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[LPF] Kaedyn's Quest

Umthirn_zpse1d8a42b.jpg


When the gnome said that he was tortured, Umthirn gives a nastly scowl, and gives the gnome a quick once over once he was out of the cell.

Once the gnome was free, Umthirn shook his hand with a small smile and says
"Your safe, and thats what's important. Now, what else can ya tell us about the gnoll's leader? We just wanna make sure we dealt with him already. Was he a biggen, with a giant axe? Or did he have a giant sword, and a metal plate covern' his chest?"



[sblock=OOC]
Heal Check: 1d20+3=13
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 62/62

Initiative: +4 Movement: 40'
Perception: +12 Sense Motive: +12 Acrobatics: +11 ( +6 with jump checks)
CMB: +9 (11 w/ Grapple) CMD: 24 (26 vs Grapple/28 vs Trip & Bull Rush)
Fort: +8&% Reflex: +8&* Will: +9&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 17) 5/6
Exploit Weakness against Target D20+9 (DC 10+ (CR/Hardness): G1 Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +8 1d8+5+1d6 or +8/+8/+3 Flurry: 1d8+5+1d6

Consumables Used:
13 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

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Ru Brike, rangerish human ninja

Ru nods his head at the the thanks.

"Always happy to help a merchant," he says with a charming grin as the gnome shakes his hand. "They're always good for returning the favor, I find."

As Umthirn checks over the gnome, Ru rolls his tools back into their sleeve and picks them up, gesturing toward the corner of the building. "While you help out our new little friend, there's a nice, shiny chest waiting for me to find out what's so important it needs a crashy bang lock on it."

The southerner gives another courteous nod to the gnome then heads back to the room he opened before. Deciding anything worth trapping the door for might be worth trapping the chest, as well, he takes his time studying the box.

[sblock=ooc]Take 20 on the check for traps. 29.[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 43/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Thieves' tools

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

Rhas_150.jpg


Seeing the gnome safely out of his cell and Ru working on something delicate, Rhas positions himself in the center of the camp and watches for an ambush from one of the unsecured buildings or from the sky, possibly both.

[sblock=OOC]Perception (+2 vs. flying) (1d20+13=26)[/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 

~ Day 15, 13:49 - Miles North of Thornbury ~

Taking extensive time, Ru did not find any traps on the strongbox. In fact it was not even locked.

Hrandeth_zpsa785cdcc.jpg

Hrandeth let Umthrin check him over a little bit. The gnome was likely malnourished and dirty. He had some bruising that looked ugly, but was not recent and was slowly mending. The dwarf did not see any abnormal growths on the back of his neck either.

The gnome spice merchant replied, “The leader did have a large sword on his back. You mind if I look at the bodies?”

Without waiting for permission, Hrandeth exited the cell and squinted at the brighter illumination as he started taking in the carnage from the battle. Moving to the gate and seeing the dead gnolls, he pointed to the gnoll commander that was the last to fall, “That would be him, I think.”

[sblock=Combat Information]

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc6Map00I_zps10c354d6.jpg


Party Status:
Code:
Ru:        43/47 HP remaining; 
Damaris:   43/47 HP remaining; 
Rhas:      66/66 HP remaining;
Umthirn:   62/62 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Pef 4/14; Spells 1st 2/5, 2nd 0/4; SLA 1/1
  Umthirn: Stun Fist 1/6
Conditions in effect: Message
[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru frowns, standing and putting his tools away.

"They locked and trapped the door, but the box doesn't even have a lock," he says, drawing one of his blades. "Fellas? I think we might want to all be here when I open this, in case nasty squigglies come out. Actually, Princess? I don't suppose you know the trick where you can lift the lid on this thing from across the room, do you? That might be the option we want to try first."

[sblock=ooc]If Damaris is willing/able to use Mage Hand to open the lid, Ru will draw his second sword, as well, and be ready.[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 43/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Wakizashi x1

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

Umthirn_zpse1d8a42b.jpg


Umthirn scrowled at the body of the gnoll commander that Hrandeth pointed out. "Aye, that bugger was the last one to fall. Took a nasty cut from that guy as well. Well, this should put your spice market safe again. You want us to escort you once we are done searching..."

