Pathfinder 1E [LPF] Roughy River Run

FrancisJohn

Explorer
[section]

Fhanna continues to fiercely stare down the once happily sleeping ogre. An ogre that is now completely enraged and thrashing about in the river. He continues to be set ablaze, but luckily for him he is still standing in the river so the flames go out rather quickly.

And right after that moment, a hound pops into this plane from the spell-doings of Sylvain. With a grating bark, the pooch rushes in towards the ogre at the riverside and manages to latch onto his thigh. Once more, the ogre offers forth a deafening howl. If he wasn't mad before he surely is now.

Sylvain steps forward, grabs his bow, knocks an arrow, and fires. The arrow sails behind the ogre, and it is unclear of where it has landed. Perhaps he missed because of the fracas in the water, or maybe just because it has been a long while since he has had a chance to shoot a bow.

Now, back to the furious ogre. He keeps on getting set on fire, and how there is a dog nipping at his heels. Being that the dog is the creature in the closest proximity, he goes after that first. Without too much trouble at all, he easily grabs the dog by the scruff of the neck and punches it square in the snout. The pummel hit with such tremendous force, the dog's neck instantly snapped and it died.

The ogre lumbers out of the river, back to where he was found sleeping. He bends over to pick up his giant greatclub, and points at the heroes. And smiles. A smile full of rage and anger. Oh, and revenge.

[/section]

[sblock=Combat Info]



Round 1

Ogre fails Fortitude save.
Ogre take 2 fire damage.

Ogre fails reflex save.
Ogre and equipment take 3 fire damage.

Ogre still in water, flames immediately doused.

@Deepthought: Make sure you click on correct tab for the current round, I'll modify the coordinates for the summon. Let me know if you want them changed.

Dog appears summoned to L28
Dog Move: to K25
Dog Standard: Attack Ogre
Attack hit!
Ogre takes 3 damage.


Sylvain moves to K35 and arms bow.
Sylvain draws arrow.
Sylvain missed attack on ogre.
@Deepthought: Please note that shooting into melee gives a -4 penalty without the feat Precise Shot. Roll for arrow retrieval (50%) if you want. Just make sure you keep track.

Round 2

Ogre Standard: Grapple Dog, success
Dog AoO: to be taken by DT.
Grapple Damage: 9, dog dies.
Ogre Move: Back to K25/L26.


~~~~~~~~~~~~~~~~~~~~

Party Up!

@Deepthought: Dog gets an AoO before dies.


~~~~~~~~~~~~~~~~~~~~


Ogre: 15 Damage Total.
Clothes: 4 Damage Total.

1 round of Burning Gaze left.

[/sblock]

GM: Jago/Seros is removed from the game.


Underscore battle music!
Map!
 

log in or register to remove this ad

KahlessNestor

Adventurer
2yo5thl.jpg

Fhanna Lorewalker, Lore Shaman 3
Roughy River
Day 7/Morning
Round 2

Fhanna kept her gaze boring into the ogre, burning at his skin.

[sblock=Actions and Rolls]
Action: Burning Gaze again. DC 16 Fort save or catch on fire.
Burning Gaze damage round 2 last round: 1D6 = [6] = 6
Move:
Free:
Conditions: Monstrous Insight (+2 attack and AC), Burning Gaze 1/3
Archimedes:
[/sblock]

[sblock=Fhanna Lorewalker Mini Stats]
Fhanna Lorewalker
HP: 29/29 NL: 0
AC: 15 FF: 10 T: 15 Without armor: 10/10/10
CMD: 11
Fort: +2 Ref: +1 Will: +7

Ammunition: 8/10 bolts
Monstrous Insight (3/4/day)

Longspear: +3 1d8+1/P Crit x3 Reach
Light crossbow: +2 1d8/P Crit 19-20 x2 Range 80’
Dagger: +3 1d4+1/PS Crit 19-20/x2 Range 10’

Spells Prepared (Prepare each morning)
0 (DC 14): Daze, Detect Magic, Light, Touch of Fatigue
1 (DC 15): Identify (Spirit), Magic Missile, Cure Light Wounds, Sleep
2 (DC 16): Tongues (Spirit), Burning Gaze*, Lesser Restoration*

Game Notes:
Seros is a fantastic lover.
Stirges suck.
Caius, RIP
Drayvin is from Seithr.
[/sblock]
 


Deepthought

First Post


After stupidly shooting past the nose of the Ogre and seeing him snap the favoured summoned dog to shreds (not without taking a bite or two the valiant beast) Sylvain cooly redraws his bow, nocks (an arrow, not on the ogres head) and lets fly for it.

