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[LPF] Daggers at Midnight

"Congratulations, you took down a mage. You must feel so proud of yourself right now. Now see if you can do it to an actual fighter, fool." Ausk moves to a position that will allow Maia a clear shot at healing Heinrich while giving the fiend another sharp growl.

[sblock=actions]standard: intimidate fiend
5' step to EF 56[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +0
AC: 14 (14 flat-footed, 10 Touch)
HP: 34 Current: 12
CMB: +4 CMD: 14 Fort: +4 Reflex: +0 Will: +3

Current Weapon:
Notable Effects: Longstrider, Enlarge Person, Fatigued (last round)

Rage Remaining: 4 rounds
Spells Remaining: 1st Level 4/5[/sblock]
 

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As Ausk steps aside, Maia is right there, aiming her crossbow. The bolt flickers with strange celestial fire, leaving a trail of light behind it when it's released to fly through the air like a shrike, directly at Arzethel!

She then quickly ducks back behind Ausk and next to Heinrich, to heal him as soon as she can.

(Fire, then move to F4)

[sblock=Ministats]Maia
Initiative: +2
AC: 18 (16 Flat-Footed, 14 Touch)
HP: 18/23
CMB: +1 CMD: 13
Fort: +4 Reflex: +5 Will: +7

Senses: Darkvision 60'
Perception: +10, Sense Motive: +2

Current Weapon in Hand: Light Crossbow (+6 to hit, 1d8+2 dmg, +1 hit/dmg within 30')

Special Abilities:
Cloak of Stars (+4 armor to AC, 3hr/day, In use)
Shooting Stars (3d4 in 5' radius 1/day, DC 15 for half)
Daylight 1/day

Spells Available
Slots: 1 - 3/6
Orisons: Light, Spark, Detect Magic, Guidance, Mending
1st Level: Command, Divine Favor, Cure Light Wounds, Color Spray, Protection from Evil [/sblock]
 
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OOC: I hope you guys are learning some lessons from this fight. :hmm:

Maia's bolt hits home, but the damage is not as effective without being magical. Most of the wound closes up immediately.

Ausk manages to attract Arzethel's attention again by demoralizing him.

[sblock=Updated Map]
SnFAEnc6Map06A.jpg
[/sblock]
GM: Arzethel: 22 dmg; Moderately wounded & on fire; Shaken (2 rounds)

Pari/Tag, Garnet, and Heinrich are left for this round.
 

[sblock=Lessons]Sadly, I've never been very good with either character builds (if you define 'good' as building a really tough character) or tactics. My mind just doesn't seem to work that way, no matter how many threads I read, fights I look at, or characters I examine. :(

If I had it to do over, I'd start Pari & Tagaiwi closer together so that they could take advantage of their Precise Strike feat - though with my rolls that wouldn't have helped very much.

I'd say I'd give someone else the CLW wand as well, since Pari's a melee combatant, but this is the first round he's used it and he's not been much help in melee anyway. He bought the bow but that was neutralized in the first round - if he was going to use it he should have started farther back, I guess, and had Tagaiwi just in front of him to soak up the initial charge.[/sblock]

Pari, feeling just a smidge better, steps up behind Garnet to try and use the wand to keep his friend in the fight. Tagaiwi, still seeking advantageous position, circles the Druid and again strikes with claws and teeth.

[sblock=Actions]Pari:Tagaiwi:[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 17 (13 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 09/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Produce Flame


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 28/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

(OOC - Oops! Got ahead of myself! Um. This will be her action next round. :))

"Piffle!" Maia blurts, then covers her mouth for a second, embarrassed to have been caught uttering such an expletive. She reloads her crossbow and leans down to heal Heinrich's wounds with a touch of white light...

(Actions: Move - reload. Standard - cast CLW on Heinrich.)
 

Garnet steps up and presses her attack against Azerthel.

[sblock=Actions]
5' step to E8
1-h Axe attk vs. Azerthel
[/sblock]

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

OOC: thank you shay!

Heinric's eyes flutter back open as the lead goblin continues to burn. He stands (move action) and in anger blasts the burning goblin again with his fire jett.
 