Before Umthirn finished his sentence, Ru's voice catches his ear. Taking a defensive position to protect Hrandeth, Umthirn's muscles tense up reflexively.

[sblock=OOC]
Was going to re-search the dead gnoll's body for the key, but if that chest contains something nasty, I'll wait on it.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 62/62

Initiative: +4 Movement: 40'
Perception: +12 Sense Motive: +12 Acrobatics: +11 ( +6 with jump checks)
CMB: +9 (11 w/ Grapple) CMD: 24 (26 vs Grapple/28 vs Trip & Bull Rush)
Fort: +8&% Reflex: +8&* Will: +9&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 17) 5/6
Exploit Weakness against Target D20+9 (DC 10+ (CR/Hardness):
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +8 1d8+5+1d6 or +8/+8/+3 Flurry: 1d8+5+1d6

Consumables Used:
13 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 

"Sure can do" Damaris will use mage hand on the chest from as far as she can manage to make sure nothing jumps at her.

[sblock]From R22, Damaris uses mage hand on the chest when everyone is ready. She will immediately step back if anything comes out of the chest.[/sblock]
 

~ Day 15, 13:50 - Miles North of Thornbury ~

Hrandeth_zpsa785cdcc.jpg

Hrandeth nodded gratefully, “Certainly, yes! If you could escort me to at least Thornbury I would appreciate it. If you can get me all the way to Venza, I can even reward you once I get in touch with my Factor, particularly if we can find my spice shipment.” He followed along with Umthirn to see what the fuss was about with the others.

Taking extra precautions proved unnecessary once Damaris opened the lid of the strongbox. Nothing came flying out nor were there any critters inside.

The strongbox was filled with silver and gold coins, enough to take some time to count.

[sblock=Combat Information]

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc6Map00J_zpse55dc415.jpg


Party Status:
Code:
Ru:        43/47 HP remaining; 
Damaris:   43/47 HP remaining; 
Rhas:      66/66 HP remaining;
Umthirn:   62/62 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 5/6; Rngr Foc 0/1
  Damaris: Bard Pef 4/14; Spells 1st 2/5, 2nd 0/4; SLA 1/1
  Umthirn: Stun Fist 1/6
Conditions in effect: Message
[/sblock][sblock=GM Note]The treasure in the Strongbox is covering the TBG awards, thus it not being added to the list.[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru relaxes visibly as the lack of attack, then perks up just as quickly as light glints off the coins.

"Now this is what I want to find when I open a chest," he says with a wide grin. "I say we clear the rest of this camp quick as we can, and make a hasty exit. If gold is what the gnoll's master was after, I have to imagine someone's going to be by to collect this before too long. It's best if we're nowhere to be found by then."

Satisfied that the gold isn't going to walk off on its own, Ru gives Damaris a grateful pat on the shoulder for using her skills despite the lack of danger, then gestures that he's moving on to the next building if anyone wants to join him.

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 43/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Wakizashi x1

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

Damaris.jpg



Damaris chuckles. "You know... this reminds me when a larger than normal spider made its way into our living room. I swear it was almost the size of a cat. Dad and Gallandra where not at home so, we... my mother, my other 7 screaming sisters and I, had to deal with it. I believe our screams where heard on the other side of the river when the thing started darting through the floor. Heh! The spider went to hide under some old books and when I used this same spell to flip them over, the damn thing was gone. Mom wouldn't accept sleeping in the house for a week until Dad and Gallandra made sure it wasn't around..."

"Good times, good times" she smiles looking at the treasure chest. Damaris will follow Ru to the other building to check it out.

"I'll go with you Ru"

​[sblock=Ministats]Damaris - Bard lvl 6
HP 39/47
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+3 | R+10 | W+5


Perception +8 | Sense Motive 11* (Vers. Perform.) | Bluff 11* (Ver.Per) (+1 vs Males)
Diplomacy +11 (+1 vs males)


Masterwork Shortbow +9 (1d6)
Longsword +6 (1d8+3) (Two-handed)
Sling +8 (1d4+2)

Bardic Performance: 8/14 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 2/5 day. lvl2 Invisibility, Silence, Pyrotechnics, Glitter Dust 3/4 day
Spell-like ability: Message 0/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (11).[/sblock]
 

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