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[LPF] Lost Imperium

Tsaaruck.jpg
Tsaaruk takes a swing at the dead horse to end its unlife but the dead horse proves more agile than expected and evades his wrath.

[sblock]
attack the horse 1D20+8 = [4]+8 = 12
[/sblock]

[sblock=mini stats]
Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 41 current: 32
CMB: +7 / CMD: 19 Fort: +6 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 10/10

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
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Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia flung a globule of acid towards the undead mount. She had thought the warrior finished off the ugly thing already she was wrong.

“Whoops, sorry about that. I thought you had it under control.”

Her acid hit the undead mount and finally destroyed it.

Acid Splash (1d20+5=21, 1d3+2=4)
[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
Acid Flask
Spells Remaining:
1st Level: 6/7, 2nd Level: 4/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock] [sblock=OOC Note]During the hectic RL events, I could have sworn that BigB had ended combat. I think I saw there was 3hp remaining on the first read, then later forgot that was after his damage of 8 and then subtracted the hit again.

Otherwise I would have attacked last round. My bad.[/sblock]
 

The crisis resolved, Samad stepped out into the open and nodded, "I apologize if I created a commotion. I saw the knight heading towards the door, and thought he might be coming to investigate."
Resting the point of his sword on the ground, "Our quarry is indeed in there however, and from what I glimpsed, just as Brother Goswald described: A great black man-bird, and from what I could gather, there is more than one. I counted no more than 3, maybe 4 in the room to the back. Though, that's not to say there might not be even more in there, lurking in the dark."

Updated Map

[sblock]It's summer! No more responsibilities! :cool:[/sblock][sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 30/30
CMB: +5 CMD: 18
Fort: +4^ Reflex: +9^ Will: +7^
Perception: +11^, Low Light Vision
Initiative: +5
Current Weapon in Hand: Longbow (+8^, 1d8, 20/x3)
Current Conditions in Effect: Weapon Finesse, Dervish Dance, Heroism^
Spells Remaining (1st): 3/4
Spells Remaining (2nd): 1/2

Used Items:
-
Abilities Used:
Battle Dance (2/13)
[/sblock]
 

The knight is dead and his maggot-riddled steed put down. The group is reunited with Samad's reappearance and for the moment only the quiet sounds of the forest can be heard. That is, until Garadh, swaying on his feet and with his skin shifting hue to a sickly yellow, drops to his knees and heaves his last meal onto the steps of the Lalanite cathedral.

Quillian rushes over to the fighter and checks him over. He shakes his head, obviously concerned with what he is seeing.

"This isn't good. I'm not sure what it is but he's cold as ice. We need to get him somewhere warm and somewhere I can check him over. Or better yet, find a dedicated healer."

[sblock=OOC]Perrin, the hit points on the steed was my fault. I calculated Garadh's damage incorrectly and noticed/edited it later.

Other news: Tsaaruk hit 4th level on 21 April (6,003 xp) though we were in combat at that time.
Pirvinia also hit 5th level (10,112 xp on 2 May) at the conclusion of the fight with the steed. You can both level.

The plan now, since there are only three of you left, is go to nearby town to deal with Garadh's illness and do a bit of RP while I try to recruit one or more PCs to join in. We'll see how recruiting goes before we decide the next step. Perrin, you mentioned switching characters. If you want to do that I'm fine with it but only do it if it is something you want to do rather than something you feel you need to do because of party composition.[/sblock]
 


[sblock=OOC]Ah, put out the call to re-recruit and two of the prodigal return. :D Glad you're both back and I hope that we can return to a decent pace. Also, Systole will be joining us with his alchemist, Mirra Weathersmith. And right now Garadh is inflicted with an incapacitating disease so I'll need a couple of Fort saves with your next post, Khisanth.[/sblock]
 

Tsaaruck.jpg
Tsaaruk watches as Privinia finishes off the dead horse and looks to the doorway to watch for anything else coming their way. "Did the bird men appear to be coming our way or do we still have surprise? Either way this ends the same for them." Tsaaruk keeps a watch on the door as Quillain tends to Garadh.

[sblock=mini stats]
Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 41 current: 32
CMB: +7 / CMD: 19 Fort: +6 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 10/10

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

[sblock=Mirra Weathersmith; In the Dunn Wright Inn some weeks past]The door to the Dunn Wright Inn swings open and bangs against the wall. Grog looks up and scowls.

"Gotta fix da demned door. Agin."

One of Venza's notorious Planks bravos enters the bar and looks around with a bold stare and a caress of the hilt of his rapier for anyone who dares look his way. He steps aside but in front of the door to keep it from swinging closed again. Walking into the bar after the bravo is an old woman, shoulders slightly hunched, dressed in a dark gray dress ragged along the hem. A linen scarf of the same dark gray covers her hair and frames her face. Her tanned, lined face and gray clothing all serve to draw attention to her clear, sky-blue eyes.