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Garnet fails to injure the goblin leader again, her axe glancing of its armor. Heinrich become stable on his own. Tagaiwi wounds the druid again, leaving him in bad shape but still on his feet.

The archer (#3) steps forward and continues to attack the tiger, missing badly.

Arzethel snarls with pain as he is still on fire, "Ungh! Fear me and despair."
Arzethel.jpg

He backs away from Garnet's axe and casts another spell. A wave of crushing despair washes over Garnet, Pari, Maia, and Ausk. [Will Save DC16 vs. Enchantments]

The female goblin in banded mail (#2) moves to flank the tiger and misses with her great axe.

The druid (#4) casts defensively and succeeds in healing one of his light wounds.

OOC: Combat: Round 7
[sblock=Combat Information]The only illumination(Ioun Torch) is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss.
Crushing Despair DC16 to avoid -2 Attack/Damage/Saves/Skills

Initiative:
Arzethel & The Goblins
You guys.

Updated Map:
SnFAEnc6Map07-1.jpg

1) Can move diagonally past alter and statues.
2) Statues and Alter provide standard cover

Code:
Ausk:      12/34 HP remaining; 
Garnet:    15/34 HP remaining; Shaken; Healed 7
Heinrich:  -3/14 HP remaining; Stable & Prone
Maia:      18/23 HP remaining; 
Pari:      09/41 HP remaining; 
Tagaiwi:   22/38 HP remaining;

Wand of CLW(-> Pari): 23 charges remain
Spells Cast: Enlarge Person (Ausk), Shield (Heinrich), CWL (Maia)
Longstrider (Pari), Prot form Evil (Maia), Cat's Grace (Heinrich)
Abilities Used: Spray of Shooting stars (Maia), Fire Jetx2 (Heinrich)
Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil
+2AC/Saves, Divine Favor), Heinrich (Shield +4AC, Cat's Grace +2 Dex),
Pari (+10ft movement), Garnet (Shaken), Ausk (-1AC & Attacks, +2Str,
-2Dex, 10feet reach. +10ft movement)
Enemy Status:
Code:
Arzethel: 24 dmg; Moderately wounded; Skaken (1 round remaining)
Gob2:
Wolf: 17 dmg; Unconscious & Dying
Gob3: 6 dmg; Moderately wounded
Gob4: 7 dmg; Moderately wounded
Gob5: 13 dmg; Unconscious & Dying
Gob6: 12 dmg; Unconscious & Dying
Gob7: 13 dmg; Unconscious & Dying
Gob8: 11 dmg; Unconscious & Dying
[/sblock]
GM: Pari, Maia, Ausk, & Garnet need to roll Will Saves.

In Round 7: Maia bring's Heinrich back to consciousness. Heinrich stands up to blast Arzethel, but I assume he will 5ft step to F8 to actually be in range to hit Arzethel. However, this will have to take place after Ausk moves out of the way.

Ausk, Pari/Tag, and Garnet are up for actions in Round 7.
 

Laughing at the demon's latest trick, Ausk decides its time to switch things up now that the leader is far enough over to provide a clear path to the healers. Raging and moving forward at a surprisingly quick pace, hetries to bring his flail down to bear on the cleric.

[sblock=actions]Move to FG-89 (should work since Pari is small, if not FG-9,10)
Attack cleric[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +1
AC: 13 (13 flat-footed, 9 Touch)
HP: 34 Current: 18 (12)
CMB: +7 CMD: 17 Fort: +4 Reflex: +1 Will: +5

Current Weapon: Heavy Flail
Notable Effects: Longstrider, Enlarge Person, Rage

Rage Remaining: 3 rounds
Spells Remaining: 1st Level 4/5[/sblock]
 
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Pari continues his efforts to keep his friends in the fight, stepping up to touch Ausk with the healing wand. Tagaiwi finds his footing and tears into the Druid, inflicting gaping wounds with both claws and teeth.

[sblock=Actions]Pari:
Will Save = 09
Tagaiwi:
Will Save = 19

(Rolls look a little weird - I'm posting from my phone and messed them up a little. They are all correct other than the bonus I used on Tagaiwi's claw attacks should have been +5. The totals in this post are adjusted and correct, and I didn't do any re-rolling or anything.)[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 17 (13 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 09/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Produce Flame


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 28/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

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