[LPF] Lost Imperium

Commander_Fallout

First Post
Samad shivered. This was not the climate he was used to, and he was certainly not dressed for it. He shook his head, "We should try to hurry along, and get out of this wind and snow."
[sblock=OOC]Perception (1d20+9=15)[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 30/30
CMB: +5 CMD: 18
Fort: +2 Reflex: +7 Will: +5
Perception: +9, Low Light Vision
Initiative: +5
Current Weapon in Hand: Longbow (+6, 1d8+1, 20/x3)
Current Conditions in Effect: Weapon Finesse, Dervish Dance
Spells Remaining (1st): 4/4
Spells Remaining (2nd): 2/2


Used Items:
-
Abilities Used:
-
[/sblock]
 

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perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia sent her thrush aloft to fly around and look as well.

She shivered again and hugged herself. She nodded, “Yes, we should go and investigate.”

“As long as we are vigilant, we should be able to see any tracks in the snow as we go. Of course if something flies, then we can deal with it when we see it.”


Perception Pirvin & Mazi (1d20+5=23, 1d20+12=32)
[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
None
Spells Remaining:
1st Level: 6/7, 2nd Level: 4/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

GlassEye

Adventurer
Like most of the others Pirvinia realizes this monastery was at one time a significant structure. The main building, presumably the only building that is still standing, is large, on the scale of a cathedral in a city. This was apparently a sizeable settlement of Lalanites until its destruction. The snow in the yard is clear of tracks but underneath the ground is torn up and looks as if it were recently traveled over.

Mazie, following Pirvinia's instruction, flits further down towards the ruin. The bird hears movement just inside the doorway of the building (the doors are long ago battered down) but it is dim inside and little can be seen without entering the building.

The wind picks up along a tumbled-down wall, strikes the corner and creates a momentary, snowy whirlwind before dying down.
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Upon her return, the thrush told Pirvinia what she had heard and not seen. The sorceress spoke up for her companions, “Mazi has noticed something moving just inside the doorway of the building. It would appear that it is inhabited now. But perhaps it is only someone or something sheltering from the snow.”

“Mayhap we should approach from a direction we will not be seen and we can lure them out. I can cast an illusion to help with such a ruse.”


[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
None
Spells Remaining:
1st Level: 6/7, 2nd Level: 4/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

BigB

First Post
Tsaaruck.jpg
Tsaaruck keeps looking about for sign of any others. "Privinia is right. Until we know what we face we should proceed with caution taking an approach out of sightline to whatever is within." Tsaaruck moves in the direction Privinia pointed out making his way toward the keep readying his shield and hammer.

[sblock=mini stats]
Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 41 current: 35
CMB: +7 / CMD: 19 Fort: +6 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 10/10

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

GlassEye

Adventurer
The slope downward that looks easiest for the horses would leave the group in easy view of the open doors of the structure. Continuing along the ridge looking for another potential path down reveals another way out of sight of the front doors but it is steep and littered with snow-covered rocks. It would be difficult if not outright dangerous for the horses to traverse.

w26c.png

. . . . Brother Goswald . . . .
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Seeing the alternate route being treacherous, Pirvinia suggested, “Mayhap we should leave the horses up here with Brother Goswald until we can determine what lies down there. Then we can proceed unseen on foot to deal with it.

[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
None
Spells Remaining:
1st Level: 6/7, 2nd Level: 4/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

BigB

First Post
Tsaaruck.jpg
Upon seeing the rocks Tsaaruck must again agree with Privinia, leaving the horses behind with Brother Goswald seems the better choice. He dismounts and ties the horse to a tree branch and proceeds down the rocky trail hammer and shield ready. "Yes I agree we should leave the horses and move down the hidden path."
[sblock=mini stats]
Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 41 current: 35
CMB: +7 / CMD: 19 Fort: +6 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 10/10

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

Garadh_zps2e17f378.jpg

Garadh

"I agree."

Garadh also ties his horse to a tree and follows Tsaaruck, his own weapon at the ready.

Mini-stats:
[sblock]
Garadh
Initiative: +2
HP : 35, currently 35
AC: 21 (touch 13, flat-footed 18)
CMB +7, CMD 19
Fort +7, Ref +3, Will +0
With +1 longsword: Normal attack +8 melee, 1d8+5 damage. Power Attack +7 melee, 1d8+7 damage.
[/sblock]
 

sunshadow21

Explorer
attachment.php


"Sam, stay here." Quillian follows the others down the rocky trail.

[sblock=ministats]AC: 19 (Touch 13, Flatfooted 17)
HP: 20/20 Initiative: +2
Perception : +7 Sense Motive: +2
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +6
*+2 vs fear, charm, compulsion
Current Weapon in Hand:
Current Conditions in Place:

Lightning Arc 5/5

Magic:
CL 3; +9 Concentration (+13 Casting Defensively); SR +3
Spontaneous Domain Casting
1st level Sapphire of Power - unused

Cantrips - Create Water, Guidance, Light, Stabilize
1st - Obscuring Mist; Cure Light Wounds, Flare Burst, Produce Flame
2nd - Wind Wall; Spider Climb, Summon Nature's Ally II[/sblock]
 

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