? AC25 SR18 ~ DEAD Winged Female Demon C ~ BD39 ~
..-65-68/?? AC25 SR18 ~ Overkill DEAD Winged Female Demon D ~ K27 ~ start flying again
-138-65-110 ???/??? AC 30 SR26 F BD24 Magenta ~ DEAD Alton Allbright DEMON!!, Splits - in half

all Dretch cannon fodder ~ DEAD
[/sblock]link=http://lpf.coloredpixels.com/Allbright/cathedral16.jpg[sblock=Inline Map]
cathedral16.jpg
[/sblock][sblock=Edit OOC]Yeah, I goofed on the prone last round. I had written fluff of attacking from prone, but changed things around as I was walking through all the attacks. This time he attacked from prone. And the Misfortune helped to stop one of the attacks as well. He is sitting vulnerable enough Borric should be able to finish him off this round.[/sblock]
 
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