[LPF] Allbright's Shadow

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric tries to finish the demon off, but the barbarian just will not get out of his way. Twice more his flail rained down to be turned aside. Finally a third blow smashed in hard with a little luck from Syl's hexing most likely.

Since the wounded warrior still doesn't want to move, he quips, "Any time you want to switch and let the bastard demon try his luck against my armor, ya can pull back."

[sblock=Crunch]Full Attack Using Lunge
1st Attack Horned Demon A (Haste, Hero, PA, Flank) (1d20+22=25, 1d8+16+2d6=21) - Missed :mad:
2nd Attack Horned Demon A (Haste, Hero, PA, Flank) (1d20+22=24, 1d8+16+2d6=28) - Missed :mad::mad:
3rd Attack Horned Demon A (Haste, Hero, PA, Flank, Fortune) (1d20+17=22, 1d8+16+2d6=30), Fortune Reroll (1d20+17=33) - Hit :)
Grand Total Damage = 30
I swear my rolls look like Mowgli did them for the second round in a row. :erm:[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 31 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch) w/Haste, 29 with Lunge
HP: 105 Current: 105
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear), Ref +9 with haste,
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Haste (+1AC, +1 Att, +1 Ref, +30ft move, +1 Attack with Full Attack), Heroism (+2 Att/SVs/Skills), Fortune

Current Weapon in Hand: Shield (LH), Spiked Gauntlet (RH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

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[section]

Frost turns her back on the demon lying dead at her feet and makes a bee-line for the horned demon closest to her. At the end of her run she brings her greatsword around . . . and misses.
[/section]

[sblock=Actions]Reflex Save (1d20+9=25)
Lookee there! I broke a 5![/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +3
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +15 CMD: 30
Fort: +15 Reflex: +08 Will: +10

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 
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[section]
Bren takes a short step back to get him out of the demon's reach for a moment, and calls on the benevolent powers of the Irthian gods to heal himself and his allies.​
[/section]

[sblock=Actions]
  • Move: 5' Step to AP21
  • Standard: Channel Energy (6d6=18) to all allies w/in 30', exclude up to 5 enemies (should be able to exclude all of them, but I may have missed some on the map). Puts Bren at 29/74 and Frost at 195/195. Don't know about the other allies.
[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 18 (18 Flat-Footed, 18 Touch)
HP: 29/74
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (03/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Bless, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Silence, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
[/sblock]
 
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Anaerion, realizing that the Kalavakus demon is ripping the cloth wearing priest apart, floats above the demon and, rod in his right hand, points the rod at the demon. "Let your strength be drained, that you will claim no more lives today!"

A black crackling ray strikes forth from the rod, striking the demon. Malkoivan says "Haha! I think it effected him somewhat! "
[sblock=Actions]
Malkovian: Free: Quip
Imidiate: Timely inspiration for Aradra's 4th Arrow.

Anaerion:
Move: Fly near the demon (Don't really care where right now, but within IC range at least.) have a 70' movement right now.
Standard: Ray of Enfeeblement w/ Rod of Piercing
+7 (Dex + BAB) +1 (Haste) +2 (Inspire Courage) -4 (No Point Blank Shot) = +5 vs Touch
+9 CL +2 Elf + 5 Piercing rod = 16
1d20+5=14, 1d20+16=25
I think it hits. Needs to make a DC 17 Fort Save. It fail: 1d6+4=5 takes 5 STR damage, if pass only 2. so, -1 to hit and -1 to damage at the minimum.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 65 Current: 36
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +8
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes
Mirror Image: 9 Minutes / 4 Images

School Focus:
Abilities locked due to Dimensional Lock

Shift: 20' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 270/270 feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles *, Persistent Glitterdust (DC 18 Save Twice), Telekinetic Charge, Detect Scrying
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight
Arcane Bond: Available
Pearl of Power level 1: 2/2
Piercing Rod: 2/3
[/sblock]
 
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With the horned demon on the ground in front of the Borric, Aradra sets his sights towards the front of the cathedral. Seeing a demon that everyone is around, and a bloody Bren, with Kalinn surrounding it, Aradra decides to try an assist those fighting it.

