• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Daggers at Midnight

Garnet watches as her comrades begin tending the wounded, relieved to see Pari alive and able to revive Tagaiwi. She moves to watch Krell.

Recalling that this is almost certainly a case of mistaken identity, she asks the gang leader, "What is your grudge against Madarius?"
 

log in or register to remove this ad

Heinrich is conscious once more.

[sblock=OOC Information]
SnFAEnc7Map08.jpg

Code:
Ausk:      13/34 HP remaining;
Garnet:    27/34 HP remaining
Heinrich:  08/14 HP remaining; 
Maia:      23/23 HP remaining
Pari:      05/41 HP remaining;
Tagawai:   -2/38 HP remaining; Unconscious & stable

Wand of CLW(-> Pari): 6 charges remain
Wand of CLW(-> Maia): 50 charges remain
Spells Cast: Longstrider (Pari), Command x 2 (Maia), Shield (Heinrich), 
Color Spray (Maia), CLW (Maia), Magic Missile (Heinrich)
Abilities Used: Revelation +4AC (Maia)
Conditions in effect: Pari (+10ft movement)
Enemy Status:
Code:
Thug2: 23 dmg; Unconscious & dying
Thug3: 24 dmg; Unconscious & dying
Thug4: 25 dmg; Unconscious & dying
Krell: 11 dmg;
[/sblock]
GM: I need to know where Ausk goes to stabilize thugs.
 


Pari sinks to his knees beside Tagaiwi, his expressive Gnomish face clearly reflecting his relief at finding his friend merely unconscious rather than expired. As he looks to the (mostly) subdued Krell, his expression hardens to stony cold. "Would one of you mind binding that . . . that . . . taong masama at hambog . . . for delivery to the Whitecloaks? I'd not have him recover and decide to attack us once more; we'd have to kill him then and our questions would not be answered."

He rifles through his various pouches and pockets, taking stock of his resources. "We have a few curatives left in the wand. How are we fixed for healing other than that? Heinrich is in sore need, as are Tagaiwi and myself. Anyone else hurt?" And almost as an afterthought, he scoops Heinrich's pouch up from the cobblestones and tosses it to the wizard.
 
Last edited:

Heinrich Regains conciseness after Maia calls forth healing upon him.

"vhat to do with blood monies." he picks up the pouch. "How can i help pari?"
 

Krell's eyes follow the wounded half-orc as he moves past him and the others to deal with his hired thugs. The woman next to him is not paying attention as she casts a spell on the almost dead mage.

Krell.jpg

Krell uses the opportunity to flee out of the alley since no one is between him and freedom. He has a head start on Garnet and he turns right once he reaches the street.

GM: Garnet is the only one that was watching Krell and cannot prevent him from fleeing. She can pursue, but their speeds are the same. Everyone else is performing actions that will put them at least 1-2 rounds behind.
 

Garnet grits her teeth as she charges after the fleeing criminal. She knows she cannot catch him, and that her comrades may arrive too late. She knows there is only one course of action, though it feels a betrayal of her Dwarven nature. "Stop! Thief!" She yells. "Whitecloaks! Help!"

[sblock=actions]
Full move, follow Krell. Are they both running?
[/sblock]

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

"Let the coward go. He won't get much farther on the streets after abandoning his partner like that. He chose the cowardly way, let him have the chance of living it and paying for it." Ausk just spits in contempt at the thought of the cowardly man who was willing to start a fight, but proved himself a coward when truly tested.
 


Krell keeps clanking down the street, every so often checking on Garnet's progress.

The ambush occurred in a part of the city not very well patrolled by the Whitecloaks. But, if they happened on the scene of this chase, they would notice a half-orc without a weapon in hand being pursued by an armored dwarf with a bloody waraxe in hand.

The murmuring of the few pedestrians that hurriedly dodge out the way are enough to give Garnet the impression that people are more afraid of her than Krell running down the street.
 

Into the Woods

Remove ads

Top