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[LPF] Kaedyn's Quest

"Hmm...I think I can make scatche with tha dagger ta point ya. Look for this marker"

Kneeling down in the dirt, Umthrim pulls out his dagger and makes a small arrow, but with only one line on the head (OOC: think an L, but at more of an angle for the second line.)

"I'll leave it every 100 feet or so. That work for ya?"

----------------

Having no real sense of tracking, but an understanding of battle, Umthirm tries to reason aloud the circumstances. "We got some of tem Gnolls hidding behind this rock, waiting for an ambush. Deal with the primary guard, then go backwards and kill em. Pretty standard stuff. Except we can't track the foot prints cause of tha stoopid druid hiding them for everyone."

A growl of frustration as Umthirm scowwls. "Damned to all evil planes, tracking things that don't make tracks can't be done. It's gonna be easier to have it find us then find them."


[sblock=OOC]
I am really really sorry for my lack of posting. I am trying to find time during lunch to update now a days, but most times i'm working through it. Our primary network card for our server melted (yes, that can happen...), which jacked alot of things up...

At this point we need something with scent to track blood, but even that is warded by level 1 druid magic. Track druids is near impossible... I can't see anything else we are going to get out of this scene. At least we know what is coming...

[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: No
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:

[/sblock]
 

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Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


[sblock=ooc]Okay, I swear I wrote a reply end of last week. I even remember most of it, including the fact that I misread the post and thought there were only masked tracks leaving to the east, not on both sides like it seems now that I'm re-reading. I have no idea what the heck happened. I'm really sorry, guys...[/sblock]

Ru nods to Umthrim's assessment.

"No reason I can see why our runner would have stopped at the rock, so I imagine the attack started here. We can't track them, and with track hiding happening in both directions--" Ru points with one blade to the spots they discovered, "I'm not even sure I've got a good direction to pick. But since this is where they ambushed, I'm making a guess that they aren't camping further up the road. The side trail seems the best bet for a place to start as any, then."

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 39/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Wakizashi x2

Ki Pool: 3/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 45/50 remaining

Used: 15 days' rations[/sblock]
 

~ Day 15, 11:54 - Miles North of Thornbury ~

Thuvian nodded at the plan before galloping off.

Searching around, you did not find more tracks in the undergrowth near the rock. The prints you did find could explain a humanoid wearing boots to step from the road to hide behind the boulder and then return to the road.

You recalled that the trail that departed from the Trade Road was about 10-15 minutes walking back the way you came from. The trail had appeared to head northwest from the Trade Road. You also remembered that the locals mentioned the abandoned farm up in this same general area.

[sblock=Tactical Map]
LPFKQEnc4Map00G_zps63c1ead2.jpg
[/sblock][sblock=Combat Information]

Party Status:
Code:
Ru:        39/39 HP remaining; 
Damaris:   27/27 HP remaining; 
Rhas:     55/55 HP remaining;
Umthirn:   52/52 HP remaining;
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 0/3; Rngr Foc 0/1
  Damaris: Bard Pef 0/12; Spells 1st 0/4, 2nd 0/2;
  Umthirn: Stun Fist 0/5
Conditions in effect:
[/sblock]
 

Ru Brike, human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


"If I wanted someplace to house a group of bandits, I could do worse than an abandoned farm," Ru says as the group remembers mention of the place. "Let's see what there is to see, at least."

[sblock=ooc]Ru will take front with Umthrim, since he should be near to his flank partner, and the two of them can move a little sneakier if the need arises.[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 39/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Wakizashi x2

Ki Pool: 3/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 45/50 remaining

Used: 15 days' rations[/sblock]
 

Damaris agrees with Ru and will follow him in the look for the abandoned farm.

[sblock] Perception 1d20+7=15 in case needed

Sorry, been busy. Will post more this weekend.[/sblock]
 

~ Day 15, 12:25 - Miles North of Thornbury ~

You traveled back down the Trade Road until you found the side trail or road that headed northwest. The overgrown road was not showing signs of recent use and about 20 minutes later it opened up into a large clearing in the forest.
LPFKQEnc4Map00H_zps9e5a9b21.jpg


Charred foundations were all that really remained of the buildings of the abandoned farmstead. The broken brickwork chimney at the end of one foundation implied it must have been the farmhouse itself. The other was probably a barn. Much of the timber planking was either removed or burned.

Green vines twined about the blackened timbers that remained, indicating the fire had happened at least a season ago.

[sblock=Tactical Map]
LPFKQEnc4Map00I_zps42b1ae73.jpg
[/sblock][sblock=Combat Information]

Party Status:
Code:
Ru:        39/39 HP remaining; 
Damaris:   27/27 HP remaining; 
Rhas:     55/55 HP remaining;
Umthirn:   52/52 HP remaining;
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 0/3; Rngr Foc 0/1
  Damaris: Bard Pef 0/12; Spells 1st 0/4, 2nd 0/2;
  Umthirn: Stun Fist 0/5
Conditions in effect:
[/sblock]
 

Ru Brike, human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru sighs.

"It was probably too much to hope our little buddies would be our throwing us a welcome party," he says, surveying the scene. "It seems like it's been awhile, but since we're here, we might as well poke around. If nothing else, this seems like it might make a decent campsite for the night, and we can sleep on our next move. Princess, you mind giving the place a once-over with your magic eyes? I'll start with my more mundane, though no less charming, set."

[sblock=ooc]As above. Take 20 searching the squares that contain the ruins of the house and barn. It'll take a while, but like he said, it seems as good a place to camp as any. [/sblock]



[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 39/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Wakizashi x2

Ki Pool: 3/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 45/50 remaining

Used: 15 days' rations[/sblock]
 

Rhas_150.jpg


Rhas peers up at the sky and cocks his crossbow. "Looks overgrown, but wi' the leafwalkers about ... I confess to feeling a wee bit of unease. I'll watch your back while you have a search, aye?"

[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None

Used Items:
None

[/sblock]
 

"Woudn't want anyone less watching over it." Umthirm grinned back to his cousin before turning towards Ru. "Let me help ya out thar. I'll start with on the left building if you want to cover tha right one?"

[sblock=OOC]
Umthirm will start looking over at the house first (I think that's the one on the left?). Take 20 for a total of 31.

It will take Umthirm singnificantly less time than Ru to cover the remains of the left building, so once he's done he will move over to the right building and keep investigating.

[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: No
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:

[/sblock][/QUOTE]
 

Into the Woods

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