Seros Animus
[section]

~
" What a curious creature," Seros muttered, shaking his head while moving to start gathering the materials necessary for constructing a ramp to get over the downed trunk.
" Don't think it'd be very easy to move the tree itself, Ansha," Seros called above the downpour,
" Going over seems a bit more reliable than wasting time and effort on trying to push or drag this thing."~
The Rornishman focused on gathering up fallen wood, brush, and everything else that would help in building a stable contraption to get over the tree. He worked to pry off the siding of the cart, intent on using those planks too. It would take some time, but Seros was confident it could be done with just some elbow grease.
So dedicated he was to his task that it took a few moments of the pipes wafting through the leaves for the tune to catch the aasimar's pointed ears. It caused him to slow, still covered in rain and mud, but Seros stopped entirely to look over at the Half-Elf. The music was captivating, slowly bringing him back to his green home of Rorn.
There was the thought of his comrades in arms, of the tall trees of Irthos and the golden valleys of the hills around Rorden. Thoughts towards family, and friends, past lovers and journeys remembered fondly. He spared his indigo eyes towards Fhanna, smiling softly though the mud and rain graced her appearance just as it did his. It did little to dampen her spirits, it seemed, or her fiery hair. Indeed, all of his companions looked quite ready for whatever lay ahead, despite the miserable chill.
This would also be a journey well remembered, Seros thought. Yes indeed.
" We need to get you a job at the Dunn Wright, Master Sylvain," Seros admired the bard,
" Such music is a rare gift to bestow upon us, and I thank you for it. I'd dance once more, if I wasn't so sure I'd wind up in this mud."
He chuckled, continuing on with his work while whistling (poorly) to the radiant tune of the forest. ~[/section]
[sblock=OOC Stuff]I had actually rolled a lovely
17 earlier on a Survival Check so we can just build a ramp to get over the tree. If we opt for that, Our GM has said:
"For horses to walk over ramp(each success gives a +2):
Handle Animal DC 10
(remember all players can try handle animal untrained with DC 10 or under.)"[/sblock]
[sblock=Seros's Stats]
Character Sheet
HP: 10/10
Condition: Soaked and Muddy, but His Face Feels A Bit Better
Initiative: +2
Perception: +9
AC: 17
Flat: 14
Touch: 13
Fort: 3
Reflex: 2
Will: 5
In Hand: Nothing
Longsword (Two-Hands): +3, 1d8+4, 19-20/x2
Sling: +2 1d4+3, 20/x2, 50. ft.
Bullets: 20/20
Orisons: Unlimited
Detect Magic
Disrupt Undead
Guidance
Read Magic
Level 1: 1/Day
Bless
Divine Favor
Other daily abilities:
Judgment: 1/1 Remaining
Daylight: 1/1 Remaining
[sblock=Adventure Notes]
Transactions:
Total Coin: 20.51 GP
Game Info:
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