[sblock=OOC]

[/sblock]

[sblock=Actions and Rolls]
Dog Attack of Opportunity.
Dog Aoo: 1D20+2 = [6]+2 = 8
1D4+1 = [1]+1 = 2


Shooting at the Ogre again (now without the melee business...)
Sylvain Bow Attack: 1D20+4 = [11]+4 = 15 1D6 = [2] = 2
[/sblock]

[sblock=MiniStats Dog]
Init +1
Senses: darkvision, low-light vision, scent
Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6
Fort +4, Ref +3, Will +1
SR 5

OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)

STATISTICS
Str 13, Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills
Acrobatics +1 (+9 jumping)
Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers
+4 Acrobatics when jumping
+4 Survival when tracking by scent
[/sblock]


[sblock=Sylvain Mini Stats]
Sylvain, Bard 3
AC: 15 (13 flat-footed, 12 touch)
HP: 13/13
CMB: +1
CMD: 13
Fort: +2
Reflex: +6
Will: +3
Initiative: +3
Perception: +3
Perform: +8
Disable Device: +9
Bardic Performance: 7/7
Cantrip remaining: Unlimited
Level 1 remaining: 4/4
Current Weapon in Hand:
Masterwork Longsword
Current Conditions in Effect:


Temporary items in possession:
Masterwork Panpipes (Wind Instrument)

Items not currently in possession:
Items depleted: 1 Arrow
none[/sblock]
 

FrancisJohn

Explorer
[section]Fhanna continues her ocular assault on the poor once-sleeping ogre. Again he burns, again he bellows, again he catches on fire, again he roars. Seros gets out and readies his sling. Sylvain almost gets the ogre with his arrow, but perhaps the calamity of it all caused the arrow to sail a brownie's nose wide.

The ogre, at the height of his fury, picks up his greatclub and hurries back to the river. Again, the flames are doused.

[/section]

[sblock=Combat Info]

Round 2
Ogre Constitution Save: Fail
Ogre Reflex Save: Fail
Ogre Takes 6+1 Fire Damage

Seros takes a move action to draw sling, and one to load sling. I will save the attack roll and damage for next round.

Sylvains arrow missed.

Round 3

Ogre Move: Grab greatclub
Ogre Move: Back to the water

Flames doused.

~~~~~~~~~~~~~~~~~~~~

Party Up!

~~~~~~~~~~~~~~~~~~~~


Ogre: 22 Damage Total.
Clothes: 5 Damage Total.



[/sblock]

Underscore battle music!
Map!
 


FrancisJohn

Explorer
GM: Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.
 



KahlessNestor

Adventurer
Lol God forbid a primarily melee PC should do miniscule damage to a big, hard hitting bag of hp! Given the way slings are designed, you might as well just run around with it always on your finger. Wouldn't even interfere with other weapons. That's what my gnome barbarian does. What would we do if she did d3 damage!

Sent from my SM-G900P using EN World mobile app
 


Deepthought

First Post


Arrows are not winning this fight, Sylvain thinks in a slight panik. And no way I am going to move close to the Ogre...helping Fhanna staring the Ogre to death or Seros sorting pebbles with a song is also no option. For the second to best Dog then. Away goes the everyday view of forest and ogres and the arcane takes over.

