Pathfinder 1E [LPF] Roughy River Run

Deepthought

First Post


"Yet more to come? This is not good, I tend to believe. But then, maybe we can dog-ear some of them for early demise" So saying, Sylvain reaches back into his mind to find the words of summoning. As his mind is uncannily sized this might actually take a second or two. Here they go. Pronouncing the arcane syllables is like singing a buzz. No that comparison is not appropriate right now. Singing a green cloud is better. Forth they come to materialize in the form of that viscious dog, ready to tear into the blasted insects.

[sblock=OOC]

[/sblock]

[sblock=Actions and Rolls]
Cast Summon Monster I to summon the dog into U28, ready to attack S18 whenever it can.
Dog attack and possible Damage: 1D20+2 = [11]+2 = 13
1D4+1 = [2]+1 = 3

The Dog will stay two rounds.
[/sblock]

[sblock=MiniStats Dog]
Init +1
Senses: darkvision, low-light vision, scent
Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6
Fort +4, Ref +3, Will +1
SR 5

OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)

STATISTICS
Str 13, Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills
Acrobatics +1 (+9 jumping)
Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers
+4 Acrobatics when jumping
+4 Survival when tracking by scent
[/sblock]


[sblock=Sylvain Mini Stats]
Sylvain
AC: 15 (13 flat-footed, 12 touch)
HP: 13/13
CMB: +1
CMD: 13
Fort: +1
Reflex: +6
Will: +3
Initiative: +3
Perception: +3
Perform: +8
Disable Device: +9
Bardic Performance: 7/7
Cantrip remaining: Unlimited
Level 1 remaining: 2/3
Current Weapon in Hand:
Masterwork Longsword
Current Conditions in Effect:


Temporary items in possession:
Masterwork Panpipes (Wind Instrument)

Items not currently in possession:
Items depleted:
none[/sblock]
 

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KahlessNestor

Adventurer
2yo5thl.jpg

Fhanna Lorewalker, Lore Shaman 2
Roughy River
Day 6/Afternoon
Round 7

Fhanna cursed as she saw more stirges rise out of the swamp. Her companions weren’t in great condition.

“Ever’one get in the bluidy wagon!” the dwarf yelled to the others. “Let’s get oot o’ this blasted swamp an’ away from these bastards!”

Fhanna moved to the wagon and hopped up into the seat.

[sblock=Actions and Rolls]
Move: To wagon (half move) and mount (half move?)
Action:
Free:
Buffs: Inspired Rage: +2 morale to Str and Con, +1 Will save, -1 AC, can’t use Cha, Dex, or Int skills other than Acrobatics, Fly, Intimidate, and Ride, or any ability that requires patience or concentration.
Moment of Greatness +1/+1
Conditions:
Archimedes:
[/sblock]

[sblock=Fhanna Lorewalker Mini Stats]
Fhanna Lorewalker
HP: 21(22)/21(22) NL: 0
AC: 15(14) FF: 10(9) T: 15(14) Without armor: 10/10/10
CMD: 11

Ammunition: 8/10 bolts
Monstrous Insight (4/day/0 used)

Spells Prepared
0: Daze, Detect Magic, Light, Touch of Fatigue
1. Identify (Spirit Magic), Burning Hands, Cure Light Wounds, Sleep*

Game Notes:
Seros is a fantastic lover.
Stirges suck.
[/sblock]
 

Deepthought

First Post
[sblock=OOC]
Here is a mighty good suggestion from the Dwarf. I second that the second after I am done casting.
And make sure never to swap subjects in your game notes lines. Chuckle.
[/sblock]
 
Last edited:

FrancisJohn

Explorer
OOC: Of course it will take a Handle Animal DC 10 check next round by anyone at the front of the wagon to whip the horses into a runaway frenzy, if that's what is desired. There is ample room on back of the wagon if need be.
 

screwylooie

Explorer


Drayvin, rides his horse over to the wagon as he again starts his raging song
[sblock=Actions and Rolls]
Free Action:
Move action: riding horse to right beside the wagon
Standard action: Start raging song again[/sblock]

[sblock=OOC] [[/sblock]

Temp Stats
Str: 16 +3 hit and dam
Con: 14 +2hp/lvl
Will: +4
AC: 14
HP: 18/18
Terbutje +5 hit 1d8+3 dam
Chakram +2 hit 1d8=3 dam

