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[LPF] Daggers at Midnight


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Garnet catches the blinking creature and inflicts another light wound.

[sblock=Updated Map]
SnFAEnc6Map03A.jpg
[/sblock]
GM: Ausk is stable

Arzethel: 16 dmg; Moderately wounded
Gob6: 8 dmg; Unconscious & Dying
Gob8: 7 dmg; Unconscious & Dying

Heinrich & Maia are left for this round.
 

Heinrich nearly trips over the enlarged half orc while concentrating on Maia's situation. He draws out a potion of healing and feeds it to Ausk.
 
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Heinrich applies the potion and Ausk regains consciousness, yet remains prone. His weapon possibly remaining in his grasp.

GM: Ausk is at 01/34 HP & needs a DC15 Str Check to retain weapon in hand.

Ausk & Maia are left for this round.
 

Ausk lets the weapon fall out of his hand as he tries to move one hand to the pouch where his wand is without being noticed and otherwise simply tries to play dead.

[sblock=Ausk's mini stats]
Ausk
Initiative: +0
AC: 14 (14 flat-footed, 10 Touch)
HP: 34 Current: 10
CMB: +4 CMD: 14 Fort: +4 Reflex: +0 Will: +3

Current Weapon:
Notable Effects: Longstrider, Enlarge Person, Fatigued (3 rounds remaining)

Rage Remaining: 4 rounds
Spells Remaining: 1st Level 4/5[/sblock]
 
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Maia (NPC'd) steps back, reloads her crossbow and shoots again at the pursuing wolf. The bolt misses.

The wolf continues its pursuit of Maia, jaws snapping at the air as she nimbly lifts her leg out of the way.

The archer (#3) steps forward and two arrows at the cornered tiger, but both shots are poor.


Arzethel continues to duel with the dwarf, "That all you got, wench? I will feast on your flesh soon."
Arzethel.jpg

The leader steps back to make space and cuts wickedly, glancing a blow off the dwarf's shield. The second slash opens up Garnet's thigh however for a heavy wound [16 dmg].

The female goblin in banded mail (#2) moves aside and raises her arm holding the medallion again, snarling in her native tongue. She brings it back down and wave of nausea radiates out from her body again to washes over those of you within 30 feet [6 dmg, Will DC12 for 1/2].

The druid (#4) steps away from Pari and heals himself completely with a spell.

OOC: Combat: Round 4
[sblock=Combat Information]The only illumination(Ioun Torch) is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss.
Arzethel has 50% concealment, roll 1d100, 1-50 will hit.

Initiative:
Arzethel & The Goblins
You guys.

Updated Map:
SnFAEnc6Map04.jpg

1) Can move diagonally past alter and statues.
2) Statues and Alter provide standard cover

Code:
Ausk:      07/34 HP remaining; 3 dmg
Garnet:    08/34 HP remaining; Shaken; 16 + 6 dmg
Heinrich:  10/14 HP remaining; 3 dmg
Maia:      18/23 HP remaining; 
Pari:      17/41 HP remaining; 6 dmg
Tagawai:   28/38 HP remaining; 6 dmg

Wand of CLW(-> Pari): 25 charges remain
Spells Cast: Enlarge Person (Ausk), Shield (Heinrich), CWL (Maia)
Longstrider (Pari), Prot form Evil (Maia), Cat's Grace (Heinrich)
Abilities Used: Spray of Shooting stars (Maia), Fire Jet (Heinrich)
Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil
+2AC/Saves), Heinrich (Shield +4AC, Cat's Grace +2 Dex), Pari (+10ft
movement), Garnet (Shaken), Ausk (-1AC & Attacks, +2Str, -2Dex, 
10feet reach. +10ft movement)
Enemy Status:
Code:
Arzethel: 16 dmg; Moderately wounded
Gob2:
Wolf: 2 dmg; Minor wound
Gob3:
Gob4: 
Gob5: 10 dmg; Unconscious & Dying
Gob6: 9 dmg; Unconscious & Dying
Gob7: 10 dmg; Unconscious & Dying
Gob8: 8 dmg; Unconscious & Dying
[/sblock]
GM: You guys are up.

I will edit this post as people roll their Will Saves to determine the damage from negative energy.
 
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OOC: If the druid is back up, we may as well retreat or accept the TPK, because there is no way that we are going to win this fight. Not with a blinked demon that can take 1/3 of our strongest member's hp in one hit who has yet to miss, a druid, the druid's animal companion, and that cleric against us. Even if we manage to knock any of them unconscious, someone will just heal them, and we'll still have the two melee characters one hit away from being out.


Ausk will stand up while taking the flail off of his back, and try one last gambit to disarm the fiend.
Subtract from the disarm roll. I keep thinking the disarm property adds +4 instead of +2.

[sblock=actions] 5' step to CD-56
standard = pathetic disarm attempt[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +0
AC: 14 (14 flat-footed, 10 Touch)
HP: 34 Current: 7
CMB: +4 CMD: 14 Fort: +4 Reflex: +0 Will: +3

Current Weapon:
Notable Effects: Longstrider, Enlarge Person, Fatigued (2 rounds remaining)

Rage Remaining: 4 rounds
Spells Remaining: 1st Level 4/5[/sblock]
 
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"Bold words while you are backing away," counters Garnet, pushing forward. She steps in and swings again.

[sblock=Actions]
5'step to F9, axe attk on Arzethel
[/sblock]

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

heinrich moves 10 feet to the west (d,1) and lets loose with a fire jett.
save vs dc for half or fail for full and take further damage next round
 
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