[LPF] Scourge of the Howling Horde

OOC: OK, well, if a roll specifically for the spellbook is allowed:

Iago pauses as they gather up the rest of the loot, eyeing the workbench. "It must be here," he grumbles and sets about searching the room once again. He seems to be searching for a secret compartment. He also checks what he guesses to be the hobgoblin's sleeping area.
 

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"A magical blade for you, bard," Sylla says with an hint of mockery. "Use it well. The armor is magical, but beyond my knowledge. Now: we've left nothing behind that's useful? The wizard's spellbook, alchemical equipment? And these rooms -- this common room, the kitchen, and the bugbear's room -- were they thoroughly searched?"

[sblock=ooc]I think we hurried through everything on the way here. Where do we need more searching?[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Searching thoroughly, Iago finds two potion vials with some reddish liquid among the other paraphernalia on the work bench. Urrtarr's spell-book lies on the small table near her bed, not difficult to find since you are no longer distracted by hobgoblins on the loose.

[sblock=Updated Map:]
SHHEnc05Map00D.jpg
[/sblock]
GM: Updated Treasury post again.

You have not searched the two rooms off the kitchen, only opened the doors to check inside. You did not search any rooms prior to entering the barracks, fighting that pursuit battle. I think you should provide specific grid coordinates every post as you do your searching around since I think your plans are changing from previously provided coordinates.
 

"Something you missed, alchemist? Let me see them," Sylla says, but shrugs. "Your specialty, not mine." Her invesitgations complete she turns to her eidolon. "Boots, guard the intersection," she says, moving down the corridor to loot the kitchen defender. That done, she moves into the kitchen to search the pantry.

[sblock=actions]Detect Magic/Spellcraft to assist Iago identify the potions. Read Magic to identify the spells in the book.

EDIT: Better hope Iago is still a potion identifying machine, because Sylla is no help.

Boots will go to AB19 and lurk in the shadows. Sylla will loot the bodies at X19, then go to V13 and poke through the pantry.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: None
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

In the dim light Agno's eyes reflect light with small flashes of gold. He follows after Sylla tilting his head in a questioning manner.

"An extra set of eyes would be, hurrr... useful, would they not?"

While the elf searches the pantry he paces around the kitchen looking for something even though he doesn't know what that might be. His first circuit of the room he pays particular attention to the corners (Z14, Z17, U14, U17), on his second, the table.



[sblock=Actions/OOC]Agno has a +10 Perception. He could take 10 as he walks around for a final 20.

Move --
Standard --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 32/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

Iago looks over the potions attempting to identify them. He considers asking the hobgoblin mage what they are, but decides he would not trust the answer. But he asks her another question.

"Why did the goblins attack the village? What made them decide to start raiding the surface?"

OOC: Iago will ask his question at S24. Likely when he has his answer, he will check that the latrine is sturdy enough to prevent escape, and stuff her in it. He will then find something heavy to put against the door to keep her trapped.
 

Iago thinks both potions are the same, but can only be sure that one is Resistance of Acid.

The spellbook contains Sleep, Color Spray, Magic Missile, Cause Fear, Burning Hands, Message, Mending, Detect Magic, Detect Poison, Read Magic, Acid Splash, and Mage Hand.

Urrtarr replies,
"Naok telled us ta. But, da village close, why'd not raid it. Eezy pickins."

GM: Updated Treasury post again.

Little busy tonight, I will update the map after Denizel's post.
 


Iago realizes that he can secure either of the latrines with some footlockers and bunk beds.

Urrtarr replies, "Naok is da black wrym."

GM: I will advance things based on Sylla's and Agno's actions after Iago finishes up with Urrtarr to stuff her in the latrine. When Sylla is at V13, Agno will be at V14, & Iago will be at W23 or W24.

I still need the longsword question answered for Denizel, but I will just keep him with Iago if I NPC him (taking mundane MWK longsword).
 


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