[sblock=MiniStats]
Character Sheet

HP: 16/16
Conditions: none
Initiative: +5
Perception: +4

AC: 15 Flat: 14 Touch: 11
Fort: 04 Reflex: 01 Will: 03 +4 save vs bardic performance, as well as all sonic or language-dependent effects.
Right hand:
Left hand:

Weapon: Melee: Steel Terbutje Att:+4 Dam: 1d8+2 Crit: 19/20x2 Slashing

Weapon: Ranged: Chakram Att: +2 Dam: 1d8+2 Crit: 20/x3 Slashing Range: 30 ft 4/4

Wand of Cure Lgt (12/13 charges)

Rage Songs 10/14rnds/day (14 '''= (+3/1st lvl +3 Cha +6 Extra Perform) then +2/lvl)
Lingering Performance - The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing

Cantrips (DC 13)= At will
• Detect Magic • Read Magic • Daze • Ghost Sound •Prestidigitation •Mending (FC) • Light (FC)

Level 01 (DC 14)= 1/3 day
• Chord of Shards • Moment of Greatness • Grease

[sblock=Adventure Notes]
Transactions: bath -6cp, good meal -5sp, magic laundry -1 gp, tip-2 sp, coffee 1lb -2cp, 2 day trail rations -1gp, light riding horse -75 gp, bit and bridle -2gp, harness -2gp, dandy brush -2sp, riding saddle -10gp, saddlebags -4gp, tip -7sp -8cp
sold hide shirt and buckler for +25 gp

Game Info: Gained masterwork chain shirt
[/sblock][/sblock][/QUOTE]
 


MerryMortician

Explorer
Caius Aurelius, Blessed Penitent

Drayvin's voice fills Caius's mind and blocks out reason. Whirling, he sees the others pantomime bloody conflict before his eyes, and the green boy's song rides the air all the while. Some make a dash for the wagon, causing a stir with the horses. Beyond, over the fetid marsh fly several more of the damnable stirges. Caius sprints to the rear guard and prepares to hold that position against any takers. He rolls his shoulders, then his neck, and cracks his knuckles with one fist cupped over the other.

"Come and feed!"

[sblock=OOC]Move: Move to N25
Standard: Ready action - Shoot any stirge that attempts to attach to a fleeing party member
Readied shot: 1D20+4 = [7]+4 = 11
1D6+3 = [6]+3 = 9

Damn. I think that's a miss. Everybody got to the van![/sblock]

[sblock=Caius's Mini Stats]Caius Aurelius
HP: 20/20 (18/18)
AC: 16 (10) FF: 15 (9) T: 11 (10)
CMB: +5 (+6) CMD: 16 (17)
Fort: +7 (+5) Reflex: +4 Will: +6 (+7)
Resistances: Acid (5), Cold (5), Electricity (5)
Perception: +8 S. Motive: +5 Diplomacy: +10
Initiative: +1
Conditions in Effect: +1 damage to next strike (whetstone: scythe); unarmored; 6 CON damage; +2 morale STR, CON, +1 morale Will, -1 AC (Inspired Rage)
Weapon in Hand: Composite shortbow (17/20, 5/5)
Daylight (Sp): 1/1 remaining
Smite: 1/1 remaining
Lay on Hands: 4/4 remaining
Consumables: Standard arrows (3)
Notes: Bought tent for 10gp, 20lbs; heavy flail for 15gp, 10lbs; trail rations x2 for 1gp, 2lbs; and MWK DW composite shortbow (+3) for 620gp, 1lb. Sold shortbow for 30gp, 2lbs.

New shortbow combat stats are as follows:
+4 to hit, 1d6+3 piercing dmg, x3 multiplier, 70ft range[/sblock]
 

FrancisJohn

Explorer
[section]Seros offers up a quick prayer to the firecast, blessing him and his friends a bit more guidance on the swing of their blades. Sylvain begins his incantation, which should be over in just a few more brief seconds. Fhanna hurries her full-dwarven self into the driver's seat of the wagon, and encourages all to do the same. Dravyin begins to sing for his comrades again, sharing all of the blustery rage in his heart for all to hear. Caius takes also takes guard near the rear of the wagon. As the next wave of winged bugs come near, he shoots an arrow but it misses and sinks hopelessly into the swampy mire.

