• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Daggers at Midnight


log in or register to remove this ad


Ausk has no trouble finding the alley, right there around the corner of the tavern. The side alley is about 10 feet wide and the back alley is about 5 feet wide.

[sblock=Map]
SnFAEnc8Map00D.jpg

[/sblock]
 


Pari nods grimly at Ausk, cracks his neck to each side, summons Tagaiwi to his side and strides determinedly into the alley.

OOC: It is time to meet, right?
 

Maia nervously follows along, all too conscious of her nearly depleted magical power, but unwilling to let her friends go into danger alone.
 

Wary of being outmaneuvered, Garnet nods to her companions as they advance, but takes up a position at the entrance to the alley to guard their rear.

OOC: Move to K14
 

It is still mid-afternoon. You find the alley is pretty normal looking, dirty and deserted. The Blue Ox has a back door opening in to the wider side alley, but no entrance in the narrow rear alley.

The barrel containing rain water is non-threatening and the debris here and there is benign.
 

"No sense waiting here the rest of the day," observes Garnet. "Though we should come back early and be ready for whoever shows up."

She looks up at the roofs on either side of the alley, wondering about the possibility of placing some of their number there.

OOC: Are the roofs sturdy enough to hold someone, and are they accessible from the outside?
 

Looking upwards, the Blue Ox Inn and the nearby buildings are two stories with overhanging eaves. There are no balconies visible, but a skillful climber or second-story man could potential scale the side of the buildings.
 

Into the Woods

Remove ads

Top