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[LPF] Daggers at Midnight

"You talk too much." Ausk tries to bring the flail down on his now solid foe before stepping over and sitting down on the druid.

[sblock=actions]standard: attack fiend
5' step to DE 56
move action to sit down on druid[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +0
AC: 14 (14 flat-footed, 10 Touch)
HP: 34 Current: 7
CMB: +4 CMD: 14 Fort: +4 Reflex: +0 Will: +3

Current Weapon:
Notable Effects: Longstrider, Enlarge Person, Fatigued (1 rounds remaining)

Rage Remaining: 4 rounds
Spells Remaining: 1st Level 4/5[/sblock]
 
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Heinrich moves 10 feet south and 5 feet east to end at (F,2) he points his finger at the wolf and another 20 foot jett of flame erupts forth.
[sblock=flame jet crunchy]save vs flame jet for half relex 15 or take full and continue burning[/sblock]
Unplanned was the fact that the flame jett will also reach the downed goblin in (F, 6)
 
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GM: The wolf will go down from the fire damage from the first one. Heinrich might want to reconsider his action.

Ausk stood up last round so I am not sure his actions this round make sense.
 


GM: The wolf will go down from the fire damage from the first one. Heinrich might want to reconsider his action.

edited as follows:
Heinrich moves 10 feet south, 5 feet southeast, smiles t the burning dead wolf and continues 15 feet east to end at (G,5) he points his finger at the goblin in (E,7) and another 20 foot jett of flame erupts forth.
[sblock=flame jet crunchy]save vs flame jet for half reflex dc 15 or take full and continue burning[/sblock] He has a strange feeling that this is the demon witch from the earlier battle
 

[Sblock=OOC]Still waiting to figure out the sitting on the druid business. Tag attacked Gob 4, correct?[/Sblock]Garnet 's axe blow falls short as the goblin's leader dodges aside, despite being flanked.

Ausk's flail impacts Arzethel, but the blow glances off the armor.

Tagaiwi inflicts a minor wound on the scimitar wielding goblin.

Heinrich's flame jet burns Arzethel, he doesn't manage to dodge the worst of the effects and catches on fire.

[sblock=Updated Map]
SnFAEnc6Map05A.jpg
[/sblock]
GM: Pari at 9/41HP

Arzethel: 21 dmg; Moderately wounded & on fire
Gob4: 3 dmg; Lightly wounded
Wolf: 15 dmg; Unconscious & dying

Maia is left for this round.
 
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[sblock=the goblins advocate]
I thing the length of the fire jett is only 20 feet. is that 20 feet or less?
[/sblock]
 

GM: You are right, it won't reach the archer. I was thinking it was 30 feet, 20 feet past Arzethel. I fixed my notes, but not going to both with the map.

As nice as it might be to squash goblin by sitting on him, I ruled that it requires a standard action and a dice roll. Maybe next round.
 
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Freed from the oppressive presence of the wolf, and shaking off the evil spells with almost nonchalant ease, Maia reloads her crossbow. As she lays the bolt in the firing mechanism, she sings a haunting, lovely song in a strange language and passes her hand over the device, which ignites with thin white flame!

(Action: Move - reload. Std - Cast Divine favor on self. (+2 to hit, + dmg))

(OOC - Oops, forgot saves! Adding now. Sorry about that!)

[sblock=Ministats]Maia
Initiative: +2
AC: 18 (16 Flat-Footed, 14 Touch)
HP: 18/23
CMB: +1 CMD: 13
Fort: +4 Reflex: +5 Will: +7

Senses: Darkvision 60'
Perception: +10, Sense Motive: +2

Current Weapon in Hand: Light Crossbow (+6 to hit, 1d8+2 dmg, +1 hit/dmg within 30')

Special Abilities:
Cloak of Stars (+4 armor to AC, 3hr/day, In use)
Shooting Stars (3d4 in 5' radius 1/day, DC 15 for half)
Daylight 1/day

Spells Available
Slots: 1 - 3/6
Orisons: Light, Spark, Detect Magic, Guidance, Mending
1st Level: Command, Divine Favor, Cure Light Wounds, Color Spray, Protection from Evil

[/sblock]
 
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The archer (#3) drops his bow and draws his sword. Stepping to his right he flanks the tiger. His large sword slashes Tagaiwi for a light wound [5 dmg].

Arzethel snarls with pain as he is on fire, "Aargh, a blasted mage! Your soul will taste best best of all."
Arzethel.jpg

He slashes at Heinrich twice, the first one narrowly missing, but the second biting deep into the wizard's torso [13 dmg]. Heinrich falls and Arzethel steps back, out of the flanking situation he was in.

The female goblin in banded mail (#2) moves away from the vicious tiger and casts another spell, blessing her allies. Their weapons faintly glowing with unholy light

The druid (#4) slashes again with his scimitar, but still cannot touch the tiger.

OOC: Combat: Round 6
[sblock=Combat Information]The only illumination(Ioun Torch) is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss.

Initiative:
Arzethel & The Goblins
You guys.

Updated Map:
SnFAEnc6Map06.jpg

1) Can move diagonally past alter and statues.
2) Statues and Alter provide standard cover

Code:
Ausk:      12/34 HP remaining; 
Garnet:    08/34 HP remaining; Shaken; 
Heinrich:  -3/14 HP remaining; 13 dmg
Maia:      18/23 HP remaining; 
Pari:      09/41 HP remaining; 
Tagaiwi:   22/38 HP remaining; 6 dmg

Wand of CLW(-> Pari): 25 charges remain
Spells Cast: Enlarge Person (Ausk), Shield (Heinrich), CWL (Maia)
Longstrider (Pari), Prot form Evil (Maia), Cat's Grace (Heinrich)
Abilities Used: Spray of Shooting stars (Maia), Fire Jetx2 (Heinrich)
Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil
+2AC/Saves), Heinrich (Shield +4AC, Cat's Grace +2 Dex), Pari (+10ft
movement), Garnet (Shaken), Ausk (-1AC & Attacks, +2Str, -2Dex, 
10feet reach. +10ft movement)
Enemy Status:
Code:
Arzethel: 21 dmg; Moderately wounded
Gob2:
Wolf: 16 dmg; Unconscious & Dying
Gob3: 6 dmg; Moderately wounded
Gob4: 3 dmg; Lightly wounded
Gob5: 12 dmg; Unconscious & Dying
Gob6: 11 dmg; Unconscious & Dying
Gob7: 12 dmg; Unconscious & Dying
Gob8: 10 dmg; Unconscious & Dying
[/sblock]
GM: You guys are up.
 

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