Between the violent melodies and the loosed arrows, the incoming beasties approach with a tad more caution, which is good. What is bad, however, and really bad if you will, is that the party see even more on the horizon. A dozen more from each side begin to enclose the pitiful heroes. What ever shall they do?!

[/section]

[sblock=Actions]
s4: Asleep 15/20 rounds remaining
s6: Asleep 15/20 rounds remaining
s13: move to m20
s14: move to m24
s15: move to n25
s16: move to m25
s17: move to q26
s18: move to r26
s19: move to r25
s20: move to r26
s21: appears!
s22: appears!
s23: appears!
s24: appears!
s25: appears!
s26: appears!
s27: appears!
s28: appears!
s29: appears!
s30: appears!
s31: appears!
s32: appears!
s33: appears!
s34: appears!
s35: appears!
s36: appears!
s37: appears!
s38: appears!
s39: appears!
s40: appears!
s41: appears!
s42: appears!

[/sblock][sblock=OOC]
[MENTION=72507]Deepthought[/MENTION], summoning has a full round casting time. you can 'release' the spell as a free action to begin your next turn.
[MENTION=6794573]MerryMortician[/MENTION], the difficult terrain slowed caius down a bit, so I could only get him to n24

[/sblock][sblock=Combat]
Archimedes: 10/10 hp
Caius: 17/17 hp, bow, unarmored, -6 CON damage
Drayvin: 16/16 hp, terbutje
Fhanna: 23/23 hp, spear
Seros: 8/8 hp, longsword, -5 CON damage
Sylvain: 15/15 hp, longsword

~~~~~~~~~~~~~~~~~~~~~~~~~


s13: 0 damage taken
s14: 0 damage taken
s15: 0 damage taken
s16: 0 damage taken
s17: 0 damage taken
s18: 0 damage taken
s19: 0 damage taken
s20: 0 damage taken
s21: 0 damage taken
s22: 0 damage taken
s23: 0 damage taken
s24: 0 damage taken
s25: 0 damage taken
s26: 0 damage taken
s27: 0 damage taken
s28: 0 damage taken
s29: 0 damage taken
s30: 0 damage taken
s31: 0 damage taken
s32: 0 damage taken
s33: 0 damage taken
s34: 0 damage taken
s35: 0 damage taken
s36: 0 damage taken
s37: 0 damage taken
s38: 0 damage taken
s39: 0 damage taken
s40: 0 damage taken
s41: 0 damage taken
s42: 0 damage taken


h1: 0 damage taken, 1 CON damage
h2: 0 damage taken
h3: 0 damage taken, 1 CON damage
[/sblock]
Map
Soundtrack
Entire Party is up for Round Eight!
 

Jago

Explorer
Seros Animus
[section]~ Whatever gods any of the party prayed to, clearly they were not with them today.

" Do kurwy nędzy, we woke up the entire damn nest!" he swore as even more, and more of the creatures came out of the mire of death. The aasimar didn't even bother fighting anymore at this point: to stay would be to die.

" Let's go, let's go, into the wagon!" Seros cried, maneuvering around another bug and encouraging Sylvain to abandon this madness and come with him, " Fhanna, get us out of here!"

He threw a hand over the edge of the wagon's passenger seat, put his boot to the wheel, and pulled himself up into it next to their Dwarven carriage driver, turning to offer the same hand to Sylvain to help pull him away and onto the wagon. ~[/section]


OOC: I am assuming that climbing into the wagon is an Action? If this is not so, please let me know.


[sblock=Actions]Move: to Q23 (moving through Sylvain's square there)
Action: Clamber into wagon shotgun seat P23
Accepting Raging Song to stay pissed off enough to keep from dying.[/sblock]

[sblock=Seros's Stats]Character Sheet

HP: 10/10 Temporary HP: 9/9
Condition: Angrily Dying and Bravely Running Away
Initiative: +2
Perception: +9

Temporary Stats: Str - 18 Con - 9 (7)
AC: 16 Touch: 12

AC: 17 Flat: 14 Touch: 13
Fort: 3 Reflex: 2 Will: 5

In Hand: Longsword

Longsword (Two-Hands): +3, 1d8+4, 19-20/x2
Sling: +2 1d4+3, 20/x2, 50. ft.
Bullets: 20/20

Orisons: Unlimited
Detect Magic
Disrupt Undead
Guidance
Read Magic

Level 1: 1/Day - 0 Left
Bless
Divine Favor

Other daily abilities:
Judgment: 1/1 Remaining
Daylight: 1/1 Remaining

[sblock=Adventure Notes]
Transactions:
Total Coin: 20.51 GP

Game Info:[/sblock][/sblock]
 

Deepthought

First Post