Aiming his bow, and once again boosting his attack speed with the boots, Aradra decides not to fire an additional arrow like he normally would, since the monster was so far away.

The first 2 grouping of arrows strikes true, while the third arrow pierces the monster as well. Just as Aradra was about to fire the 4th, a voice from out of no where cries out "No, no, he's leaning the right! Compensate for that!" Instinctively trusting the voice for some reason, the 4th arrow hits as well, but the last Aradra compensates to much and it fires away from the monster.

[sblock=Actions]

Aradra:
Free: Haste Boots
Full Round Attack on AQ 21w/ Haste:
+18/+18/+13/+8 DA/Haste/MS/Range Increment Penalty/IC +2 2d6+11
*The succubus is at least out 110 feet, but the Kalavakus demon next to everyone else I am not sure about. I am rolling it anyway, but if the creature is within 110 feet of Aradra then all these attacks are at +2.

1d20+18=32, 1d20+18=30, 1d20+13=29, 1d20+8=17
So 3 hits, maybe 4. ouch.

6d6+33=54

Actually, just to ensure that this demon dies now, Malkovian is going to make that last one hit.

2d6+11=15

69 points of Holy damage from 4 arrows.


Shadow: Guarding Aradra

EDIT: Aradra has no idea what hes fighting doh.
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 76/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +19
Initiative: +8
Current Weapon in Hand: +18/+18/+13/+8 DA/Haste/MS/Range Increment Penalty/IC +2 2d6+11
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3)

Used Items:

Adaptation: 110/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+3), Wind Wall
Level 3 Spells: Greater Magic Fang
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch)
HP: 101/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 
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Woozy, Breninyr thinks he is backing away from the demon, but doesn't actually go anywhere. He does instictively get off a channel energy to heal him and his comrades though. Anaerion flies a bit closer, then a black ray shoots out of his hand and hits the demon, sapping a bit of it's strength.

Four arrows coming in from the side of the room do a good job of bloodying the demon, but it is still standing and quite hostile.
[sblock=Combat Mid Round 5]
69/117+R AC 19-R AB23 ~ Daylily ~ Haste 5r, Fly 47r, good weapon, Rage, ~
..83/83. AC 18 AA25 ~ Relic ~ Haste 5r ~ Reflex save (1d20+7=12) failed
..68/82. AC 17 N22 ~ Sylvain ~ Haste 5r ~ Misfortune on Q18 demon active
..99/99. AC 24 AW26 ~Orlando ~ Haste 7r ~
105/105 AC 30 Q20 ~ Borric ~ Haste 5r, +2 Heroism 996r, Fortune ~ hit once
..61/65. AC 17 AN28 ~ Anaerion ~ MA/OFl/4hr/DS/16h/MC996r/4 MI/ Haste 8r ~ move, cast
..74/74. AC 18 AN29 ~ Elenka ~ Magic Circ f/Evil 10', Haste 7r,
..42/65. AC 21+4 AO25 ~Drevezh'Korol ~ MA 8h, Haste 7r, Gr Magic Fang 9hr, Large 88r
..
46/82. AC 18 AN27 ~ Arianna ~ MA/4hr Haste 7r~
164/164 AC 28 AT25 ~ Kalinn ~ Haste 7r ~ move, swing miss
..29/74. AC 18 M20 ~ Breninyr ~ staggered, channeled
101/105 AC 26 X14 ~ Aradra ~ Gravity Bow 106r, Good Weapon,
101/101 AC 22 V14 ~ Shadow ~ defend


Green BE26 ~ High Priest, Failed yet another defensive cast with a 3 this time
Light Yellow BD26 ~ Kalton Gebidinger, crit with smite for 138 damage, second strike for 65, third is nat 1

Inside Red circle, Magic Circle vs. Evil 10'
Yellow-Green circles: Inspire Courage +2
Cyan circles: Channel Positive Energy bursts
Tan shaded state: Stunned
Purple shaded state: Confused
Blue square shaded area: Reverse Gravity
Green diamond state: Weakened
Green dot state: Haste
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'

