[LPF] The Devil We Know, Part 2

Menik is surprised when Maui becomes a jungle cat. Though he is comfortable with magic, he did not expect to see that. He is just as surprised when Mika rubs against him. Normal cat behavior I guess.

"It's possible that someone showed up at the warehouse, and then warned the others. That could mean they left or that they are lying in wait. But there's only one way to find out what's here. We can reconsider options after we've searched the ship."

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor
hp 26/26
Init +3, CMB +3, CMD 16, Fort +2, Reflex +4, Will +4; Perception +6 (low-light vision), Stealth +6

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)
or longbow +5 ranged (1d8, 20/x3)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used since Part 2 refresh)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 15), ghost sound (Will DC 15), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 16), mage armor (cast), magic missile (1d4+3,1d4+1),
ear-piercing scream& (3d6+2, daze 1 round, Fort DC 17 half + no daze) (x2),
hypnotism (Will DC 16, DC 18, or DC 14)

Level 2: mirror image (1d4+1, 4 min),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 140' range, 4 rounds),
blindness/deafness (Fort neg DC 17), create pit (Reflex DC 17)

Gear: 4 days' rations, potion of CLW (1d8+1), 20 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 

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Finishing off surveying the top deck, the two felines then pad over to where the door is being opened, tails twitching, muscles tensed to spring into action at the slightest sign of denger.
 

~ At Pier 12: 13 Minutes after sunset ~

Still you hear nothing more than the sounds of the ship and the harbor.

Lem opens the door and can only see 5 fee before the stairs disappear into the darkness of the deck below.

The deck appears to be recently cleaned and there are no unusual flammable materials that one would not expect aboard a sailing ship made of wood, tar, rope, and canvas.


[sblock=Combat Information]Updated Map:
Note: North is the top of the map, each square is 5 feet
LPF-DWKEnc02Map00G_zpsf659c03d.jpg


Code:
Galandra:  42/42 HP remaining;
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; 
Amien:     41/41 HP remaining; 
Vincenzo:  57/57 HP remaining; 
Maui:      47/47 HP remaining;
Taniwha:   42/42 HP remaining;

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha)
Abilities Used: Wildshape (Maui)
Conditions in effect: Darkness/Sunrod (Amien)
[/sblock]
GM: Please provide grid coordinates as you move or tie you movement to someone else.
 

Galandra motions Amien, Menik and Mika closer to the door. She whispers to the others. "Should we go downstairs? or look at the other door over there" she points to the one a little farther south.


[sblock=Movement and Marching order]

If the party decides to go downstairs, she will let Vincenzo and Maui take point and follow right behind them.

If the party decides to open the other door she moves to AC35 to allow Lem to open the door.

By the way... what will be the marching order if we come down? With the light and the close spaces I don't think Galandra's and lem's perception are going to be so much needed (except for doors), so we can let Vincenzo and Maui ahead with Galandra ready to assist. My suggestion:

~10ft~
Vincent-Maui
Galandra-Tanniwha
Lem-Menik
Mika-Amien

~15ft~
Vincent-Maui-Galandra
Tanniwha-Menik-Lem
// - Amien - Mika
[/sblock]
 

Amien is already on his way when Galandra motion him over, only stopping for a brief second to look over to Menik and motion him over, not feeling sure leaving him and the cat hanging in the open. Once he's over to the others, he says to the others, "Perhaps they're all sleeping? I would hope that we could sneak in, grab the hostages quietly and tidily, and laugh at how easy that was, but I promised our friend here a battle."

[sblock=Movement & Suggested Order for Amien]Move to AA36
At this point since we're about to squeeze inside, I want Amien in front of Minek now since there's presumably a lot of empty space behind us now.[/sblock]
​[sblock=Mini-Stats]Character Sheet Page

Weapon in Hand: Sunrod
Condition: None
HP: 41/41
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +5
Reflex: +3
Will: +0


Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x3
- Sunrod
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
 

Vincenzo points to his eyes and the the other door, then nods his head yes.

[sblock=marching order] i like the marching order. I am ok with it.[/sblock]
 

[sblock=MaRCHING oRDER] Ok, except swap Taniwha for Maui. Taniwha has way better AC than Maui right now

As they proceed Maui directs Taniwha; both continue to sniff out the scents as they go.[/sblock]
 

Menik takes his backpack off, opens it, and pulls out a 2' long metal tube. "Perhaps this would be useful, Vincenzo." He then closes the backpack and puts it back on.

[sblock=periscope]Periscope: This 2-foot-long metal tube has right angles at each end with mirrors inside; if you look in one end, you can see out the other end, allowing you safely peer over obstacles, around corners, or into small spaces your head wouldn't fit. When using a periscope, the end of the tube counts as a Diminutive object, making it much less likely an observed creature notices you; if you have total concealment from the creature except for the end of the periscope, use the tube's Diminutive size modifier for your Stealth instead of your own size modifier. Distortion from the mirrors gives you a –4 penalty on Perception checks while looking through the periscope. Though the tube is fairly sturdy (hardness 5, 2 hit points), the mirrors inside are fragile (hardness 1, 1 hit point), and any damage that gets through the tube's hardness applies to the tube and the mirrors.[/sblock]

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor
hp 26/26
Init +3, CMB +3, CMD 16, Fort +2, Reflex +4, Will +4; Perception +6 (low-light vision), Stealth +6

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)
or longbow +5 ranged (1d8, 20/x3)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used since Part 2 refresh)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 15), ghost sound (Will DC 15), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 16), mage armor (cast), magic missile (1d4+3,1d4+1),
ear-piercing scream& (3d6+2, daze 1 round, Fort DC 17 half + no daze) (x2),
hypnotism (Will DC 16, DC 18, or DC 14)

Level 2: mirror image (1d4+1, 4 min),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 140' range, 4 rounds),
blindness/deafness (Fort neg DC 17), create pit (Reflex DC 17)

Gear: 4 days' rations, potion of CLW (1d8+1), 20 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 

Lem shrugs and whispers, "I doubt we'll find anything different, but alrighty then." He moves to the other door and gives the knob a similar twist and pull while peering inside.

Actions
[sblock]
Quietly moving to AD36 and opening door there.
Stealth: 19
Perception: 28
http://invisiblecastle.com/roller/view/4138947/
[/sblock]

Mini-Stats:
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 26/26
AC: 22, AC Touch: 21, AC Flatfooted: 16
Unarmed Strike: Attack: +10, -Damage: 1d6, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +9/+9, Damage: 1d6/1d6, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

~ At Pier 12: 13 Minutes after sunset ~

As you move about and plan, Lem opens up the other door and you find the first signs on someone potentially being on board. These finely appointed quarters contain a desk, a chair, a bed, and some chests, all of which have been screwed to the deck. A single lit lamp rests on the deck and illuminates the cabin with dim illumination.

[sblock=Combat Information]Updated Map:
Note: North is the top of the map, each square is 5 feet
LPF-DWKEnc02Map00H_zps9c4cb782.jpg


Code:
Galandra:  42/42 HP remaining;
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; 
Amien:     41/41 HP remaining; 
Vincenzo:  57/57 HP remaining; 
Maui:      47/47 HP remaining;
Taniwha:   42/42 HP remaining;

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha)
Abilities Used: Wildshape (Maui)
Conditions in effect: Darkness/Sunrod (Amien)
[/sblock]
GM: Please provide grid coordinates as you move or tie you movement to someone else.
 

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