[LPF] Allbright's Shadow

Flying warriors continue to pick and shuttle people out of the bouncy fields that are the reverse gravity sections. Clerics and paladins alike gather people around and use channel energy to heal their wounds. Finding a place close enough to one or two who are healing is not difficult.

Anaerion's flyby over the brawling masses does a lot to calm nerves of several, but not all of them.

A shout out from an old cleric, one who looks like he could beat Relic in being the oldest looking of those in attendance, "Bring me the bodies of the beasts!" He walks to the one nearest him and starts examining it.

next round

As more healing is being doled out and restoring those who can be saved, the brawls start subsiding. The magic that had caused the momentary confusion wanes, leaving embarrassment, torn outfits and a few scars in its wake.

The doors to the left of the dais slam open, with a paladin standing in the opening. He uses his last breath to shout, "The keep has fallen!" before falling flat on his face. A black blade sticks out of his back, with green ichor dripping down into the pools of blood that are forming.

[sblock=Rounds 7 and 8]
All visible demons are dead. People find enough healing in two or three bursts to get to full health.
117/117 AC 19 AB23 ~ Daylily ~ Haste 2r, Fly 44r, good weapon, See Invisibility, ~
..83/83. AC 18 AA25 ~ Relic ~ Haste 2r ~ (randomly healing wounded)
..82/82. AC 17 N22 ~ Sylvain ~ Haste 2r ~
..99/99. AC 24 AW26 ~Orlando ~ Haste 5r ~
105/105 AC 30 Q20 ~ Borric ~ Haste 2r, +2 Heroism 993r, Fortune ~
..65/65. AC 17 AN28 ~ Anaerion ~ MA/OFl/4hr/DS/16h/MC993r/4 MI/ Haste 4r ~
..74/74. AC 18 AN29 ~ Elenka ~ Magic Circ f/Evil 10', Haste 4r,
..65/65. AC 21+4 AO25 ~Drevezh'Korol ~ MA 8h, Haste 4r, Gr Magic Fang 9hr, Large 85r
..
82/82. AC 18 AN27 ~ Arianna ~ MA/4hr Haste 4r~
164/164 AC 28 AT25 ~ Kalinn ~ Haste 4r ~
..74/74. AC 18 M20 ~Breninyr ~
105/105 AC 26 X14 ~ Aradra ~ Gravity Bow 103r, Good Weapon,
101/101 AC 22 V14 ~ Shadow ~ defend

Orange AU27 ~ Old Priest shouting
Green BD31 ~ High Priest, survived but was useless
Light Yellow BD30 ~ Kalton Gebidinger, took out the BBEG

Inside Red circle, Magic Circle vs. Evil 10'
Yellow-Green circles: Inspire Courage +2
Cyan circles: Channel Positive Energy bursts
Tan shaded state: Stunned
Purple shaded state: Confused
Blue square shaded area: Reverse Gravity
Green diamond state: Weakened
Green dot state: Haste
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'

-151/125 AC30 SR21 ~ DEAD Horned Demon A ~ Q18 G
-169/125 AC30 SR21 ~ DEAD Horned Demon B ~ BA24 0 ~
-151/125 AC30 SR21 ~ DEAD Horned Demon C ~ AQ31 1 ~
-174/125 AC30 SR21 ~ DEAD Horned Demon E ~ AQ21 F ~
-121/112 AC27 SR20 ~ DEAD Winged Turkey Demon A ~ Q23 ~
-167/112 AC27 SR20 ~ DEAD and then some Winged Turkey Demon D ~ Z23 ~ D ~
-150/112 AC27 SR20 ~ DEAD Winged Turkey Demon C ~ AF35 ~
-154/112 AC27 SR20 ~ DEAD Winged Turkey Demon D ~ AF18 ~ G
-151/112 AC27 SR20 CMD27 ~ DEAD Winged Turkey Demon E ~ AM25 ~
-190/112 AC27 SR20 ~ Overkill DEAD Winged Turkey Demon F ~ AU25 ~ D ~
-147/125 AC25 SR18 ~ DEAD Winged Female Demon A ~ AO6.. ~
-145/125 AC25 SR18 ~ DEAD Winged Female Demon B ~ AM42 ~ shot down by archers
-139/125 AC25 SR18 ~ DEAD Winged Female Demon C ~ BD39 ~
-133/125 AC25 SR18 ~ Overkill DEAD Winged Female Demon D ~ K27 ~ start flying again
-323/245 AC 30 SR26 F BD24 Magenta ~ DEAD Alton Allbright DEMON!!, Splits - in half
all Dretch cannon fodder ~ DEAD
[/sblock]link=cathedral21.jpg[sblock=inline map]
cathedral21.jpg
[/sblock]
 

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Relic hears the call from the paladin and his shoulders sink. He knew that this could only be the beginning but he had hoped ... Pushing those thoughts away and seeing Daylily hovering at the edge of his vision he waves up to the barbarian. "So it begins Daylilly. But we are not done today I fear." The old man makes his way towards the front of the cathedral to see who is in charge and what is going to happen in response to the invasion of the demonic hordes.
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric turned around and looked at Syl, "Well, I was right... sort of anyway."

"This all strikes me as a diversion now. Cause a bunch of havoc and someone storms the castle while the main defenders are busy."