"Oy :):):):)...Oy Gewalt as they say elsewhere...this does not bode well" After visualising for an extended time the dog finally bursts forth, tearing into a stirge. Sylvain then moves around and back to the wagon, getting on next to Fhana, readying

[sblock=OOC]
I guess if I release the spell now, I can have it target S23 to get it right next to the blasted insect next to us. Then moving onto the wagon will be move action and sheathing the sword can be done for free. Sylvain will then redraw the bow for action during the ride.
[/sblock]

[sblock=Actions and Rolls]
Releasing the summoned dog into S23, ready to attack S20 whenever it can.
Dog attack and possible Damage: 1D20+2 = [11]+2 = 13
1D4+1 = [2]+1 = 3

Changning Weapons while getting on the wagon.

The Dog will stay two rounds.
[/sblock]

[sblock=MiniStats Dog]
Init +1
Senses: darkvision, low-light vision, scent
Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6
Fort +4, Ref +3, Will +1
SR 5

OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)

STATISTICS
Str 13, Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills
Acrobatics +1 (+9 jumping)
Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers
+4 Acrobatics when jumping
+4 Survival when tracking by scent
[/sblock]


[sblock=Sylvain Mini Stats]
Sylvain
AC: 15 (13 flat-footed, 12 touch)
HP: 13/13
CMB: +1
CMD: 13
Fort: +1
Reflex: +6
Will: +3
Initiative: +3
Perception: +3
Perform: +8
Disable Device: +9
Bardic Performance: 7/7
Cantrip remaining: Unlimited
Level 1 remaining: 2/3
Current Weapon in Hand:
Short Bow
Current Conditions in Effect:


Temporary items in possession:
Masterwork Panpipes (Wind Instrument)

Items not currently in possession:
Items depleted:
none[/sblock]
 

screwylooie

Explorer


Drayvin, continues his raging song and draws his terbutje and attacks the stirge next to him.

[sblock=Actions and Rolls]
Free Action: draws his terbutje
Move action: riding horse , staying beside the wagon
Standard action: attack stirge s19 attack roll on stirge s19: 1D20+3 = [3]+3 = 6 should have been a +5 instead of +3 so to hit should be an 8
possible damage Round 8 attack on stirge s19: 1D8+3 = [2]+3 = 5

[/sblock]
[sblock=OOC] [[/sblock]

Temp Stats
Str: 16 +3 hit and dam
Con: 14 +2hp/lvl
Will: +4
AC: 14
HP: 18/18
Terbutje +5 hit 1d8+3 dam
Chakram +2 hit 1d8=3 dam

[sblock=MiniStats]
Character Sheet

HP: 16/16
Conditions: none
Initiative: +5
Perception: +4

AC: 15 Flat: 14 Touch: 11
Fort: 04 Reflex: 01 Will: 03 +4 save vs bardic performance, as well as all sonic or language-dependent effects.
Right hand:
Left hand:

Weapon: Melee: Steel Terbutje Att:+4 Dam: 1d8+2 Crit: 19/20x2 Slashing

Weapon: Ranged: Chakram Att: +2 Dam: 1d8+2 Crit: 20/x3 Slashing Range: 30 ft 4/4

Wand of Cure Lgt (12/13 charges)

Rage Songs 8/14rnds/day (14 '''= (+3/1st lvl +3 Cha +6 Extra Perform) then +2/lvl)
Lingering Performance - The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing

Cantrips (DC 13)= At will
• Detect Magic • Read Magic • Daze • Ghost Sound •Prestidigitation •Mending (FC) • Light (FC)

Level 01 (DC 14)= 1/3 day
• Chord of Shards • Moment of Greatness • Grease

[sblock=Adventure Notes]
Transactions: bath -6cp, good meal -5sp, magic laundry -1 gp, tip-2 sp, coffee 1lb -2cp, 2 day trail rations -1gp, light riding horse -75 gp, bit and bridle -2gp, harness -2gp, dandy brush -2sp, riding saddle -10gp, saddlebags -4gp, tip -7sp -8cp
sold hide shirt and buckler for +25 gp

Game Info: Gained masterwork chain shirt
[/sblock][/sblock]
 
Last edited:

KahlessNestor

Adventurer
2yo5thl.jpg

Fhanna Lorewalker, Lore Shaman 2
Roughy River
Day 6/Afternoon
Round 8

Once everyone was safely inside the wagon, or riding beside, in Drayvin’s case, Fhanna yelled, “Hai!” and snapped the reins on the horses, urging them forward as fast as the empty wagon would allow on the road through the swamp.

Handle Animal: 1D20+5 = [10]+5 = 15

[sblock=OOC]Is no one getting in the empty wagon…?[/sblock]

[sblock=Actions and Rolls]
Move:
Action:
Free:
