[LPF] Allbright's Shadow

[section]

With Drev out of the line of fire, Kalinn again brings a breath of the fresh air of the upper Seithr range to the depths of the keep.
[/section]

[sblock=Actions]Cone of Cold Breath Weapon (13d6=40), DC15 Reflex Save for half.[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
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[sblock=Rest In Peace]
Sorry, pm - If Bren had been in the other hall he could have saved Borric :(. He was a fun read.
Well both our clerics went the same way, and that was not the best decision in hindsight. So did the eidolon too who is the expendable front line tank.

While I was encouraged to withdraw, I gambled and lost. I figured with AC30, I could realistically get a trip when added to Combat Expertise, that would have been an effective +7 AC buff. Unfortunately 38 was too low.

No matter, I kinda wanted to retire Borric anyway.[/sblock]
 

[sblock=R.I.P.]And this way you get the XP he'd earned this level as well (if you want to start your next one at these rarified levels :lol:). If you'd retired him you'd just get minimum for his starting level.[/sblock]
 

Orlando Furioso, Venzan bravo

Frost forms over Fury's clothing and blade. His skin turns pink in the chill of the air and he shivers not having felt cold like this since his foray into the Seithr Mountains. Luckily, he just barely managed to avoid the worst of the frigid blast by taking cover behind the demodand.

"Hey! Watch that, princess!"

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Save to avoid 30 ft cone of cold: Ref save (1d20+18=20). Well, that was a close one. And here I expected the barbarian with the badass sword to step up and chop, chop, chop! lol
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 63
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 2/3 remaining.[/sblock]
 

[sblock=HaHa!]Geez, I'm glad you rolled a 2! I was counting on his great reflexes and Uncanny Dodge. Trying to do something a little different, since she's SO much more than just a Barbarian :lol:. Plus, wasn't sure how many HP that one had left after Drev's pummeling, and thought I might take it out and still be able to do a little damage to the other one as well.[/sblock]
 

[sblock=Mowgli]Yeah, it was a good call and a logical calculation of an ally's ability. I'm not really familiar with Kalinn's build so just thought typical barbarian tactics which I know Kalinn isn't. I think the 2 was fate telling me not to get cocky because my initial reaction was 'No problem'. Heh.[/sblock]
 

[section]

"Sorry, Fury! Trying to get rid of the stink!"
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

Sylvain moves forward, continuing his fortune hexes on his group. "Keep hammering them! You are slicing them down!

Actions: [sblock]Move action: Move forward to AO 10. Move action: Cackle to continue Fortune Hex on Fury and Drev, the eidolon. [/sblock]


Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution
Fortune on Borric, Fury, Drev, and on Daylilly.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

While Orlando thinks he can flip over the beast with his boots of flying, the nimbile beast is able to make him pay for such an act. Having wings of his own, he is quite versed in combat in three dimensions. The blade that cut him crackles with black energy, stinging more so than a normal blade should. But, Orlando does get to the other side, only losing a little blood along the way.

Breninyr's holy energy causes each of the beasts to scream in pain, with the one behind Arianna finally giving up his existance and curling up in an inatimate ball.

Frost's breath does sting the beasts a bit, but apparently glaciers are a common thing in the abyss.

The blue beast is looking quite ragged, but she fights on. Circling the black winged monstrosity a bit, she claws and rips, with a hand and foot braced hard, she rends the foul creature. But, it is still got quite a bit of fight still left in it.

[sblock=Combat Mid Round 3]
Leave a rogue without a flanker?? Yikes! Or if Drev had stayed put, Arianna could have 5' into flank as well making two more hits for her. C'est la vie.
.91/117+alot AC 19+1-2-2+2 AL19 ~ Daylily ~ DR 1, H 8r, AW 6r, PfE 8r horsechopper ~ (vacation actions) Rage+Lunge active
..83/83. AC 22+1 AN17 ~ Relic ~ MA 67r, Fly 37r, H 8r,
..82/82. AC 21+1 AQ12 ~ Sylvain ~ H 8r, DV 1477r, MA 5522r,
.63-24/108. AC 24 AK14 ~ Orlando ~ DV 1477r, H 8r ~ fortune rd4
.16-14-16/116 AC 30+1H+2BS+3CE AL21 ~ DEAD Borric ~ H 8r, DV 1477r, +2 Heroism 456r, +2 BS 597r ~ trip failed, since no prone, all misses, Exactly at -CON
..72/72. AC 17 AQ13 ~ Anaerion ~ DV 1477r/MA/OFl/1937r/DS/9108r/MC456r, H 8r ~
..74/74. AC 18+1 AM14 ~ Elenka ~ H 8r, H 8r, DV 1478r,
..65-19/65. AC 25+1 AJ13 ~ Drevezh'Korol ~ H 8r, H 8r, MA 4286r, Gr Magic Fang 4905r, Fortune rd4, AoO slam on standing Black Demon D (1d20+19=32) hits for damage (4d6+18=34)
82^22-7-13/82^62 -8 NL. AC 30 AH11 ~ Arianna ~ MA 1910r, GMF 18hr ~ AoO on RD J (1d20+16=23) hits for damage (1d6+5+3+1+2+2d6=22); Reflex+haste vs. Cold (1d20+8+1=21) successful evasion; swift arcane strike, full attack first claw+GMF+bane+haste attack (1d20+13+1+2+1=34) hits for first damage (1d6+5+3+1+2+2d6=22), second claw+GMF+bane+haste attack (1d20+13+1+2+1=28) miss, third claw+GMF+bane+haste attack (1d20+13+1+2+1=18) nat1, fourth claw+GMF+bane+haste attack (1d20+13+1+2+1=36) hits for fourth damage (1d6+5+3+1+2+2d6=24) with Rend damage (1d6+7=10), hasted claw+GMF+bane+haste attack (1d20+13+1+2+1=28) miss
164/164 AC 28 AK13 ~ Kalinn ~ H 8r,
..80/80. AC 22 AM13 ~ Breninyr ~ CR 7318r/MA 5519r, H 8r ~
116/116 AC 26+1 AM18 ~ Aradra ~ H 8r, DV 1477r, LS 13921r, AW 5r ~
107/112 AC 28+1 AK20 ~ Shadow ~ H 8r, DV 1477r, GMF +2 13919r/MA 5520r,
.,??/??.. AC 15 AQ17 ~ Kutholiam ~ DV 1477r, guiding group from the back, waiting with a scroll in hand



