[LPF] Allbright's Shadow

Elenka and Drevezh'korol, summoner and wood man

If no one else plans to carry one of the swords as a back-up Elenka will wrap them up again, store them, and follow the others on their way.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]--
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 10
Initiative: +2 Perception: +12

AC: 18 (13 touch; 16 flat-footed)
HP: 82 Current: 82
CMB: +8 CMD: 21 Fort: +5 Ref: +6 Will: +10

In Hand:
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 3/5 remaining.
  • 3rd level: 2/4 remaining.
  • 4th level: 2/2 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 10/10 rounds remaining
Maker's Call (Transposition) 2/2 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

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[section]

Kalinn nods at the Elder's wisdom, and accepts one of the blades for herself as well. She straps it to the belt at her waist, then indicates her readiness to move on.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

Once everyone was healed up and ready to proceed, and after all the magical items were identified, Syl fell in line behind the others. He again remained silent, not wanting to give away any positions once the group started moving again.


Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution
Fortune on Borric, Fury, Drev, and on Daylilly.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

"The benefits of being an archer..." mumbles the soldier as the others acquire a secondary weaponry, still keeping an eye down the pathway.

Once everyone was confirmed ready to go Aradra turns to the others and says "I'll go scout ahead. Go ahead and follow me after a count to 30. Anyone else wanting to follow, be sure to keep quiet."

With a swish of his cloak, the solider seems to have vanished from sight again as Aradra creeps on ahead, as quietly as possible.

[sblock=OOC]
Perception/Stealth (Skill Focus Stealth in Effect still)
1d20+20=35, 1d20+25=37
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+17/+17/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);Skill Focus Stealth (5 Min)

Used Items:
3 taps CLW wand

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

After successfully ID'ing the swords with the help of Elenka and Sylvian, Anaerion pulls out his spell book, and starts looking over his spells. Deciding that another way to slow down the advance of demons would be good, as well as hopefully being able to reduce something to ash if needed to. Noticing that the increase bonus from the haste spell has allowed a good number of victories, Anaerion also fits into his brain another haste spell.

[sblock=Actions]
With Fast Learner, memorize Haste, Quicken Web, and Disintegrate in the open level 3, and 2 of the level 6's. I'm leaving that 3rd level 6 slot open for right now.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 79 Current: 79
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining) (3+ Int)
Summoner's Charm: Summoning Spells Last a total of 16 Rounds (1.5 level)
Dimensional Steps: 330/330 feet per day. Must be used in 5' increments (30 * Level)

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal, Haste
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)

Level 6: Quicken Web (DC 19), Disintegrate, OPEN SLOT

Arcane Bond: Available
Pearl of Power level 1: 0/2
Piercing Rod: 1/3
[/sblock]
 

Daylily_150.jpg


Daylily watches Aradra head off, impressed. "Hah! I might makes Jiragan of him yets." He follows the archer.

[sblock=OOC]Stealth/Perception (1d20+18=22, 1d20+15=32)[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine horsechopper (1d10 20x3)
Current Conditions in Effect: Rage, Haste
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x16

[/sblock]
 

"Okay. The next hallway is a honor guard for the dead. Yeah, the armor will look pretty, but it is just ceremonial stuff, so don't bother with it. After that is stairs leading to the chapel above. If the demons got in here, it is certain they have ransacked the chapel. Once outside the chapel, were are in the lower baileys of the fort. There will still be one wall to get over or through before we get to the castle. I say it is probably four hundred feet of open ground we will have to cover between the chapel and the castle."

"Now, if we are ready?" Kutholiam exits and curiously backtracks to the southwest. Checking on the room there, a few tracks of dust are in the room, but the statue stands undamaged. A marble-and-copper statue of a saint in plate mail holds a longsword in his right hand. His other, raised above his head palm up, holds a brass orb covered in studs.

Muttering a prayer for a moment, Kutholiam gingerly removes the brass orb from its resting place. Checking it over carefully, he appears satisfied and puts it in his pocket. Turning back to see his audience, "Okay, now we can proceed."

Leading the pack up through the carnage that was the left path, he stops and checks the marble statue sitting on a throne too. For those that are not familiar with the tongue, “Naimar—Sentinel of Truth.” He doesn't take anything from here. He seems to just be surveying the damage and what he will have to have repaired in time, if he lives.

Exiting east, Daylily and presumably Aradra are ahead. He waits looking for a sign from the elven warrior before proceeding forward.