Though the old woman seems spry enough to not need it, she carries a walking stick that she raps on the floor of the inn before speaking in a thick, foreign accent. "I seek the Daughter of Fumon, a cunning woman..." She lets her gaze wander round the common room until it lights upon Mirra sitting and studying a book at the bar. She approaches the bar and stands looking at Mirra. "What do you read?"

[sblock=Knowledge checks][sblock=K (Geography) DC 10]The old woman has an Inner Sea accent and looks to be of Goti ethnicity.[/sblock][sblock=K (Religion) DC 15]Fumon is the Pell god of storms, also called the Changewind and the Breath of the Seithr.[/sblock][sblock=Perception DC 5]The old woman has a noticeable scent...[sblock=K (Nature) DC 10]She smells of Hamamelis, a plant colloquially known as witch hazel or winterbloom.[/sblock][/sblock][/sblock]

Mirra_150.jpg


Mirra hardly notices the door open. She pricks her ears up at the mention of 'Fumon,' puzzles for a moment, and then nods to herself and goes back to reading. She seems somewhat surprised when the woman begins speaking to her. "Me? Oh well, this is Mare Speciem Interioris Ranis by Friedrichen Hencke ... err, you probably don't speak Old Landellian, do you? In Inner Sea, the title translates to Τα είδη αμφιβίων της εσωτερικής θάλασσας."

Without thinking about it, the alchemist continues speaking in the language of the Inner Sea. "I don't think Herr Hencke really knows what he's talking about, though. Would you be happen to be familiar with poisonous frogs of Heth or ... oh, wait. Hamamelis isn't common to wetlands, and the Changewind is generally worshiped on the plains and the foothills around Seithr. Sorry I asked. I didn't mean to presume."

The old woman smiles with just the corners of her mouth turning upward but even that expression appears unpracticed as it bends her wrinkles into new directions. She continues the conversation in the language spoken in the Inner Sea region, nodding and pleased with Mirra's demostration of knowledge. "Ah, you speak the tongue of the Goti. I am Telka, though the young ones of the Plank call me Mother Telka since I stitch their wounds after the brawls when they can't afford temple healing." She waves off Mirra's apology with bent and gnarled fingers obviously used to hard work. "You are her. No, my path has never crossed into Heth nor have the frogs of that land crossed mine. I have work suitable for a woman of knowledge and skill and I won't discuss it in common rooms. Come, come."

She walks to one of the private rooms.

hhr5.jpg

. . . . Mother Telka . . . .[sblock=OOC]Re: Languages: You have the main ones. As far as I'm concerned, for the duration of the adventure if you want to leave them blank and fill in when something comes up (if something comes up) you can.[/sblock][/sblock]
 

Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia was not able to do much for the fighter and his ailment. She stood by the door with Tsaaruk. She was feeling stronger after the battle, the magical energies she was able to harness increasing.

“If he cannot continue, then what? We might have to escort him to the castle nearby and return. I know we rushed for several days to get here, but mayhap the bird men will not go anywhere after the undead knight has been slain. Surely they have a purpose here and it may not be finished yet.”

“In any case we should probably stick together more. I have some spells that can help us with information gathering and Mazi is quite capable to look around and report back.”


[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +6 (8 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
32 Current: 32
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
Acid Flask
Spells Remaining:
1st Level: 6/8, 2nd Level: 5/5

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +13
AC:
19 (Touch 16, flat-footed 17)
HP:
16 Current: 16
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock] [sblock=OOC Note]With Samad able to cast CLW and now Mirra, we have two people to use wands for healing. So there is no need for me to switch Pirvinia to an oracle now. :)
I leveled her up today.[/sblock]
 

[sblock=Mirra]
Mirra_150.jpg


After a moment, Mirra looks nonplussed for a moment. "But I'm just a natural philosopher, not a ... I mean, I don't know what I could ..." She sighs and packs away her book. "I'll do what I can to help you." She follows the old woman into the back room. Glancing at the bravo's sash, she adds, "You're one of the Corridores, right? Is Severi still upset? I don't know why he tried to fill an inside straight when there was clearly a flush on the table."

[sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 28/28
CMB: +4 CMD: 17
Fort: +4 Reflex: +7 Will: +2

Perception: +7
Initiative: +3

Bombs: 10/10
Cognatogen Prepared: Intelligence
1st Level: 4/4
2nd Level: 1/2
Extracts Prepared: Barkskin

Current Weapon in Hand: Bomb (+6, x2, 2d6+4)
Current Conditions in Effect: None

Used Items:
None

[/sblock][/sblock]
 

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