-110/1?? AC30 SR21 ~ Horned Demon A ~ Q18 G ~ Prone,
-169/1?? AC30 SR21 ~ DEAD Horned Demon B ~ BA24 0 ~
-151/1?? AC30 SR21 ~ DEAD Horned Demon C ~ AQ31 1 ~
-83/1?? AC30 SR21 ~ Horned Demon E ~ AQ21 F ~ Fort Save (1d20+10=29) success, -1 Hit/Dam
-121/112 AC27 SR20 ~ DEAD Winged Turkey Demon A ~ Q23 ~
-167/112 AC27 SR20 ~ DEAD and then some Winged Turkey Demon D ~ Z23 ~ D ~
-150/112 AC27 SR20 ~ DEAD Winged Turkey Demon C ~ AF35 ~
-21-33-9-12-8-71/112 AC27 SR20 ~ DEAD Winged Turkey Demon D ~ AF18 ~ G
-151/112 AC27 SR20 CMD27 ~ DEAD Winged Turkey Demon E ~ AM25 ~
..87-21-82/112 AC27 SR20 ~ Overkill DEAD Winged Turkey Demon F ~ AU25 ~ D ~
..-15-21-24-13-22-32/?? AC25 SR18 ~ DEAD Winged Female Demon A ~ AO6.. ~
..-64/?? AC25 SR18 ~ Winged Female Demon B ~ AM42 ~ attacking civilians, vampiric touch, missed
..-96/?? AC25 SR18 ~ DEAD Winged Female Demon C ~ BD39 ~
-133/?? AC25 SR18 ~ Overkill DEAD Winged Female Demon D ~ K27 ~ start flying again
-323 ???/??? AC 30 SR26 F BD24 Magenta ~ DEAD Alton Allbright DEMON!!, Splits - in half

all Dretch cannon fodder ~ DEAD
[/sblock]
link=http://lpf.coloredpixels.com/Allbright/cathedral17.jpg[sblock=Inline Map]
cathedral17.jpg
[/sblock]
 

Syl keeps extending his jinx on Borric and the big ugly he was fighting. He tried to scan the battlefield, looking for others to help or hinder.

DM [sblock]DM, I can't find Aradra on the map. Sounds like he is close to Syl's location from his post. If so, I'll 5' forward to 0 22, and Standard action--Cast Fortune on Aradra. Move action--Cackle for Borric's Fortune and the demon/devil's Misfortune. If he is not, I'll still take that 5' step and look for a flying demon that might be passing overhead within 30' and try to Misfortune hex them as my standard. If no such demon exists right now, Syl will use his Fly hex to grant himself the power of flight. [/sblock]


Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

[sblock=ooc]Aradra is at X14 near the west wall, which is about 70' from Sylvain.
The one flying demon is at AM42, tucked behind a wall corner, so you don't see it at all.[/sblock]
 

DM [sblock]Flight hex on me then.[/sblock]


Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

Drevezh'korol, Eidolon

Drevezh'korol moves up behind the woman barbarian-warrior and reaches over her to pound the horned demon.

"Kill it quickly," rumbles the large tree creature.


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]Move: Up behind Kalinn
Standard: Slam #1 (1d20+25=40)
--Slam #1 dmg (2d8+2d6+21=38)
Damage: 38 - DR.
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +3 Perception: +10; Darkvision 60 ft.

AC: 21 (13 touch; 18 flat-footed) Current AC: 25 (+4 Mage Armor)
HP: 65 (79 Large) Current HP: 31
CMB: +16 CMD: 29 Fort: +6 Ref: +5 Will: +5 (+9 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Evolution Surge: Large (see below), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats Currently in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 30 +10 [34 +12 w/ belt]
DEX: 15 AC: 21, 11 touch, 19 flat-footed
CON: 17 HP: 79

Modified Attacks:
Slam (x2) +19 (2d8+12) +23 (2d8+2d6+19)[+7 BAB, +12 STR, +1 WF, -1 size, +1 Haste, +1 GMF, +2 Bane, -2 PA, +2 bardic, +2 flank] [+2d6 dmg] [PA +4 dmg]
Bite +18 (1d8+12) +22 (1d8+2d6+19
Hooves (x2) +16 +20 (3d6+11) (1d6+6) [-2 2ndary] [PA -2 hit, +2 dmg]
[/section][/sblock][/section][/sblock]
 

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