[sblock=OOC]

[/sblock]

[sblock=Actions and Rolls]
Summon another Dog. This will take all round and appear next round.
[/sblock]

[sblock=MiniStats Dog]
Init +1
Senses: darkvision, low-light vision, scent
Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6
Fort +4, Ref +3, Will +1
SR 5

OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)

STATISTICS
Str 13, Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills
Acrobatics +1 (+9 jumping)
Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers
+4 Acrobatics when jumping
+4 Survival when tracking by scent
[/sblock]


[sblock=Sylvain Mini Stats]
Sylvain, Bard 3
AC: 15 (13 flat-footed, 12 touch)
HP: 13/13
CMB: +1
CMD: 13
Fort: +2
Reflex: +6
Will: +3
Initiative: +3
Perception: +3
Perform: +8
Disable Device: +9
Bardic Performance: 7/7
Cantrip remaining: Unlimited
Level 1 remaining: 2/4
Current Weapon in Hand:
Masterwork Longsword
Current Conditions in Effect:


Temporary items in possession:
Masterwork Panpipes (Wind Instrument)

Items not currently in possession:
Items depleted: 1 Arrow
none[/sblock][/QUOTE]
 

KahlessNestor

Adventurer
2yo5thl.jpg

Fhanna Lorewalker, Lore Shaman 3
Roughy River
Day 7/Morning
Round 3

As Fhanna’s gaze spell ended, she lifted her hand and muttered a new spell she had learned. Arcane energy lanced out of her fingers, flying at the ogre, slamming into the big creature.

Seros followed up, flinging his sling.

OOC: Use the previous roll for Seros.


[sblock=Actions and Rolls]
Action: Fire two magic missiles
Magic Missile: 2D4+2 = [4, 4]+2 = 10
Max damage!
Move:
Free:
Conditions: Monstrous Insight (+2 attack and AC), Bless (+1 attacks and fear saves)
Archimedes:
[/sblock]

[sblock=Fhanna Lorewalker Mini Stats]
Fhanna Lorewalker
HP: 29/29 NL: 0
AC: 15 FF: 10 T: 15 Without armor: 10/10/10
CMD: 11
Fort: +2 Ref: +1 Will: +7

Ammunition: 8/10 bolts
Monstrous Insight (3/4/day)

Longspear: +3 1d8+1/P Crit x3 Reach
Light crossbow: +2 1d8/P Crit 19-20 x2 Range 80’
Dagger: +3 1d4+1/PS Crit 19-20/x2 Range 10’

Spells Prepared (Prepare each morning)
0 (DC 14): Daze, Detect Magic, Light, Touch of Fatigue
1 (DC 15): Identify (Spirit), Magic Missile*, Cure Light Wounds, Sleep
2 (DC 16): Tongues (Spirit), Burning Gaze*, Lesser Restoration*

Game Notes:
Seros is a fantastic lover.
Stirges suck.
Caius, RIP
Drayvin is from Seithr.
[/sblock]
 

FrancisJohn

Explorer
[section]As soon as the ogre reached the water, Sylvain begin chanting his next arcane incantation. Fhanna immediately followed up by blasting the ogre with two magical balls of energy, hitting him squarely in the chest. He looked rather groggy after that, but matters became worse for the poor Ogre-on-Fire as the sling projectile fired by Seros hit him square in the jaw. He looked one more time at the intrepid heroes, uttered some foul insult (in his native tongue of course), and began to trudge through the river, back north. His long ogrish legs carried him to the other river bank. He easily made it across and began to run away!

The ogre has been defeated!

[/section]

[sblock=Combat Info]

Round 3
Sylvain begins casting summon spell.

Fhanna's magic missiles hit for 10 damage.

Seros' sling hits for 4 damage.

Round 4

Ogre Double Move: L15/M16

~~~~~~~~~~~~~~~~~~~~

Party Up! You may continue to take combat actions, or let the ogre run away and end combat.

~~~~~~~~~~~~~~~~~~~~

Ogre: 36 Damage Total.
Clothes: 5 Damage Total.

[/sblock]

Underscore battle music!
Map!
 

KahlessNestor

Adventurer
2yo5thl.jpg

Fhanna Lorewalker, Lore Shaman 3
Roughy River
Day 7/Morning
Round 4

Fhanna drew her loaded crossbow just in case as she watched the ogre run off. She wanted to be ready in case it came back.

