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[LPF] Daggers at Midnight

Maia is startled by the sudden stampede near her, but can't do much to stop it. She gives chase for a few steps before realizing that she's still too slow to catch up in any reasonable amount of time. She gives Heinrich an embarrassed look.

"I thought someone else was watching him. I didn't even..." With a sigh she goes over to check on Pari and Tagawai.
 

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"The scum wasn't worth watching. If he bolted with his partner bleeding on the ground, his career on the streets was over. If he didn't, it would have been near impossible to actually pin anything on him. Someone check if the little pickpocket is around." Ausk clearly has little faith in the ability of the authorities to actually stop scenes like what just happened; the only rule of law he has seen to have any effect is that backed up by a weapon. After he stabilizes the thugs around Pari, he binds them, and uses his wand to bring them to. When they do, he stands over them with Krell's sword in hand. "I suggest you start talking; your partner ran off, so don't count on him saving you, though he did leave a nice little present for me."

[sblock=Ausk's mini stats]
Ausk
Initiative: +1
AC: 16 (14 flat-footed, 12 Touch)
HP: 44 Current:
CMB: +5 CMD: 17 Fort: +5 Reflex: +3 Will: +3

Current Weapon: Gauntlet (+7, 1d4+4, 19-20/x2), Greatsword
Notable Effects:

Rage Remaining: 3 rounds
Spells Remaining: 1st Level 6/6[/sblock]
 
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[sblock=OOC]Pari's leveled up and submitted for approval (Pari Kalikasan). When we level, do we add the new HP to our current HP or just to our total HP?[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Aberrations, Oozes & Vermin
HP: 17/47
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Longstrider, Produce Flame (D)


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 06/47
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 
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Pari looks up from ministering to Tagaiwi to see Garnett charging off after Krell. "Hold, Garnett! You'll never catch him, and he's not worth the effort! We'll give his name and description to the Whitecloaks and let them deal with him."

When Heinrich and Maia approach, he quickly looks around to see if anyone else is hurt. "Ah, I thank you my friends. There is a little magic left in this first wand . . . Ausk looks to be in need, and surely you, Heinrich, are still wounded as well. Let me use this one up on Tagaiwi and myself as you tend to the rest and we'll see where we are after that."

[sblock=Actions]Use the CLW Wand (1d8+1=5, 1d8+1=5, 1d8+1=7, 1d8+1=5, 1d8+1=2, 1d8+1=7) on Tagaiwi, leaving him at either 29 or 37/47 HP, depending on pm's answer to my previous question.[/sblock]

Once the wand is spent, Pari again looks to see what's been done to help the others.

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Aberrations, Oozes & Vermin
HP: 17/47
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Longstrider, Produce Flame (D)


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 37/47
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

Seeing that none of her friends are joining the chase, and knowing she cannot catch Krell, Garnet breaks off her pursuit.

"If I see you again," she calls after the retreating gang leader, "I'll split your head like a ripe mellon!" She walks back to her comrades, grumbling.
 

OOC: Yes, you get to add the HP to total and available.
Krell doesn't bother replying and turns a corner down a side street and is lost from view.

The thugs in the alley, recently awaken from potential death, are properly cowed. The one back on the street died before Ausk got to him.

Returning to the alley, from the new stench, you can tell the nearest one being questioned just soiled himself and he stammers,
"Don't f-f-f-fookin know watcha want. Krell just p-p-point ta da gnome and say we need dat wun alive. He d-d-dun knowed ya wars cummin har, soom urchin eavesdroppa toll him."

"Paleaz donna kill me. Krell da boss, we dun what he says. Ya let me go?"

You don't think the thug is smart enough to act this good or lie that well.

There is no sign of the little street urchin. He appears to have squeezed through the narrow gap between the buildings at the end of the alley.


[sblock=OOC Information]
Code:
Ausk:      13/34 HP remaining;
Garnet:    27/34 HP remaining
Heinrich:  08/14 HP remaining; 
Maia:      23/23 HP remaining
Pari:      05/41 HP remaining;
Tagawai:   37/47 HP remaining; 

Wand of CLW(-> Maia): 50 charges remain
Spells Cast: Longstrider (Pari), Command x 2 (Maia), Shield (Heinrich), 
Color Spray (Maia), CLW (Maia), Magic Missile (Heinrich)
Abilities Used: Revelation +4AC (Maia)
Conditions in effect: Pari (+10ft movement)
[/sblock]
 

"Two things before I let you slink back into the muck you came out of. One, next time find someone with a little more courage to work for than that stinking coward. Any one who leaves his allies behind to bleed is not a good boss. I expect you to warn others before they sign up for something only to be left to their deaths. Two, what do you know of Krell's partner or where Krell may have run off too?" Ausk growls a bit as he talks, but otherwise ceases any overt threatening behaviors, though he stays watchful.

[sblock=Ausk's mini stats]
Ausk
Initiative: +1
AC: 16 (14 flat-footed, 12 Touch)
HP: 44 Current: 23
CMB: +5 CMD: 17 Fort: +5 Reflex: +3 Will: +3

Current Weapon: Gauntlet (+7, 1d4+4, 19-20/x2), Greatsword
Notable Effects:

Rage Remaining: 3 rounds
Spells Remaining: 1st Level 6/6[/sblock]
 
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Heinrich sees the tiger ling on the ground as he had been moments ago. He extends his hand to touch the druid's companion and then stops, "May I?" he asks. "Do we know who they work for?" nodding to the fallen assailants.
 

"You may . . . Tagaiwi knows you, and I haven't called you out as a foe to him so he'll tolerate your touch. My guess is that they work for Casatta, the woman mentioned in the note. But I have no idea who that is. Should we continue on to the Blue Ox? Is everyone OK to go ahead now? Oh, wait. I seem to be bleeding from a few scrapes and bruises myself . . . I don't suppose anyone can spare a little healing for me?"

The little Gnome seems to be rambling from shock, drifting back and forth between complete coherence and a slightly disconnected expression and tone.
 

Into the Woods

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