jackslate45
First Post
"Hmm...I think I can make scatche with tha dagger ta point ya. Look for this marker"
Kneeling down in the dirt, Umthrim pulls out his dagger and makes a small arrow, but with only one line on the head (OOC: think an L, but at more of an angle for the second line.)
"I'll leave it every 100 feet or so. That work for ya?"
----------------
Having no real sense of tracking, but an understanding of battle, Umthirm tries to reason aloud the circumstances. "We got some of tem Gnolls hidding behind this rock, waiting for an ambush. Deal with the primary guard, then go backwards and kill em. Pretty standard stuff. Except we can't track the foot prints cause of tha stoopid druid hiding them for everyone."
A growl of frustration as Umthirm scowwls. "Damned to all evil planes, tracking things that don't make tracks can't be done. It's gonna be easier to have it find us then find them."
[sblock=OOC]
I am really really sorry for my lack of posting. I am trying to find time during lunch to update now a days, but most times i'm working through it. Our primary network card for our server melted (yes, that can happen...), which jacked alot of things up...
At this point we need something with scent to track blood, but even that is warded by level 1 druid magic. Track druids is near impossible... I can't see anything else we are going to get out of this scene. At least we know what is coming...
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52
Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion
Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: No
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue
In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6
Consumables Used:
[/sblock]
Kneeling down in the dirt, Umthrim pulls out his dagger and makes a small arrow, but with only one line on the head (OOC: think an L, but at more of an angle for the second line.)
"I'll leave it every 100 feet or so. That work for ya?"
----------------
Having no real sense of tracking, but an understanding of battle, Umthirm tries to reason aloud the circumstances. "We got some of tem Gnolls hidding behind this rock, waiting for an ambush. Deal with the primary guard, then go backwards and kill em. Pretty standard stuff. Except we can't track the foot prints cause of tha stoopid druid hiding them for everyone."
A growl of frustration as Umthirm scowwls. "Damned to all evil planes, tracking things that don't make tracks can't be done. It's gonna be easier to have it find us then find them."
[sblock=OOC]
I am really really sorry for my lack of posting. I am trying to find time during lunch to update now a days, but most times i'm working through it. Our primary network card for our server melted (yes, that can happen...), which jacked alot of things up...
At this point we need something with scent to track blood, but even that is warded by level 1 druid magic. Track druids is near impossible... I can't see anything else we are going to get out of this scene. At least we know what is coming...
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52
Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion
Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: No
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue
In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6
Consumables Used:
[/sblock]