“Seros, get the wagon back on the road, luv,” she told her companion. “Let’s ‘ope it doesnae decide t’ take up ‘ere again. Guid job, ever’one.”

[sblock=Actions and Rolls]
Action:
Move: Draw crossbow
Free:
Conditions: Monstrous Insight (+2 attack and AC), Bless (+1 attacks and fear saves)
Archimedes:
[/sblock]

[sblock=Fhanna Lorewalker Mini Stats]
Fhanna Lorewalker
HP: 29/29 NL: 0
AC: 15 FF: 10 T: 15 Without armor: 10/10/10
CMD: 11
Fort: +2 Ref: +1 Will: +7

Ammunition: 8/10 bolts
Monstrous Insight (3/4/day)

Longspear: +3 1d8+1/P Crit x3 Reach
Light crossbow: +2 1d8/P Crit 19-20 x2 Range 80’
Dagger: +3 1d4+1/PS Crit 19-20/x2 Range 10’

Spells Prepared (Prepare each morning)
0 (DC 14): Daze, Detect Magic, Light, Touch of Fatigue
1 (DC 15): Identify (Spirit), Magic Missile*, Cure Light Wounds, Sleep
2 (DC 16): Tongues (Spirit), Burning Gaze*, Lesser Restoration*

Game Notes:
Seros is a fantastic lover.
Stirges suck.
Caius, RIP
Drayvin is from Seithr.
[/sblock]
 

FrancisJohn

Explorer
[section]The party is content to let the ogre run away. Sylvain's pooch is summoned, and Fhanna's crossbow is loaded. As the ogre makes his way up the road, he bears right and lumbers away into a patch of trees, disappearing from sight.

Remaining at the scene are the three remaining adventurers, a dog, two horses, a raven, and a wagon. That, and a giant sack of the ogres belongings that he unwittingly left behind when he fled.[/section]
 

KahlessNestor

Adventurer
2yo5thl.jpg

Fhanna Lorewalker, Lore Shaman 3
Roughy River
Day 7/Morning
Round 0

Finally satisfied it was safe, Fhanna put up her crossbow. She carefully approached the ogre’s bag and opened it.

“Better no’ be someone’s ‘ead in ‘ere,” the dwarf muttered.

[sblock=Actions and Rolls]
Action:
Move:
Free:
Conditions:
Archimedes:
[/sblock]

[sblock=Fhanna Lorewalker Mini Stats]
Fhanna Lorewalker
HP: 29/29 NL: 0
AC: 15 FF: 10 T: 15 Without armor: 10/10/10
CMD: 11
Fort: +2 Ref: +1 Will: +7

Ammunition: 8/10 bolts
Monstrous Insight (3/4/day)

Longspear: +3 1d8+1/P Crit x3 Reach
Light crossbow: +2 1d8/P Crit 19-20 x2 Range 80’
Dagger: +3 1d4+1/PS Crit 19-20/x2 Range 10’

Spells Prepared (Prepare each morning)
0 (DC 14): Daze, Detect Magic, Light, Touch of Fatigue
1 (DC 15): Identify (Spirit), Magic Missile*, Cure Light Wounds, Sleep
2 (DC 16): Tongues (Spirit), Burning Gaze*, Lesser Restoration*

Game Notes:
Seros is a fantastic lover.
Stirges suck.
Caius, RIP
Drayvin is from Seithr.
[/sblock]
 

FrancisJohn

Explorer
[section]Gold. That is what is in the ogre sack. A giant lump of gold coins. The adventurers reason he must have made a decent living picking off unwary travelers as they went to cross the bridge. He probably popped out of the woods when they were stuck in the middle with no where else to go.

By the time the party was done counting the hard-fought treasure, the number easily surpassed over one thousand gold coins! Perhaps it was even closer to one dozen hundred!

Oh, and the newest dog has poofed back and vanished to wherever and whence it came.[/section]
 
Last edited:

KahlessNestor

Adventurer
2yo5thl.jpg

Fhanna Lorewalker, Lore Shaman 3
Roughy River
Day 7/Morning
Round 0

“Well, tha’s quite the tidy sum,” Fhanna noted, her eyes glittering at the sight of the gold with typical dwarven greed. She tied the bag securely closed again and stuffed it under the seat of the wagon where she could keep an eye on it. “Let’s ‘ope the big beastie dunnae come back, but we ‘ad best let th’authorities know ‘bout ‘im an’ the bridge, jus’ in case.”