-13/171 AC 30 AK21 ~ Black Demon a ~ CMD 42 (46 vs. disarm) ~ First right hand attack (1d20+26=38) hits Borric for damage (1d6+10=14), on Borric First left hand attack (1d20+26=35) misses, on Borric 2nd right hand attack (1d20+21=32) misses, on Borric 2nd left hand attack (1d20+21=39) hits for damage (1d6+10=16) Borric drops, 5' step diagonal, third right shortsword attack on Shadow (1d20+16=26) misses, third left shortsword attack on Shadow (1d20+16=17) misses forth right shortsword attack on Shadow (1d20+11=14) misses, bite attack on Shadow (1d20+22=36) hits for damage (1d8+4=5)

-26-13
-10-10-12-14-10/171 AC 30 AH12 ~ Black Demon b damage (1d6+5+3+1+2+2d6=22) moves 1/2 speed out of grease, Flank shortsword attack on Arianna (1d20+26+2=42) hits for damage (1d6+10=13) ; Will vs. Channel (1d20+12=23) succeeds ; Reflex vs. Cold (1d20+11=17) succeeds
-192/171 AC 30 AK21 ~ DEAD Black Demon c
-13-24-2-2-26-23-23-21-10/171 AC 30 AI14 CMD 42 ~ Black Demon d Prone in Grease, stands provoking from Drev, shortsword attack Drev (1d20+26=32) hits for damage (1d6+10+2d6=19) ?? (1d6=2) ; AoO on Orlando (1d20+26=39) hits for AoO damage (1d6+10+2d6=24) ?? (1d6=2) ; Will vs. Channel (1d20+12=17) fails; Reflex vs. Cold (1d20+11=31) succeeds

-115/73 AC 19 AL20 ~ DEAD Red Demon A
..-77/73 AC 19 AK20 ~ UNCONSCIOUS Red Demon B
..-83/73. AC 19 AL20 ~ UNCONSCIOUSRed Demon C
.-119/73. AC 19 AJ13 ~ DEAD Red Demon D
..-79/73. AC 19 AJ14 ~ UNCONSCIOUS Red Demon E
..-84/73. AC 19 AI13 ~ UNCONSCIOUS Red Demon F
..-11/73. AC 19 AJ20 ~ Red Demon G longspear AoO on Shadow (1d20+12=20) fails, Tripped prone claw/claw/bite on Shadow from prone (1d20+12-4=13, 1d20+12-4=19, 1d20+12-4=27) miss miss miss
-118/73. AC 19 AJ21 ~ Spattered DEAD Red Demon H
..-37-21-10/73. AC 19 AI15 ~ teetering Red Demon I GrCmd affected Will vs. GrCmd rd2 (1d20+5=7) failed again, prone, prone longspear attacks on Drev (1d20+12-4=16, 1d20+7-4=17) miss, miss, Will vs. GrCmd (1d20+5=16) still fail and prone ; Will vs. Channel (1d20+5=14); Reflex vs. Cold (1d20+6=26) succeeds
..-57-11-10/73. AC 19 AG12 ~ UNCONSCIOUS Red Demon J GrCmd affected Will vs. GrCmd rd2 (1d20+5=9) failed again, prone, Acrobatic roll under floating Arianna to other side vs CMD 24 (1d20+11=23) fails provoking but still goes to AH10, Claw attack Arianna (1d20+12=32) crit threat, confirm crit (1d20+12=19) no, damage (1d6+5=7), Will vs. GrCmd (1d20+5=18) still fail, still prone ; Will vs. Channel (1d20+5=25) succeeds

Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
Dark blue X: unconscious
Red X: dead
[/sblock][sblock=Map]
dungeon25.jpg
[/sblock]
 

[sblock=OOC]Fury can't attack this round anyway. Kalinn's about out of tricks other than wading in; as long as Fury doesn't go until after her or Drev, he'll have a flanking buddy.[/sblock]
 
Last edited:

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