"Hey, Fury! I see you survived! I think you and Bren should come with usto see who's fookin' brother-in-law is deciding to squat in the castle."


With Syl, he moved back towards the front of the cathedral again to stick close to Relic and probably Daylily as well.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 31 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch) w/Haste, 35 with Total Def
HP: 105 Current: 105
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear), Ref +9 with haste,
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Haste (+1AC, +1 Att, +1 Ref, +30ft move, +1 Attack with Full Attack), Heroism (+2 Att/SVs/Skills), Fortune

Current Weapon in Hand: Shield (LH), Spiked Gauntlet (RH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

[section]
The Aasimar nods wearily, though he feels much better after bathing in the healing warmth of the attending priests, and moves to join Borric over the body of the fallen Paladin.​
[/section]

[sblock=Actions]Move as stated. Was Bren healed back to full?[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 18 (18 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (03/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Bless, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Silence, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
[/sblock]
 

[section]

Though the spiritual poisons of her ancestors continue to sap her energy, Kalinn too heads toward the door.
[/section]

[sblock=Actions]Don't suppose any of those healings also had the power to wash away fatigue?[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

Syl slowly moves with Borric to Bren and Fury's side. "Are you two alright? I've never seen that many demons in one place before. Like Borric said, I'm quite sure this isn't their only attack. I'm afraid there will be another wave of them soon. With Teleportation limited, they've got us trapped like rats, so to speak."

Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

Suspicions conformed, Aradra moves as quickly as he can towards the back door, hoping to get a peak outside without the others endangering themselves.

If anyone tries to go outside, Aradra holds them up and says "Wait, let me check first." Closing his eyes, the a seep of blood drops down Aradra's face, but when he opens his eyes again, the color in his eyes vanished. In fact, Aradra seems to fade from sight from all but the most observant onlookers, his training causing him to blend in with the chaos going on.

[sblock]
Aradra will activate Skill Focus: Stealth for 10 minutes, and get a quick peak outside. Since an Adaptation is activated, Camouflage is in effect.

Stealth (+25) & Perception (+20): 1d20+25=38, 1d20+20=30
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 116/116
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3)
Skil Focus Stealth: +6 to Stealth Checks for 10 minutes.

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+3), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 (22 flat-footed, 11 touch)
HP: 112/112
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+13 / 6 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 

Anaerion looks around, and sees the rest of the group getting together in the center. Moving over to Elenka and Arianna, the wizard says "I am glad that this is over, but it seems our work is not yet done. I want to go speak with that old man who asked for the bodies; Perhaps I will be able to give him some assistance."

Flying over to where the old cleric was, the wizard says "I am sorry to interrupt, but I was hoping on lending my knowledge to assist in whatever your doing."

Malkovian says "So wait, that was round 1? Crafty little demons they are huh. So wait, we had the Glaberzu be the Big Guy, Trurkey were Vrock, Sexy Succbi, Horny Kalavkaus , and Sticky Dretches, right?" Halfway though, the voice started to giggle, as it enjoyed the double meanings of his explanation.

Anaerion smirks and says "Or have Malkoivan do my job for me."
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes
Mirror Image: 9 Minutes / 4 Images

School Focus:
Abilities locked due to Dimensional Lock

Shift: 20' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 270/270 feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles *, Persistent Glitterdust (DC 18 Save Twice), Telekinetic Charge, Detect Scrying, OPEN SLOT
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, OPEN SLOT
Arcane Bond: Available
Pearl of Power level 1: 2/2
Piercing Rod: 2/3
[/sblock]
 

Daylily_150.jpg


"What is you mean, Elder?" he asks Relic. "It is seem to me that all the monster is deads. It was very small doom to be worry so big abouts, I am think."

When the knight bursts in a moment later, Daylily takes a moment to process the information, then lets out a whoop that sounds suspiciously joyful. "More doom? More fight? O-KAYS! I am for rescue the big stupid stone house of the stupid metal knightses! Holding on, Elder!" The wild elf dives down and grabs Relic by the belt with one hand, the other carrying a strange polearm that he apparently copied from a delgate from Rhat'manis, or perhaps the Northern Isles. He bears the the old wizard toward the front of the cathedral.

[sblock=OOC]Heading toward the dias door. [/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 117/117
CMB: +16 CMD: 29
Fort: +13 Reflex: +8 Will: +7
Attack: +17/+9 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 117/137
CMB: +18 CMD: 31
Fort: +15 Reflex: +8 Will: +9
Attack: +24/+16 for WD+24 (+1/+0 Haste)

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Hooked Lance (1d6, 20x4), Wizard
Current Conditions in Effect: Haste, Aligned Weapon, Fly, Lunge, RA/PA/FF
Rage Remaining: 13/16

Used Items:
None

[/sblock]
 

Orlando Furioso, Venzan bravo

Fury grins and nods at Borric and Sylvain and slaps Bren on the shoulder. "Cheer up! It'll take a lot more than a few dancing demons and a little lightning storm to take us all down. Besides, Borric's too obnoxious to die." He turns serious at the further revelation of the fallen castle. "And it looks like we all fell for the diversion, too."

He travels along with the group of warriors and wise men towards the cathedral doors.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]--[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand:
Effects/Conditions: Haste

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

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