[section]
Francis John, III - Self-Proclaimed Prince of All Halflings

"Pig! Attack damn you!" The war pig gives an argumentative grunt, but concedes to the will of the halfling. Unfortunately he moves towards the guard with much less than the required enthusiasm, and unsuccessfully tries to gore the assailant.
Why do I always have to take care of everything myself? Francis takes out his shortsword as he stumbles across the alley to surround the guard. He takes a weak poke at him, sword flailing in the air wildly. "Garbly snooker-blatt!"
[/section]
[sblock=Actions]
Francis Free: Command pig
Bacon Move: AM17
Bacon Standard: Gore G6
Francis Move: Tumble AM15, Draw shortsword
Francis Standard: Attack with Flanking G6
[/sblock]
[sblock=Handle Animal 16, Bacon Attack 9, Tumble 9, Francis Attack 11]
Handle Animal: 1D20+3 = [13]+3 = 16
Attack G6: 1D20+4 = [5]+4 = 9
1D8+4 = [6]+4 = 10
Tumble to avoid AoO: 1D20+7 = [2]+7 = 9
Attack G6 with Flanking: 1D20+5 = [6]+5 = 11
1D4+1D6+1 = [4]+[5]+1 = 10
[/sblock]
[sblock=OOC]Them rolls though! But serious question.... do I have to roll handle animal every turn now? Or does he keep doing that until I command him to stop? Never had an animal before.
Next question: Does the -2 on attack from Intimidate and a Hex stack?
Last: I've been getting notification emails from when anyone posts except Mowgli. Weird.[/sblock]
[sblock=MiniStats]
Character Sheet
HP: 21/21
AC: 14
FF:12
T:13
CMB: 1
CMD: 13
Fort: +1
Reflex: +5
Will: +3 (+2 Fear)
Initiative: +2
Acrobatics: +7
Bluff: +17
Handle Animal: +3
Perception: +10
Shortsword +3 d4+1
Light Crossbow +4 1d6
Bolts Remaining: 17/20
Adaptable Luck: 0/3
Cantrips: Dancing Lights, Detect Magic, Spark
Level 1: Hypnotism,
Sleep
[sblock=Boots, Viper Familiar]
HP: 10/10
Initiative: 3
AC: 17
FF: 14
T:15
CMB: +1
CMD: 8
Fort: +1
Ref: +6
Will: +3
Melee: bite +3 (1d2-2)
Poison: Fort DC 9, 1/round for 6 rounds, 1d2 CON, cure 1 save
Climb: +16,
Perception: +10
Stealth: +20
Swim: +16
Senses: Lowlight Vision, Scent[/sblock]
[sblock=Bacon, War Pig]
HP: 18/18
Initiative: 0
AC: 14
FF: 14
T:10
CMB: +4
CMD: 14
Fort: +6
Ref: +3
Will: +1
Melee: gore +4 (1d8+4)
Defensive Abilities: ferocity
Speed: 40 ft. (30 medium, 20 heavy)
Skills: Perception +6
Senses: Lowlight Vision, Scent[/sblock][/sblock]