[LPF] Allbright's Shadow

"Nothing too special." Kutholiam replies. "Just a holy hand grenade." he says with a grin.

[sblock=Aradra]The way looks clear down the next hallway and up the stairs.[/sblock]
 

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Aradra eases up a little bit, and turns to see Daylily and Fury close behind him. "All clear. Nothing as far as I can see. Let's get the group round up and going onward then up the stairs. Daylily, you want to take point on that one?"

[sblock=OOC]
--
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+17/+17/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);Skill Focus Stealth (5 Min)

Used Items:
3 taps CLW wand

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

"OOOH, like the ones from Antioch? Nice!"

[sblock=Actions]
Because i had to.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 79 Current: 79
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining) (3+ Int)
Summoner's Charm: Summoning Spells Last a total of 16 Rounds (1.5 level)
Dimensional Steps: 330/330 feet per day. Must be used in 5' increments (30 * Level)

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal, Haste
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Level 6: Quicken Web (DC 19), Disintegrate (DC 22), OPEN SLOT

Arcane Bond: Available
Pearl of Power level 1: 0/2
Piercing Rod: 1/3
[/sblock]
 

As Ralic glides forward towards the scouts he rubs his bushy chin. "Yes, I could relearn the silent illusion spell I used on Daylilly before the ceremony. Then I could use a cantrip to give it sound. But as the others have said, it may be a waste of time on a demon. I am loathe to spend the magic on an off chance... If we see an opportunity for it to work, then fine. Until then I will hold off until the plan seems more feasable." He renews the power of the flight spell upon himself.
 

Daylily_150.jpg


Daylily nods. "Is sure things." He moves quietly down the hall, keeping to the shadows.

[sblock=OOC]Stealth is +15. Not sure if you want a new roll or want to keep using the old one. Either is fine by me.[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine horsechopper (1d10 20x3)
Current Conditions in Effect: Rage, Haste
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x16

[/sblock]
 

[section]
Bren keeps silent as the group moves forward, a pained expression on his usually cheerful face as he looks around at the wanton destruction caused by the demonic invasion.
[/section]

[sblock=Actions]Move with the others, keeping an eye out for anything attacking that they might miss.[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

[section]

Kalinn holds back just a bit from the front, having first hand knowledge of Aradra's skills as a scout. When the soldier sends Daylily out to scout the front she keeps her peace as well . . . the Elf was a more-than-capable warrior. She strides along at the front of the main group, ready to defend them or to move forward to the fight if it presents itself there.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

[sblock=Aradra]As soon as you told Daylily it is clear to go ahead, you catch something out of the corner of your eye. It is only the potion that Daylily gave you before that is allowing you to see it. To you, it is kind of translucent, but to the others it would likely be invisible. A tiny demon is inside the helm of the set of statue armor in the northeast corner. It has a tiny crossbow pointed out the ear hole of the helm.

While it has heard noises in the big room die down and expects something coming, it doesn't appear that it noticed you from its sniper spot yet. Inside the helm, it would be a tough shot.

OOC: I screwed up who had taken the potion. I thought Daylily had. Otherwise, you would have noticed last round.
You have a surprise round on it, or could send Daylily after it to flush it like a bird dog and take a full round after it moves.[/sblock][sblock=Daylily]Peeking around the corner and looking ahead, the room looks clear. Many metal skins stand as statues. But, suddenly Aradra tenses up...[/sblock][sblock=Orlando]Aradra and Daylily were fairly relaxed in peeking around the corner, but all of a sudden Aradra froze...[/sblock]

The party moves up slowly and quietly, staying out of direct sight of the hallway the scouts have gone down.
[sblock=Status]125/130 AC 19 AD27 ~ Daylily ~ DR 1 glaive-guisarme ~ Stealth (1d20+15=34) Perception (1d20+15=28)
..83/83. AC 22 AI16 ~ Relic ~ MA 12r, Fly 600r
..82/82. AC 21 AG19 ~ Sylvain ~ DV 1422r, MA 5466r,
108/108.AC 24 AC24 ~ Orlando ~ DV 1422r ~
112/116 AC 30+2BS+3CE AH19 ~ Borric ~ DV 1422r, +2 Heroism 401r, +2 BS 542r ~
..72/72. AC 17 AF18 ~ Anaerion ~ DV 1422r/MA/OFl/1882r/DS/9053r/MC401r, ~
..74/74. AC 18 AH17 ~ Elenka ~DV 1422r,
..65/65. AC 25+4 AH18 ~ Drevezh'Korol ~ MA 4231r, Gr Magic Fang 4850r,
82^59/82^62 AC 30+1 AF20 ~ Arianna ~ MA 1865r, GMF 18hr ~
164/164 AC 28 AF21 ~ Kalinn ~
..80/80. AC 22 AF19 ~ Breninyr ~ CR 7263r/MA 5464r ~
116/116 AC 26 AD28 ~ Aradra ~DV 1422r, SI 246r, LS 13866r, Adaption 6r ~ Perception (1d20+20=39) Stealth (1d20+22=30)
112/112 AC 28 AE23 ~ Shadow ~ DV 1422r, GMF +2 13864r/MA 5467r,
.,??/??.. AC 15 AG20 ~ Kutholiam ~ DV 1422r,


Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind *
[/sblock][sblock=Map]
dungeon38.jpg
[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric shrugged as the arcane experts weighed in on their expertise.

“Alright, then I guess we just wait and see if there is a plan that will present itself.”

He moved along with the main group of infiltrators as they followed in the scouts’ footsteps.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) Barskin -> 33 now
HP: 116 Current: 112
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +9 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg), Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock] [sblock=OOC Question]The +1 Keen & +1 Planar weapons, were they Shortsword or Scimitar?[/sblock]
 


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