Fhannas plan sounded indeed as Sylvain had expected. Sneak up on it and fire away....straight forward...oh well. But timing the dog to appear right after the fire has gone out would be tricksome.
Aha. I hear you, your medium-highness. Timing the dog to arrive between frying pan and fire will be tough, but lets do. I have the same range requirement though, but the dog can cover some ground on its own before biting away. So I can stay some 30 additional feet away. Lets sneak out then
Readying his short bow for the first attack and preparing his components for the spell, Sylvain sneaks along behind Fhanna, aiming for a good spot on the side of the road. Sneaking appears critical with all the twigs on the road...
[sblock=OOC]
I agree with the plan. I will start to summon the dog in round 2 than, firing away with the bow in round one. Starting a song to wake the bloke up will not do, so I will wait on that.
[/sblock]
[sblock=Actions and Rolls]
Sneak to K36 I think and prepare to shoot when Fhanna lets go with her spell.
Stealth: 1D20+6 = [3]+6 = 9
[/sblock]
[sblock=MiniStats Dog]
Init +1
Senses: darkvision, low-light vision, scent
Perception +8
DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6
Fort +4, Ref +3, Will +1
SR 5
OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)
STATISTICS
Str 13, Dex 13, Con 15 [191], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills
Acrobatics +1 (+9 jumping)
Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers
+4 Acrobatics when jumping
+4 Survival when tracking by scent
[/sblock]
[sblock=Sylvain Mini Stats]
Sylvain, Bard 3
AC: 15 (13 flat-footed, 12 touch)
HP: 13/13
CMB: +1
CMD: 13
Fort: +2
Reflex: +6
Will: +3
Initiative: +3
Perception: +3
Perform: +8
Disable Device: +9
Bardic Performance: 7/7
Cantrip remaining: Unlimited
Level 1 remaining: 4/4
Current Weapon in Hand:
Masterwork Longsword
Current Conditions in Effect:
Temporary items in possession:
Masterwork Panpipes (Wind Instrument)
Items not currently in possession:
Items depleted:
none[/sblock]