[LPF] Daggers at Midnight

Arzethel dodges the worst of the fire damage and avoids catching fire again.

Ausk misses the cleric, but Tagaiwi mutilates the druid once more, putting that spellcaster out of the fight.

Despite his despair, the gnome continues his healing with the wand.

[sblock=Updated Map]
SnFAEnc6Map07A.jpg
[/sblock]
GM: Arzethel: 25 dmg; Moderately wounded; Shaken (1 rounds)
Goblin 4: 18 dmg; Unconscious & dying

Maia and Garnet need to roll Will Saves yet, Garnet's actions complete the round. Remember Arzethel still has a reach weapon.
 

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Garnet pushes hard to try to resist the effects of the spell, then pushes onward, stepping in to strike Azerthel again.

OOC: If this is a Fear effect, add +1 to die roll; also, assuming Garnet is still Shaken

EDIT POST-DIE ROLL: Not sure what the spell does or how it would affect her ability to attack, so went ahead and rolled it anyway.

[sblock=Actions]
5' step to D8
1h Axe attk on Azerthel
[/sblock]

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 


Garnet succumbs to the great sadness and her blow is not hard as it would normally be [only 5 damage]. Maia shakes of the spells effects.

The archer (#3) continues to try and end the tiger with his large sword, but cannot connect.

Arzethel grunts and backs away from the dwarf's attack once more, "Argh! Die already!"
Arzethel.jpg

He backs away from Garnet's axe and slashes twice, delivering deep cuts with his glaive to both Garnet [13 dmg] and Tagaiwi [12 dmg].

The female goblin in banded mail (#2) attacks the tiger, but misses with her great axe. She shifts away from the large half-orc.

OOC: Combat: Round 8
[sblock=Combat Information]The only illumination(Ioun Torch) is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss.

Initiative:
Arzethel & The Goblins
You guys.

Updated Map:
SnFAEnc6Map08.jpg

1) Can move diagonally past alter and statues.
2) Statues and Alter provide standard cover

Code:
Ausk:      15/34 HP remaining; Healed 3
Garnet:    02/34 HP remaining; Shaken & Despaired; 13 dmg
Heinrich:  01/14 HP remaining;
Maia:      18/23 HP remaining; 
Pari:      09/41 HP remaining; Despaired
Tagaiwi:   10/38 HP remaining; 12 dmg

Wand of CLW(-> Pari): 22 charges remain
Spells Cast: Enlarge Person (Ausk), Shield (Heinrich), CWL (Maia)
Longstrider (Pari), Prot form Evil (Maia), Cat's Grace (Heinrich)
Abilities Used: Spray of Shooting stars (Maia), Fire Jetx2 (Heinrich)
Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil
+2AC/Saves, Divine Favor), Heinrich (Shield +4AC, Cat's Grace +2 Dex),
Pari (+10ft movement), Garnet (Shaken & -2 Attack/Damage/Saves/Skills),
Ausk (-1AC & Attacks, +2Str, -2Dex, 10feet reach. +10ft movement)
Enemy Status:
Code:
Arzethel: 30 dmg; Badly wounded; 
Gob2:
Wolf: 18 dmg; Unconscious & Dying
Gob3: 6 dmg; Moderately wounded
Gob4: 19 dmg; Unconscious & Dying
Gob5: 14 dmg; Unconscious & Dying
Gob6: 13 dmg; Unconscious & Dying
Gob7: 14 dmg; Unconscious & Dying
Gob8: 12 dmg; Unconscious & Dying
[/sblock]
GM: Garnet has -2 to damage rolls from the Crushing Despair.

Everyone is up for actions in Round 8.
 

Garnet steps forward, her world a haze of doubt and despair. But her instincts drive her forward against the goblin, an ancient enemy of her race.

OOC: 5' step to C9 and 1-h axe attk Azerthel.

EDIT: Huh. I guess Garnet fights better when Shaken, not Stirred. :-)

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 


Pari resolutely steps up to apply the curing magic of the wand once more to Garnet.

Tagaiwi roars in anger at the wound inflicted by Arzathel, and spins to pursue his latest tormentor. He lunges forward, striking out with claws and teeth, but manages to inflict only one shallow gash.

[sblock=Actions]Pari:
Tagaiwi:[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 17 (13 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 09/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Produce Flame


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 10/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

Heinrich gets a resolute look as he casts a spell

[sblock=spell info]
casting Magic missle
target is Arzethal
[/sblock]
 

Heinrich's two pin points of magic light slam into Arzethel and knock him down, unconscious and mortally wounded.

GM: Arzethel: 46 dmg; Unconscious & dying
 

Maia lifts her crossbow and advances on the goblins, taking a shot at the spellcasting one!

(Move to E6, fire at cleric.)

[sblock=Ministats]Maia
Initiative: +2
AC: 18 (16 Flat-Footed, 14 Touch)
HP: 18/23
CMB: +1 CMD: 13
Fort: +4 Reflex: +5 Will: +7

Senses: Darkvision 60'
Perception: +10, Sense Motive: +2

Current Weapon in Hand: Light Crossbow (+6 to hit, 1d8+2 dmg, +1 hit/dmg within 30')

Special Abilities:
Cloak of Stars (+4 armor to AC, 3hr/day, In use)
Shooting Stars (3d4 in 5' radius 1/day, DC 15 for half)
Daylight 1/day

Spells Available
Slots: 1 - 2/6
Orisons: Light, Spark, Detect Magic, Guidance, Mending
1st Level: Command, Divine Favor, Cure Light Wounds, Color Spray, Protection from Evil [/sblock]
 
Last edited:

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