[LPF] Allbright's Shadow

Drevezh'korol, Eidolon

Drevezh'korol nods at the frilled-warrior's exhortation to alertness and retreats to where Elenka and Arianna are.

"Are you both well?" He peers at them closely when he sees wounds, but nods when he sees that they are not life-threatening. "Wounded but alive. It is good, but not so good as being uninjured."


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]Move to ELenka; talk
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +3 Perception: +10; Darkvision 60 ft.

AC: 21 (13 touch; 18 flat-footed) Current AC: 25 (+4 Mage Armor)
HP: 65 (79 Large) Current HP: 31
CMB: +16 CMD: 29 Fort: +6 Ref: +5 Will: +5 (+9 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Evolution Surge: Large (see below), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats Currently in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 30 +10 [34 +12 w/ belt]
DEX: 15 AC: 21, 11 touch, 19 flat-footed
CON: 17 HP: 79

Modified Attacks:
Slam (x2) +19 (2d8+12) +23 (2d8+2d6+19)[+7 BAB, +12 STR, +1 WF, -1 size, +1 Haste, +1 GMF, +2 Bane, -2 PA, +2 bardic, +2 flank] [+2d6 dmg] [PA +4 dmg]
Bite +18 (1d8+12) +22 (1d8+2d6+19
Hooves (x2) +16 +20 (3d6+11) (1d6+6) [-2 2ndary] [PA -2 hit, +2 dmg]
[/section][/sblock][/section][/sblock]
 

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Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric stepped back from the barbarian and his trophy collecting.

Outside of one barghest that was relatively harder to kill, he never bothered with such a custom.

He turned to Syl and nodded, "Aye. My gut thinks this is not over yet. Better safe and prepare for more."

He moved farther down the central aisle, keeping his shield ready and Syl close to him.

[sblock=Crunch]Move to T22 and stay with Syl as they move South to maybe AA22?
I think they need to remain close if the cackle is keeping the Fortune Hex alive.
Total Defense.[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 31 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch) w/Haste, 35 with Total Def
HP: 105 Current: 105
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear), Ref +9 with haste,
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Haste (+1AC, +1 Att, +1 Ref, +30ft move, +1 Attack with Full Attack), Heroism (+2 Att/SVs/Skills), Fortune

Current Weapon in Hand: Shield (LH), Spiked Gauntlet (RH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Daylily scans around and does see things that only the magic water can make him see. But, unfortunately, they are just merchants trying to get away from the fighting. About a half dozen scattered about are apparently trying to sneak away and are moving towards the main door.

Some of the flying warriors are plucking others out of the gravity fields and ferrying them to normal ground before another foolish mage cuts the spell completely and abruptly.

Calls are going out, "Bring the wounded and gather around me!" as the clerics start the process of healing people, they want to maximized their efficiency. Several of the bards have stopped singing as the remaining brawls do not need encouragement.

Borric tries to move more to the center of the chamber, but one of the chaotic brawls and a large dead buzzard stand in his way.

Fury takes no chances and finishes off the last of the demons, making sure he will not rise again. Unlike summoned creatures of the abyss, this one too is not disappearing after gasping its last breath.

[sblock=Mid Round 6]All visible demons are dead.
83/117 AC 19 AB23 ~ Daylily ~ Haste 4r, Fly 46r, good weapon, See Invisibility, ~
..83/83. AC 18 AA25 ~ Relic ~ Haste 4r ~ (randomly healing wounded)
..68/82. AC 17 N22 ~ Sylvain ~ Haste 4r ~
..99/99. AC 24 AW26 ~Orlando ~ Haste 6r ~
105/105 AC 30 Q20 ~ Borric ~ Haste 4r, +2 Heroism 995r, Fortune ~
..65/65. AC 17 AN28 ~ Anaerion ~ MA/OFl/4hr/DS/16h/MC995r/4 MI/ Haste 6r ~
..74/74. AC 18 AN29 ~ Elenka ~ Magic Circ f/Evil 10', Haste 6r,
..58/65. AC 21+4 AO25 ~Drevezh'Korol ~ MA 8h, Haste 6r, Gr Magic Fang 9hr, Large 87r
..
62/82. AC 18 AN27 ~ Arianna ~ MA/4hr Haste 6r~
164/164 AC 28 AT25 ~ Kalinn ~ Haste 6r ~
..43/74. AC 18 M20 ~Breninyr ~
105/105 AC 26 X14 ~ Aradra ~ Gravity Bow 105r, Good Weapon,
101/101 AC 22 V14 ~ Shadow ~ defend


Green BE26 ~ High Priest, survived but was useless
Light Yellow BD26 ~ Kalton Gebidinger, took out the BBEG

Inside Red circle, Magic Circle vs. Evil 10'
Yellow-Green circles: Inspire Courage +2
Cyan circles: Channel Positive Energy bursts
Tan shaded state: Stunned
Purple shaded state: Confused
Blue square shaded area: Reverse Gravity
Green diamond state: Weakened
Green dot state: Haste
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'