Buffs: Inspired Rage: +2 morale to Str and Con, +1 Will save, -1 AC, can’t use Cha, Dex, or Int skills other than Acrobatics, Fly, Intimidate, and Ride, or any ability that requires patience or concentration.
Moment of Greatness +1/+1
Conditions:
Archimedes:
[/sblock]

[sblock=Fhanna Lorewalker Mini Stats]
Fhanna Lorewalker
HP: 21(22)/21(22) NL: 0
AC: 15(14) FF: 10(9) T: 15(14) Without armor: 10/10/10
CMD: 11

Ammunition: 8/10 bolts
Monstrous Insight (4/day/0 used)

Spells Prepared
0: Daze, Detect Magic, Light, Touch of Fatigue
1. Identify (Spirit Magic), Burning Hands, Cure Light Wounds, Sleep*

Game Notes:
Seros is a fantastic lover.
Stirges suck.
[/sblock]
 


FrancisJohn

Explorer
[section]It's a getaway! Seros quickly hops aboard the wagon, finding himself once more next to Fhanna, but in a much different context than other previous, shall one say, steamier, ones. Sylvain releases his summoned canine, sure to meet a quick death. Several of the stirges swiftly assail the poor pooch. It yelps in pain as it succumbs to the attack of the blood-suckers. He hops on the back and prepares his bow.

Dravyin smashes his terbutje into one of the closer creatures, clubbing it back to the swampy mire from whence it came. As soon as Caius hops aboard, Fhanna whips the reigns and giddy-ups the horses in motion. Dravyin immediately follows suit.

As the party rushes north, the horses do their best to navigate the treacherous swampy road. The stirges follow close behind in pursuit. It does not look like the party will make it.

The path leads up a small hill, maybe only a dozen feet high, sticking out like an island in the bog. Fhanna tries to will the horses faster, but the incline of the hill slows them down even more. The insects creep ever closer, and the will be upon the party unless some kind of drastic action is taken.

As the wagon rounds top of the hill, Caius speaks up. "You guys keep running! I'm already weak and a liability. Amenthia shall care for me in this life or the next." Normally calm and steadfast, the paladin yells forth a bloodcurdling war cry. He leaps off the wagon and charges into the swarm, scythe high above his head.

The wagon clears the top and heads back down the otherside. As the hill blocks the party's collective view, Caius' fate is unknown to them. Unless the will of the gods take kindly to Caius' valiant final actions, Caius is gone.

Everyone sits in stunned silence as Fhanna continues to drive the horses. Hours pass by and the ground dries up. They are out of the swamp by the time the sun begins to set. Not long thereafter, not long at all really, the green wall of the Kekuku pines is directly in front of them. The heat and humidity dissipate with the setting of the sun and the departure of the swamp. The horses are commanded to stop at the entrance to the pine forest, and the party is left to consider stopping for the night, although the sacrifice of Caius is still left to process.
[/section]
 


Deepthought

First Post


"What the blasted insect happened here?" demands an equally furious and depressed bard..."I offer them a premium dog and they want our holy warrior? This cannot be right...." banging his head agains his fist in exasperation Sylvain pits his playful mind against the sour realization that Caius is no more. Then he straightens up, carefully stows his bow and raises his voice.
"
Piano, sotto voce
He is Happy this good prince:
Death is a kindly fate.
A Generation passes, Another stays,
Since the time of the ancestors.
The gods who were before rest in their tombs,
Blessed nobles too are buried in their tombs.

Mezzo Forte, agitato
(Yet) those who built tombs,
Their places are gone,
What has become of them?
I have heard the words of Caius and his lord,
Whose sayings are recited in whole.
What of their places?
Their walls have crumbled,
Their places are gone,
As though they had never been!
None comes from there,
To tell of their needs,
To calm our hearts,
Until we go where they have gone!

Forte, molto furioso
Hence rejoice in your heart!
