[LPF] Allbright's Shadow

As loudly as he can, Aradra yells "Sniper!" before turning the corner, and aims not at the creature, but the helmet protecting it.

[sblock=OOC]
I'll take the Surprise Action.

Ararda's intent is to knock the helm off the statue, and allow a full attack on an uncovered creature. Not sure what kind of roll that would be? Combat Maneuver? Attack?

Aradra's D20 Roll: 1d20=13

Here is Aradra's bonues:
CMB:+14: 27
Attack: +17 w/ Deadly Aim (to knock it off) 30 to hit
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);Skill Focus Stealth (5 Min)

Used Items:
3 taps CLW wand

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock][/QUOTE]
 

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Aradra hollers, snaps a shot off and the clanking of metal hitting the floor echoes through the hallway.
[sblock=Combat round 1]
125/130 AC 19 AD27 ~ Daylily ~ DR 1 glaive-guisarme ~ starting in stealth Init (1d20+3=5) nope
..83/83. AC 22 AI16 ~ Relic ~ MA 12r, Fly 600r
..82/82. AC 21 AG19 ~ Sylvain ~ DV 1422r, MA 5466r,
108/108.AC 24 AC24 ~ Orlando ~ DV 1422r ~
112/116 AC 30+2BS+3CE AH19 ~ Borric ~ DV 1422r, +2 Heroism 401r, +2 BS 542r ~
..72/72. AC 17 AF18 ~ Anaerion ~ DV 1422r/MA/OFl/1882r/DS/9053r/MC401r, ~
..74/74. AC 18 AH17 ~ Elenka ~DV 1422r,
..65/65. AC 25+4 AH18 ~ Drevezh'Korol ~ MA 4231r, Gr Magic Fang 4850r,
82^59/82^62 AC 30+1 AF20 ~ Arianna ~ MA 1865r, GMF 18hr ~
164/164 AC 28 AF21 ~ Kalinn ~
..80/80. AC 22 AF19 ~ Breninyr ~ CR 7263r/MA 5464r ~
116/116 AC 26 AD28 ~ Aradra ~DV 1422r, SI 246r, LS 13866r, Adaption 6r ~ Sunder knocked the helmet off, Pin shot (20 traps the creature) (1d20=11), creature wasn't trapped in the helm, Initiative (1d20+8=15)
112/112 AC 28 AE23 ~ Shadow ~ DV 1422r, GMF +2 13864r/MA 5467r,
.,??/??.. AC 15 AG20 ~ Kutholiam ~ DV 1422r,

??/?? AC 27 ???? ~ invisible creature loose on the ground, Initiative (1d20+12=29), Aradra sees a double move up the stairs

Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind[/sblock][sblock=Map]
dungeon39.jpg
[/sblock]
 

Knowing that Shadow's noes can smell it out if he can wound it, Aradra clicks his heels once, hoping that the boost in his speed will give him the advantage.

"It's running up the stairs!" is the last thing that is said before the archer disappears after sprinting after it.

[sblock=Round 1]
Free: Burn a round of haste boots
Move: 70' up the stairs.

If Aradra can see it, then Standard Action to attack it w/ Deadly Aim (+21-4+1 = +18; 1d8+11)
1d20+18=33, 1d8+11=18
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);Skill Focus Stealth (5 Min)

Used Items:
3 taps CLW wand

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 7/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

Daylily_150.jpg


Daylily sighs, seeing Aradra speeding off. "Is better to hurries," he calls back to the group. "I am think we Arrdara is about to jump in many trap." He clicks his boots and takes off after the archer.

[sblock=OOC]Click and double move past Aradra, hoping to catch up to or possibly box in whatever just ran away.[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine horsechopper (1d10 20x3)
Current Conditions in Effect: Rage, Haste
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x16

[/sblock]
 

Master running. Master found something. Follow Master.

The black wolf follows after Daylily and Aradra, wondering what the 2 of them are running after.

[sblock=Round 1]
Shadow will double move to follow Aradra and Daylily (100')
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);Skill Focus Stealth (5 Min)

Used Items:
3 taps CLW wand

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 7/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

"Those fools running all foolishly up there are going to get themselves killed! They have lost all sense, forgetting about all the ambushes that could be set up."

Syl waits, wanting the safety of the group, before deciding how best to move, whether to follow slowly and safely, or to join the boondoggle and run forward willy nilly.

Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution
Fortune on Borric, Fury, Drev, and on Daylilly.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock][/QUOTE]
 

Orlando Furioso, Venzan bravo

Without seeing what is going on, Fury only knows what Aradra has yelled: a fleeing sniper. And while he may agree with Sylvain in principle, Fury has never let principles get in his way of his fun. He darts after the two warriors.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Double Move to W28-ish.
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 2/3 remaining.[/sblock]
 

Elenka and Drevezh'korol, summoner and wood man

Elenka knows that her strength, other than her companion, Drevezh'korol, is in strengthening others. And so she takes off into a trot after the others, at least trying to keep the three advancing scouts in sight. And with Aradra yelling she doesn't bother trying to keep quiet. Drevezh'korol thumps along after her.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Double Move advance.
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 10
Initiative: +2 Perception: +12

AC: 18 (13 touch; 16 flat-footed)
HP: 82 Current: 82
CMB: +8 CMD: 21 Fort: +5 Ref: +6 Will: +10

In Hand:
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 3/5 remaining.
  • 3rd level: 2/4 remaining.
  • 4th level: 2/2 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 10/10 rounds remaining
Maker's Call (Transposition) 2/2 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

[section]

Kalinn briefly considers the Witch-man's cautions; with many of the group's capable warriors moving after the sniper already she decides to stay with the main body. She moves just a little ahead of the mass so she'll have room to maneuver if they are ambushed.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Current Block
Initiative: +03
AC: 30 (16 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +16 CMD: 32
Fort: +12 Reflex: +07 Will: +10

Standard Block
Initiative: +03
AC: 30 (16 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +16 CMD: 32
Fort: +12 Reflex: +07 Will: +10

Rage Block
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 218/218
CMB: +18 CMD: 32
Fort: +15 Reflex: +07 Will: +12

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 213/213
CMB: +17 CMD: 31
Fort: +14 Reflex: +06 Will: +11

Fatigue Block
Initiative: +2
AC: 29 (15 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +15 CMD: 30
Fort: +12 Reflex: +06 Will: +10

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 09/18)
Special: Spirit Totem (+11/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 00/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: At-Will, 1st Lvl: 7/7 per Day, 2nd Lvl: 7/7 per Day)
( 3rd Lvl: 4/4 per Day, 4th Lvl: 3/3 per Day)
Cantrips : Acid Splash, Breeze, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
4th Level: Monstrous Physique II
[/sblock]
 
Last edited:

[section]
Bren holds his place within the main group, moving along with them and prepared to bolster their defenses or to attack any foes that appear, as needed.
[/section]

[sblock=Actions]Move with the others, keeping an eye out for anything attacking that they might miss.[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

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