• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Beggar's Belief

Megan's bolt takes the pesh dealers by surprise, and she is the quickest to recover!

OOC: Megan is up!


[sblock=Avatars]Delayed a little more than I anticipated because I forgot the need to make up Avatars, need an image for Fester.[/sblock]

BeggarsBeliefMap1A.jpg
 
Last edited:

log in or register to remove this ad



Not easily deterred, Megan quickly drops her crossbow, whips out a dog slicer (move action), and attempts to stab thug 1.

OOC: I imagine the square directly above Megan is difficult terrain? if not, Megan would 5-step up there.
 

Megan's blade cut's into the thug between his shoulder blades and sends gore spraying forth. But he barely seems to notice the wound and she can see that his eyes are vague and distant evidently clouded by the drug which shrouds him from pain.

With a snarl the snub nosed leader produces an odd weapon attached to a length of chain - it looks like a strangely shaped club. With ease that speaks of expertise he spins the thing and sends it flying out to Megan from her feet.

OOC: Megan is prone.
Ariel is up!
Followed by Captain Venza.


[sblock=WTF?]
You are doing full damage, but these guys don't seem to feel it properly. In much the same way someone on meth can take damage without noticing it. In game mechanics this is temporary HP, the benefit of pesh, but they are also suffering from significant drawbacks from the drug.[/sblock]
 
Last edited:



Having seen the leaders expertise and reach, the Venza Guardian approaches very carefully, shield in hand.

[sblock=OOC]
AC: 19, Touch: 12, FF: 16
CMD: 16
Fort +4, Refl +2, Will -1

HP: 12/12

Full defense
5ft step to C8

The Venza Guardian

RL and server connection issues delayed finishing the sheet. Will work on it just after this post.[/sblock]
 

Ariel is concerned that Megan is tripped already and in mortal danger. "Guardian, you better have at them."

She moves to her left and flings the javelin in her hand at the wounded thug. She pulls out another javelin.

[sblock=Actions]Free Action: 5ft-step to A-8 & Talking
Standard Action: Ranged attack on Thug 1
Javelin (1d20+3=19, 1d6+2=7) Doesn't include -4 for throwing into melee, but includes Point Blank Shot.
Move Action: Draw Javelin
[/sblock][sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & Javelin

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 3/3[/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 
Last edited:

Ariel's javelin takes the thug in the stomach, and he stares at it dimly blood burbling from between his lips. But he still stands astonishingly. Fester flings a dart which goes wide of the mark skittering across the stone.

The thugs shamble into motion in the drug induced obliviousness offering up chances to strike from both The Guardian and Megan. They smash at Megan, Ariel, and the masked Guardian with their clubs putting a great deal of power into their strikes, but very little precision. Megan rolls aside from the blow against her, and Ariel makes a tiny side step easily avoiding the club, and the Guardian interposes his shield.

OOC: Megan, Ariel, and Cap Venza can take attacks of opportunity.
Megan is up! But prone (attack of opportunity at -4 to hit)


BeggarsBeliefMap1f.jpg
 
Last edited:


OOC: Well you will be acquiring a lot of Pesh in all probability... It give 15 temp hp and -4 Dex, -4 Wis. It also has a chance of addiction - which is bad. I'm trying to play them very stupid, but I'll be bringing up increasing their CR with the other judges, as I think its probably warranted.
 
Last edited:

Into the Woods

Remove ads

Top