Forgetfulness profits you,
Follow your heart as long as you live!
Put myrrh on your head,
Dress in fine linen,
Anoint yourself with oils fit for a god,
Heap up your joys,
Let your heart not sink!
Follow your heart and your happiness,
Do your things on earth as your heart commands!

Molto ritardando, mezzopiano
When there comes to you that day of mourning,
the blessed soul of Caius hears not their mourning,
Wailing saves no man from the pit!
Make holiday, Do not weary of it!
Lo, none is allowed to take his goods with him,
Lo, none who departs comes back again!

He saved us....that is more than we can say fer us. Blessed be my friend.
"


With that he casts his hood over his head and is silent.
[sblock=OOC]

[/sblock]

[sblock=Actions and Rolls]

[/sblock]

[sblock=MiniStats Dog]
Init +1
Senses: darkvision, low-light vision, scent
Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6
Fort +4, Ref +3, Will +1
SR 5

OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)

STATISTICS
Str 13, Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills
Acrobatics +1 (+9 jumping)
Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers
+4 Acrobatics when jumping
+4 Survival when tracking by scent
[/sblock]


[sblock=Sylvain Mini Stats]
Sylvain
AC: 15 (13 flat-footed, 12 touch)
HP: 13/13
CMB: +1
CMD: 13
Fort: +1
Reflex: +6
Will: +3
Initiative: +3
Perception: +3
Perform: +8
Disable Device: +9
Bardic Performance: 7/7
Cantrip remaining: Unlimited
Level 1 remaining: 2/3
Current Weapon in Hand:
Masterwork Longsword
Current Conditions in Effect:


Temporary items in possession:
Masterwork Panpipes (Wind Instrument)

Items not currently in possession:
Items depleted:
none[/sblock]
 

KahlessNestor

Adventurer
2yo5thl.jpg

Fhanna Lorewalker, Lore Shaman 2
Roughy River
Day 6/Afternoon
Round 0

Fhanna was silent, not her normal, ebullient self, as they drove out of the swamp and to the Pines. She sat on the wagon box staring straight ahead. As they reached the edge of the Kenkuku Pines, she silently climbed down from the box and started to care for the horses. Out of sight on the other side of the wagon from the others, she could finally let the tears flow over her freckled cheeks. She buried her face in the flank of the horse and silently sobbed.

[sblock=Actions and Rolls]
Move:
Action:
Free:
Conditions:
Archimedes:
[/sblock]

[sblock=Fhanna Lorewalker Mini Stats]
Fhanna Lorewalker
HP: 21(22)/21(22) NL: 0
AC: 15(14) FF: 10(9) T: 15(14) Without armor: 10/10/10
CMD: 11

Ammunition: 8/10 bolts
Monstrous Insight (4/day/0 used)

Spells Prepared
0: Daze, Detect Magic, Light, Touch of Fatigue
1. Identify (Spirit Magic), Burning Hands, Cure Light Wounds, Sleep*

Game Notes:
Seros is a fantastic lover.
Stirges suck.
Caius, RIP
[/sblock]
 

Jago

Explorer
Seros Animus
[section]~ He thought he reached for Fhanna's hand as she slipped from the wagon, but Seros was equally sure he had not moved ever since he gave up screaming for Caius to run.

" Thank you for the song, Sylvain," he breathed in monotone, keeping his eyes dead ahead, unmoving from his seat.

He was still processing it. While he had not known Caius as long as the others, Seros still knew the man to be an honorable and good one. His loss was as if the world itself had lost something necessary to its survival.

Maybe he escaped, Seros tried to reassure himself, Maybe there was a way out. Maybe.

The swordsman knew better, but succumbing to that crushing feeling was not the answer here. They still needed to get home, and they could not go back for the man that had given everything to save them. The only way to honor his sacrifice was to live.

I will make sure The Saints know that they saw a true Hero this day.

With great difficulty, Seros finally forced himself out of the cart, still wounded from their earlier encounter. Breathing was difficult and blood stained his overcoat, which was shrugged off and left hanging over the edge of the wagon.

