• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Evil Unto Evil


log in or register to remove this ad

Eanos Setirav, human inquisitor

Eanos tries not to stiffen too visibly as Heinrich confirms what they suspected. Instead, he turns his attention to gathering as much information from this foul little pond as he can as quickly as he can. He makes his way carefully toward the flatter, apparently scratched coral on the southwestern curve.

[sblock=ooc]Made some perception checks in my previous post, but I wasn't sure if Eanos burned those up or not, so rolled again just in case.

If the rolls are any indication, then apparently, creepy, smelly, necromantic pools make it slightly more difficult for Eanos to pay attention. Who'd have thunk it? ;)

Perception; Scent Perception (1d20+19=29, 1d20+23=33) [/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 61
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Expeditious Retreat, +30 base speed (70' total move) 9 minutes


In Hand: None (evidence)


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 24/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 1/3 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 2/6 remaining
Bane: 4/9 rounds remaining
Discern Lies (DC 17): 7/9 rounds remaining
Dimensional Hop: 75'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 
Last edited:

Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien wrinkled her nose as she stayed put, not having any desire to dirty her boots and clothes with whatever was coating the surface of the atoll.

“I cannot say I am surprised. This is why we are here.”

The archeress kept her arrow nocked and remained alert.

Perception (1d20+19=29)
[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 69
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Both Tyrien and Eanos see small bubbles percolate up from three or four places around the lagoon, and but only Eanos is close enough to notice the odd upwellings of water that suggest things moving below -- perhaps things of fairly large size. Or it might simply be tides. Or eddy currents. The murkiness of the water prevents vision below a few feet deep. Perhaps it's perfectly natural. Really.

On the far side of the lagoon, everyone is able to make out something that looks like a large circle scratched into the coral. Other scratches around it might be some sort of writing or runes. You'd need to get closer to see more.

[sblock=Map]
Atoll_x.png
[/sblock]
 

"Vas is das?" Heinrich asks pointing to the scratches, " Come, let us go to see." He heads over to the circular scratches.
 

Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien stayed in the boat, but suggested to Gemma about moving it around the land mass to get closer to the others.

“The need to be able to scramble aboard quickly, mayhap.”

“Did you two find something? I have you covered.”
She called out. She could not tell what the scratches were from where she was siting.

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 69
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Eanos Setirav, human inquisitor

Eanos touches Heinrich's shoulder as the wizard moves.

"Slow and careful. Looks like something big might be under there. Too murky to tell if it's that, or some tidal flow causing the issue. Stay in arm's reach, though, and I might be able to blink us to the boat, yes?" he whispers. He catches Tyrien's eye as he moves, signals that they're moving to see if what they've found is actually a find or a dead end.

He sees the half-elf is already encouraging the fishwife to keep the boat close, and gives her a thumbs up. Good.

[sblock=ooc]Now I'm not paranoid at all. :p

Moving with Heinrich. As above, he'll try to stay close enough to touch him, since--depending on how far away the boat is, he may have enough Dimensional Hop left to get them off the atoll a bit quicker if need be. I don't know if Heinrich has Dimensional Door prepped or not. [/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 61
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Expeditious Retreat, +30 base speed (70' total move) 9 minutes


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 24/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 1/3 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 2/6 remaining
Bane: 4/9 rounds remaining
Discern Lies (DC 17): 7/9 rounds remaining
Dimensional Hop: 75'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

[sblock=GM]If you are choosing to move to the circle scratched into the coral, I will need:
1. A stealth check (assuming you're not just tromping over there).
2. A K:Nature check.
3. A K:Religion OR K:Arcana check.

Are you going to have the boat stay where it is so you can board normally, or do you want Gemma to row to a bit off the southwest side in anticipation of Dimensional Hopping away?[/sblock]

[sblock=Map]
Atoll_x.png
[/sblock]
 

[sblock=ooc]Stealth;Know:Nature;Know:Religion (1d20+21=26, 1d20+4=23, 1d20+4=12)

Wow. For a person with +21 to Stealth, that's rather pathetic. Ah, well, at least he might be somewhere close to knowing something on the nature check.

If it's possible to have Gemma do so, I was hoping for the 'close enough to hop' option, since, between having to have her come in for us to board and having to negotiate the difficult terrain, it seems like a much better 'get the heck out of dodge' option if we need it.

I say this knowing full well that something that lives in the water probably moves much faster than a boat, mind, but hopefully a hop might cut out enough rounds that we can come up with something else.

Too bad making a vehicle invisible doesn't auto-disappear the passengers. Eanos can make something up to 900 lbs invisible, but I think that would mean there'd just be four people apparently floating slightly above the water... :p[/sblock]
 


Into the Woods

Remove ads

Top