GlassEye
Adventurer
When Tsaaruk comes up out of his tumble with axe in hand and makes a bee-line for the nearest hobgoblin to attack it, the hobgoblin steps back and fires. The shot is deadly accurate and punches right through Tsaaruk's armor to deal a nasty wound.
Combat Map
[sblock=Combat Information]BigB: I'm not sure why ditzie isn't allowing you to update for this map when you could for the last.
Also, I may be missing something but Tsaaruk was 10 ft away with a 5 ft step and I don't see anything that gives reach. It looks like the space directly between him and the hobgoblin is clear enough for a charge and I'll operate as if that's what Tsaaruk did until I learn differently.
Awareness:
Hobgoblin 1 & 3 have revealed their positions to all by attacking.
Tsaaruk sees all the hobgoblins.
Garadh & Samad see 1 & 3.
Pirvinia sees 1, 2, & 3 and suspects 4.
Quillian 1, 2, & 3.
Terrain:
-Elevation: When more than one elevation line passes through a square the PC will have to pass a DC 5 Climb to move through. Two lines is a 10 ft. climb, three is a 20 ft. climb. Climb (1/4 speed; must use both hands; no Dex to AC)
-Forest: Outlined masses are trees or shrubs that provide concealment (20% miss chance; 1-20) but won't affect movement.
-Dead Tree & Unconscious horse are difficult terrain.
Initiative
Adventurers
Ambushers
Party Stats
Garadh: 35/35 hp remaining
Pirvinia: 26/26 hp remaining [Mage Armor]
Quillion: 20/20 hp remaining
Tsaaruk: 22/41 hp remaining [19 from previous rolled attack]
-Horse: -2/19 hp remaining
Samad: 30/30 hp remaining
Enemy Stats
Hobgoblin 1: (AC 16, 14 FF, 12 T) 17/17 hp remaining
Hobgoblin 2: (AC 16, 14 FF, 12 T) 17/17 hp remaining
Hobgoblin 3: (AC 16, 14 FF, 12 T) 9/17 hp remaining
Hobgoblin 4: (AC 16, 14 FF, 12 T) 17/17 hp remaining
Ogre: (AC 17, 17 FF, 8 T) 30/30 hp remaining[/sblock]
. . . . Brother Goswald . . . .
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Combat Map
[sblock=Combat Information]BigB: I'm not sure why ditzie isn't allowing you to update for this map when you could for the last.
Also, I may be missing something but Tsaaruk was 10 ft away with a 5 ft step and I don't see anything that gives reach. It looks like the space directly between him and the hobgoblin is clear enough for a charge and I'll operate as if that's what Tsaaruk did until I learn differently.
Awareness:
Hobgoblin 1 & 3 have revealed their positions to all by attacking.
Tsaaruk sees all the hobgoblins.
Garadh & Samad see 1 & 3.
Pirvinia sees 1, 2, & 3 and suspects 4.
Quillian 1, 2, & 3.
Terrain:
-Elevation: When more than one elevation line passes through a square the PC will have to pass a DC 5 Climb to move through. Two lines is a 10 ft. climb, three is a 20 ft. climb. Climb (1/4 speed; must use both hands; no Dex to AC)
-Forest: Outlined masses are trees or shrubs that provide concealment (20% miss chance; 1-20) but won't affect movement.
-Dead Tree & Unconscious horse are difficult terrain.
Initiative
Adventurers
Ambushers
Party Stats
Garadh: 35/35 hp remaining
Pirvinia: 26/26 hp remaining [Mage Armor]
Quillion: 20/20 hp remaining
Tsaaruk: 22/41 hp remaining [19 from previous rolled attack]
-Horse: -2/19 hp remaining
Samad: 30/30 hp remaining
Enemy Stats
Hobgoblin 1: (AC 16, 14 FF, 12 T) 17/17 hp remaining
Hobgoblin 2: (AC 16, 14 FF, 12 T) 17/17 hp remaining
Hobgoblin 3: (AC 16, 14 FF, 12 T) 9/17 hp remaining
Hobgoblin 4: (AC 16, 14 FF, 12 T) 17/17 hp remaining
Ogre: (AC 17, 17 FF, 8 T) 30/30 hp remaining[/sblock]

. . . . Brother Goswald . . . .