Going up to the horses hidden in the trees, she carefully eased the wagon back onto the road so the could be off to Venza.

[sblock=Actions and Rolls]
Action:
Move:
Free:
Conditions:
Archimedes:
[/sblock]

[sblock=Fhanna Lorewalker Mini Stats]
Fhanna Lorewalker
HP: 29/29 NL: 0
AC: 15 FF: 10 T: 15 Without armor: 10/10/10
CMD: 11
Fort: +2 Ref: +1 Will: +7

Ammunition: 8/10 bolts
Monstrous Insight (3/4/day)

Longspear: +3 1d8+1/P Crit x3 Reach
Light crossbow: +2 1d8/P Crit 19-20 x2 Range 80’
Dagger: +3 1d4+1/PS Crit 19-20/x2 Range 10’

Spells Prepared (Prepare each morning)
0 (DC 14): Daze, Detect Magic, Light, Touch of Fatigue
1 (DC 15): Identify (Spirit), Magic Missile*, Cure Light Wounds, Sleep
2 (DC 16): Tongues (Spirit), Burning Gaze*, Lesser Restoration*

Game Notes:
Seros is a fantastic lover.
Stirges suck.
Caius, RIP
Drayvin is from Seithr.
[/sblock]
 

Deepthought

First Post


With Hooray and Hoorah Sylvain compliments the Ogre off into the shady woodses where he truly belongs. Sylvain quitely follows Fhanna to see whats in the sack and seeing the Dwarf's Eye glint when she opened it was enough to make counting superfluous. If that word already existed Sylvain mused. Otherwise I did invent it there and then. Anyhow this was turning out handsomely. And it called for a song!

Forth ye heroes come and claim,
the treasures as on the road remain.
The Ogre 's dead, well almost dead,
well in the forest he has fled.

A Dwarf of eye so hot an keen,
the Ogre up in flame has seen.
Her stare held him of might and power,
near the water as thirsty a flower.

Seros bein' a mighty man
decided not to play for vain
and left his weapons full of might,
threw pebbles at this ogrish sight.

And likening to that old tale,
the small with stone made Ogres wail.
He struck the final blow and made
the fiend through waters to evade.

And brave a friend as one could see
brings Sylvain to the fight with glee.
The hound from netherworlds brought forth
wrought havoc before being the worse.

And now that treasure, gold is found
dispelld be fear and grim and hound.
And as one voice the heroes' rises,
Victory and Gold are our prices.



Now that was not to bad the bard thinks to himself. Quite ready for the Inn back in Venza.
[sblock=OOC]

[/sblock]

[sblock=Actions and Rolls]
Help with readying the wagon again to move on.
[/sblock]

[sblock=MiniStats Dog]
Init +1
Senses: darkvision, low-light vision, scent
Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6
Fort +4, Ref +3, Will +1
SR 5

OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)

STATISTICS
Str 13, Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills
Acrobatics +1 (+9 jumping)
Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers
+4 Acrobatics when jumping
+4 Survival when tracking by scent
[/sblock]


[sblock=Sylvain Mini Stats]
Sylvain, Bard 3
AC: 15 (13 flat-footed, 12 touch)
HP: 13/13
CMB: +1
CMD: 13
Fort: +2
Reflex: +6
Will: +3
Initiative: +3
Perception: +3
Perform: +8
Disable Device: +9
Bardic Performance: 7/7
Cantrip remaining: Unlimited
Level 1 remaining: 2/4
Current Weapon in Hand:
Masterwork Longsword
Current Conditions in Effect:


Temporary items in possession:
Masterwork Panpipes (Wind Instrument)

Items not currently in possession:
Items depleted: 1 Arrow
none[/sblock][/QUOTE][/QUOTE]
 

Epic Threats

An Advertisement

Advertisement4

Top