[sblock=Spellcraft]He cast Guidance.[/sblock][sblock=Status]
125/130 AC 19 AE23 ~ Daylily ~ DR 1 glaive-guisarme ~
..83/83. AC 22 AJ14 ~ Relic ~ MA 13r,
..82/82. AC 21 AH13 ~ Sylvain ~ DV 1425r, MA 5468r,
108/108.AC 24 AC24 ~ Orlando ~ DV 1423r ~
112/116 AC 30+2BS+3CE AI14 ~ Borric ~ DV 1423r, +2 Heroism 402r, +2 BS 543r ~
..72/72. AC 17 AG14 ~ Anaerion ~ DV 1423r/MA/OFl/1883r/DS/9054r/MC402r, ~
..74/74. AC 18 AI13 ~ Elenka ~DV 1423r,
..65/65. AC 25+4 AJ13 ~ Drevezh'Korol ~ MA 4232r, Gr Magic Fang 4851r,
82^59/82^62 AC 30+1 AJ17 ~ Arianna ~ MA 1866r, GMF 18hr ~
164/164 AC 28 AI16 ~ Kalinn ~
..80/80. AC 22 AH15 ~ Breninyr ~ CR 7264r/MA 5465r ~
116/116 AC 26 AD28 ~ Aradra ~DV 1423r, LS 13867r, Adaption 7r ~
112/112 AC 28 AF23 ~ Shadow ~ DV 1423r, GMF +2 13865r/MA 5468r,
.,??/??.. AC 15 AH17 ~ Kutholiam ~ DV 1423r,


Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
[/sblock][sblock=Map]
dungeon37.jpg
[/sblock]
 
Last edited:

Borric Hawkins, Male Human Fighter

Swash1.jpg

With everyone being advised to take secondary weapons, Borric shrugged. He had been known to be a walking arsenal before, even if he had been favoring his named flail most recently.

“Alright, I have plenty of extra strength to carry some of those weapons. Let me take that one and that one, before you tuck them away.”

The gruff fighter took two of the weapons (+1 Keen & +1 Planar) and clipped them onto his belt.

With his Giantslayer still in hand, he proceeded along in his place in line.

After hearing about the open ground they needed to cover, Borric asked, “What about using an illusion to cover us from observation? Or maybe a different sort of illusion to draw out the demons that are watching and we ambush them in the open?”

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) Barskin -> 33 now
HP: 116 Current: 112
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +9 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg), Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock] [sblock=OOC]Take +1 Keen & +1 Planar (Shortsword or Scimitar?)[/sblock]
 

Anaerion starts to reply to Borric's question "I know some demons can see through invisibility with ease, so using invisibility is out. Other illusions MIGHT work, but unfortunately I did not prepare any. How about you two?" Looking towards Relic and Sylvian in specific.

"Most of what I have prepared are spells that will hinder and slow the demons down, and a few movement based spells not based on teleportation that will allow any front liner to move adjacent to a further away target. Drev has felt the use of that spell earlier. I thought it useful to memorize another haste spell, seeing as we have been using it every combat so far.

"I also have a spell that could force a demon back to the abyss, but if it fails it would do nothing. If one of those black demondans show up again, it's better if we shake it's resolve before I try using that spell on one. But, it will immediately banish them back if successful.


"If our scouts see another of those bird like vrocks, I have prepared a communal resist energy that might help reduce the amount of damage their dance of ruin did."

"In addition, Malkovian has a couple tricks up his sleeve, " "I don't have sleeves?" "Figure of speech. Anyway, Malkovian can sometimes make a near miss a hit, which could be useful if you're about to land a killing blow or a critical attack. But, we are running out of those, so only if you feel it is needed. Also, he can pull from my knowledge of creatures if I am to fall unconscious, but let us pray that doesn't happen. "

"Actually, Priest man, what is up with that studded round thing? Why it so important we got lead the wrong way to go grab it?"

[sblock=Actions]

[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 79 Current: 79
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining) (3+ Int)
Summoner's Charm: Summoning Spells Last a total of 16 Rounds (1.5 level)
Dimensional Steps: 330/330 feet per day. Must be used in 5' increments (30 * Level)

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal, Haste
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Level 6: Quicken Web (DC 19), Disintegrate (DC 22), OPEN SLOT

Arcane Bond: Available
Pearl of Power level 1: 0/2
Piercing Rod: 1/3
[/sblock]
 

"Sorry guys, but illusions aren't my thing. It might be a good idea to cast one of those Haste spells on us, so we could move quicker through the open area, if we can't hide our presence. I'm not sure of how else to make it."


Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution
Fortune on Borric, Fury, Drev, and on Daylilly.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

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