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[LPF] Daggers at Midnight


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[Sblock=OOC]Yes, I think that is correct, Ranged Touch attacks can critical.

I would prefer people to post IC content during combat instead of strictly game mechanics, even if it is only a textual description of their characters actions. Role-playing doesn't need to stop during combat. ;)

Then, I would like game mechanics in OOC comments, preferably all in one spoiler block like this (same for the other game, MFloyd3):
[sblock=Actions]Move Action: Draw morningstar
Standard Action: Melee attack on Skeleton 2; Morningstar (1d20+3=17, 1d8+2=8)
Free Action: Talking[/sblock]That way, maybe I won't have to smack people in the head (ie. Scott DeWar) for not giving me a target for their spells. :p

Also, I like the fact that I was provided the effects and such for Maia's Shooting Stars power. As you guys level up, the amount of DM work required for a round of combat increases and that information helps keep me from making mistakes.[/Sblock]
 

me said:
Heinrich moves 10 feet east and 10 feet north, the speaks words of power.
(Cast Acid splash)
1d6 is a d3 damage for 2 points-too bad there is no spell critical
[sblock]
Target was the wolf worrying Maia.
once again d6 is a d3
[/sblock]
 

As the wolf flinches from the acid spray from Heinrich, Maia tries to follow up on his success by risking a point-blank shot from her crossbow! As she raises the weapon however, the wolf lunges at her, snapping and snarling...and hitting the thing so close proves to be more difficult than she imagined!

(Action: Fire crossbow, incurring AoO. I'm assuming a 13 misses, but if it hits I'll roll damage here.)

[sblock=Ministats]Maia
Initiative: +2
AC: 18 (16 Flat-Footed, 14 Touch)
HP: 23/23
CMB: +1 CMD: 13
Fort: +4 Reflex: +5 Will: +7

Senses: Darkvision 60'
Perception: +10, Sense Motive: +2

Current Weapon in Hand: Light Crossbow (+4 to hit, 1d8 dmg, +1 hit/dmg within 30')

Special Abilities:
Cloak of Stars (+4 armor to AC, 3hr/day, In use)
Shooting Stars (3d4 in 5' radius 1/day, DC 15 for half)
Daylight 1/day

Spells Available
Slots: 1 - 5/6
Orisons: Light, Spark, Detect Magic, Guidance, Mending
1st Level: Command, Divine Favor, Cure Light Wounds, Color Spray, Protection from Evil [/sblock]
 
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Maia's bolt grazes the wolf's hide, but doesn't penetrate.

The goblin warrior (#6) is badly wounded and still manages to be ineffective in hitting the cornered tiger.

The wolf steps forward in pursuit of Maia, jaws closing around her ankle [5 dmg]. However, the beast is unable to drag her off her feet as she jerks her leg back.

The archer (#3) steps forward and fires an arrow into the big half-orc, dropping him to the ground [8 dmg]. The second arrow zips by Heinrich and breaks against the stone alter.


The shaken leader turns towards the dwarf, now that the half-orc is down, snarling, "Ha, the mighty fall. I come for you wench!"
Arzethel.jpg

Arzethel turns and advances on Garnet, slashing viciously. But, neither strike makes it past her shield.

The female goblin in banded mail (#2) moves forward to invoke another guttural incantation and touches the fallen druid. The druid (#4) is healed significantly and gets back to his feet, picking up his scimitar.

The last goblin warriors (#8) pursues after the gnome, but misses Pari.

OOC: Combat: Round 3
[sblock=Combat Information]Everyone is aware and not flat-footed. The only illumination(Ioun Torch) is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss.
Arzethel has 50% concealment, roll 1d100, 1-50 will hit.

Initiative:
Arzethel & The Goblins
You guys.

Updated Map:
SnFAEnc6Map03.jpg

1) Can move diagonally past alter and statues.
2) Statues and Alter provide standard cover

Code:
Ausk:      -7/34 HP remaining; 8dmg; Unconscious & dying
Garnet:    30/34 HP remaining; Shaken
Heinrich:  13/14 HP remaining;
Maia:      18/23 HP remaining; 5 dmg
Pari:      23/41 HP remaining; 
Tagawai:   34/38 HP remaining; 

Wand of CLW(-> Pari): 25 charges remain
Spells Cast: Guidance (Pari), Enlarge Person (Ausk), Shield (Heinrich),
Longstrider (Pari), Prot form Evil (Maia), Cat's Grace (Heinrich)
Abilities Used: Spray of Shooting stars (Maia)
Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil
+2AC/Saves), Heinrich (Shield +4AC, Cat's Grace +2 Dex), Pari (+10ft
movement), Garnet (Shaken), Ausk (-1AC & Attacks, +2Str, -2Dex, 
10feet reach. +10ft movement)
Enemy Status:
Code:
Arzethel (Skaken 1 rnds remain): 11 dmg; Lightly wounded
Gob2:
Wolf: 2 dmg; Minor wound
Gob3:
Gob4: 10 dmg; Badly wounded
Gob5: 9 dmg; Unconscious & Dying
Gob6: 5 dmg; Almost dead
Gob7: 9 dmg; Unconscious & Dying
Gob8: 2 dmg; Lightly wounded
[/sblock]
GM: You guys are up.
 


Garnet desperately parries Azerthel's blows, then counter-attacks with a vicious swipe of her axe.

[sblock=Actions]
5' step to G10, if it is possible to stand there. If she cannot stand there, she will go to G9.

Single axe attk against Azerthel
[/sblock]

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

CURRENT CONDITION: SHAKEN
TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 
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Pari counters the goblins missed swing with a more successful one of his own . . . his scythe lashes out and cuts deep into the enemy before him.

Tagaiwi, meanwhile, finishes off the goblin in front of him and hisses and growls at the one beyond.

[sblock=Actions]Pari:
Tagaiwi:
[/sblock]
[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 23/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Produce Flame


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 34/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

[sblock=ooc]Just to give you guys a heads up, I am considering sidelining Ausk until UC can be approved so he can be rebuilt into something that isn't going to drop after 2 rounds. It's just not fair to the party or fun for me when he spends most of combat unconscious.[/sblock]
 

Pari and Tag manage to take down the two goblin warrior minions.
GM: I am waiting on a response to a PM on Garnet's actions before resolving. But she hits if she beats the concealment, however the damage is not enough to fell Arzethel (hard to spell, huh?). I will do a full update tonight in about 12 hours.

Maia and Heinrich are up, then Ausk can roll for stabilizing if no one can heal him this round.
 

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