-110-14-27/125 AC30 SR21 ~ DEAD Horned Demon A ~ Q18 G ~ Prone, attacked by Gundar attack+prone+IC (1d20+15+4+2=36) hits for damage-DR (2d6+15-10=14) and attack+prone+IC-iterative (1d20+15+4+2-5=22) missed, but Announcer monk Flurry+IC+flank+holy+prone target (1d20+12+2+2+2+4=35) for damage+holy (2d6+8+2+2d6=27) for the kill steal
-169/1?? AC30 SR21 ~ DEAD Horned Demon B ~ BA24 0 ~
-151/1?? AC30 SR21 ~ DEAD Horned Demon C ~ AQ31 1 ~
-45-18-28-83/125 AC30 SR21 ~ DEAD Horned Demon E ~ AQ21 F ~ skewered and finished off by Fury
-121/112 AC27 SR20 ~ DEAD Winged Turkey Demon A ~ Q23 ~
-167/112 AC27 SR20 ~ DEAD and then some Winged Turkey Demon D ~ Z23 ~ D ~
-150/112 AC27 SR20 ~ DEAD Winged Turkey Demon C ~ AF35 ~
-21-33-9-12-8-71/112 AC27 SR20 ~ DEAD Winged Turkey Demon D ~ AF18 ~ G
-151/112 AC27 SR20 CMD27 ~ DEAD Winged Turkey Demon E ~ AM25 ~
..87-21-82/112 AC27 SR20 ~ Overkill DEAD Winged Turkey Demon F ~ AU25 ~ D ~
..-15-21-24-13-22-32/?? AC25 SR18 ~ DEAD Winged Female Demon A ~ AO6.. ~
.-8-64/?? AC25 SR18 ~ DEAD Winged Female Demon B ~ AM42 ~ shot down by archers
..-96/?? AC25 SR18 ~ DEAD Winged Female Demon C ~ BD39 ~
-133/?? AC25 SR18 ~ Overkill DEAD Winged Female Demon D ~ K27 ~ start flying again
-323 ???/??? AC 30 SR26 F BD24 Magenta ~ DEAD Alton Allbright DEMON!!, Splits - in half

all Dretch cannon fodder ~ DEAD[/sblock]link=cathedral20.jpg[sblock=inline map]
cathedral20.jpg
[/sblock]
 

[section]
Bren stands down, recognizing that his condition is perilously close to death, and moves closer to the clerics calling for the wounded.​
[/section]

[sblock=Actions]Move with the other wounded into the 'circle of healing.'[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 18 (18 Flat-Footed, 18 Touch)
HP: 29/74
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (03/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Bless, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Silence, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
[/sblock]
 

[section]

Frost allows the battle rage to slip from her, sending the spirits of her demonic ancestors back to the abyss within her mind. As she sags with fatigue, Kalinn stands where she is and keeps her mouth shut, her shame at having failed to land a single blow keeping her silent.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 
Last edited:

Daylily_150.jpg


Daylily lazily floats down toward one of the priests who's healing the wounded. He amuses himself by turning his guisarme into various interesting-looking weapons that some of the more exotic-looking guests are carrying.

[sblock=OOC]Heading toward whatever priest is roughly in Relic's direction.[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 69/117
CMB: +16 CMD: 29
Fort: +13 Reflex: +8 Will: +7
Attack: +17/+9 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 89/137
CMB: +18 CMD: 31
Fort: +15 Reflex: +8 Will: +9
Attack: +24/+16 for WD+24 (+1/+0 Haste)

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Naginata (1d8, 20x4)
Current Conditions in Effect: Haste, Aligned Weapon, Fly, Lunge, RA/PA/FF
Rage Remaining: 13/16

Used Items:
None

[/sblock]
 

While Syl waits near Borric, he leads his friend toward the closest healer.


"I took a bit of lightning from that shower they hit us with. Might as well get my burn healed up right quick."


Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

Aradra keeps his muscles tense, arrows at the ready, but with no more demons and the clerics calling for healing, Aradra scans the room to ensure that this fight is actually over.
[sblock=OOC]
The clerics got the healing covered, so there is not much Aradra can do right now. He will delay.

Perception check just to listen for other signs of battle maybe? 1d20+20=30
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 116/116
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3)

Used Items:

Adaptation: 120/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 (22 flat-footed, 11 touch)
HP: 112/112
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+13 / 6 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock][/QUOTE]
 

Elenka, human summoner

"You're wounded," says Elenka after Drevezh'korol draws her attention to Arianna's wounds. "Come on, we should get you to the nearest healer. Yes, yes, I know you could do it yourself or we could use the wands but if a priest is channeling you should take advantage of it while you can. And... I have a feeling this isn't quite over. Besides, calling upon the Stormlords while within Helerion's sanctuary seems a bit gauche." She smiles to show she meant no insult to Arianna or the Stormlords by her comments.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Delay
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 9
Initiative: +2 Perception: +11

AC: 18 (13 touch; 16 flat-footed)
HP: 74 Current: 50
CMB: +7 CMD: 19 Fort: +5 Ref: +6 Will: +9

In Hand: Wand of Bless Weapon
Conditions: Haste
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 3/4 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 9/9 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

"A remember the old fashioned rule: Never say no to free healing! Also, free food is also accepted." says the bodiless Malkovian, apparently speaking towards Elenka and Arianna.

Anaerion, meanwhile, heads over towards those still fighting, and passes the aura of protection over them, hoping that it might break them free of the in fighting going on.
[sblock=Actions]
Grant those under confusion a free save with a +2. He's moving 70' a round, so he's got some movement right now.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes
Mirror Image: 9 Minutes / 4 Images

School Focus:
Abilities locked due to Dimensional Lock

Shift: 20' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 270/270 feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles *, Persistent Glitterdust (DC 18 Save Twice), Telekinetic Charge, Detect Scrying, OPEN SLOT
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, OPEN SLOT
Arcane Bond: Available
Pearl of Power level 1: 2/2
Piercing Rod: 2/3
[/sblock]
 

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