" We need to make camp," he declared, trying to at least give direction and purpose to the group's emotions, " Before it gets much darker. I'll go collect some kindling and firewood."

He made sure to check on the rest of his comrades before setting out, stopping by Fhanna last. He did naught more than lay a hand upon her shoulder as she did her best to hide her sorrow. Seros thought to say something, but wasn't sure what more to add, what could be said to make this better. He gave her the privacy she had retreated towards as he set off towards the edge of the pines, setting his sorrow to something productive. ~[/section]


OOC: In leveling up mid-adventure, do I recover HP/Stats/Etc., or no?



[sblock=Seros's Stats]Character Sheet

HP: 10/10 Temporary HP: 7/7
Condition: Stoically Depressed
Initiative: +2
Perception: +9

Temporary Stats: CON: 7

AC: 17 Flat: 14 Touch: 13
Fort: 3 Reflex: 2 Will: 5

In Hand: Nothing

Longsword (Two-Hands): +3, 1d8+4, 19-20/x2
Sling: +2 1d4+3, 20/x2, 50. ft.
Bullets: 20/20

Orisons: Unlimited
Detect Magic
Disrupt Undead
Guidance
Read Magic

Level 1: 1/Day - 0 Left
Bless
Divine Favor

Other daily abilities:
Judgment: 1/1 Remaining
Daylight: 1/1 Remaining

[sblock=Adventure Notes]
Transactions:
Total Coin: 20.51 GP

Game Info:[/sblock][/sblock]
 

KahlessNestor

Adventurer
2yo5thl.jpg

Fhanna Lorewalker, Lore Shaman 2
Roughy River
Day 6/Evening
Round 0

Fhanna sucked in a breath as she felt Seros’ hand on her shoulder. She shook it off and rubbed at her reddened eyes. “Jus’ somethin’ in me eye,” she sniffed harshly, turning away from the swordmaster and getting on with the horses. “Dunnae need t’ worry ‘bout me. I barely knew the bloke.”

She gave a sigh as Seros walked away to get firewood and distracted herself with her duties making camp.

[sblock=Actions and Rolls]
Move:
Action:
Free:
Conditions:
Archimedes:
[/sblock]

[sblock=Fhanna Lorewalker Mini Stats]
Fhanna Lorewalker
HP: 21(22)/21(22) NL: 0
AC: 15(14) FF: 10(9) T: 15(14) Without armor: 10/10/10
CMD: 11

Ammunition: 8/10 bolts
Monstrous Insight (4/day/0 used)

Spells Prepared
0: Daze, Detect Magic, Light, Touch of Fatigue
1. Identify (Spirit Magic), Burning Hands, Cure Light Wounds, Sleep*

Game Notes:
Seros is a fantastic lover.
Stirges suck.
Caius, RIP
[/sblock]
 

Deepthought

First Post


After finishing his last line, Sylvain stares out into the world for a bit longer. Melancholy is not good in an entertainer, especially a high class one. But this....was just not right. Then again, nothing to be done about it now, this was larger than life. But he would inquire with their less than life-sized employer if Caius had anyone back in town. ..."Where are we going to rest up?" he asks no one in particular
"
Can anyone conjure up an insect net for the night?
"

Maybe this attempt at humor was not ideally placed but no humor was not an option either. No callous humor yet, no Caius humor but a bit of careless humor he thought.
[sblock=OOC]

[/sblock]

[sblock=Actions and Rolls]

[/sblock]

[sblock=MiniStats Dog]
Init +1
Senses: darkvision, low-light vision, scent
Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6
Fort +4, Ref +3, Will +1
SR 5

OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)

STATISTICS
Str 13, Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills
Acrobatics +1 (+9 jumping)
Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers
+4 Acrobatics when jumping
+4 Survival when tracking by scent
[/sblock]


[sblock=Sylvain Mini Stats]
Sylvain
AC: 15 (13 flat-footed, 12 touch)
HP: 13/13
CMB: +1
CMD: 13
Fort: +1
Reflex: +6
Will: +3
Initiative: +3
Perception: +3
Perform: +8
Disable Device: +9
Bardic Performance: 7/7
Cantrip remaining: Unlimited
Level 1 remaining: 2/3
Current Weapon in Hand:
Masterwork Longsword
Current Conditions in Effect:


Temporary items in possession:
Masterwork Panpipes (Wind Instrument)

Items not currently in possession:
Items depleted:
none[/sblock]
 

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