[LPF] The Inheritance

The cascade of colors washes over the black stripped cattaur without sinking into his skin. The horrendous noise coming from the other one does not faze the outsider either. Instead, Tasanto drops his mighty hammer and lashes out with his mighty paws. The first swings wide of the little creature, but the second lands a solid hit. Slippery, Tasanto is not able to hold on to the creature well enough to lean in for a bite as well. Nearly bouncing on his toes, Tasanto prepares to counterstrike as well when the horse heads attack. He calls out the obvious "Found something!"
[section]

[sblock=actions] Will vs. Color Spray (1d20+10=16) success
Will vs Whinny (1d20+10=18) success
free: drop hammer
swift: swift enter snake stance
full attack: claw/claw/bite first claw attack (1d20+6=8) misses, second claw attack (1d20+6=21) hits for damage + shock (1d4+2+1d6=12), bite attack (1d20+6=12) misses
[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ..... (inactive)
HP 45/49; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +6, Reflex +2, Will +10, CMB +4, CMD 16
Perception +14, Sense Motive +14,

Unarmed Strike +4, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +5, d12+1 with 10' reach
Handbo +4, d6+1 (in haversack)
Dagger +4, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 44/44 real, 28/29 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +5, Reflex +6, Will +10, CMB 6, CMD 22
Perception +14, Sense Motive +14

Claw/Claw +6, d4+2+d6 shock (10' reach)
Bite +6, d6+2+d6 shock
Unarmed Strike +6, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +6, d6+2+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +7, d12+3 with 10' reach
Handbo +6, d6+2
Dagger +6, d4+2
Sling +6, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance off , Swift action used, AoO 3 available, AC 26, Mage Armor 5 hrs
In hand: claw/claw/bite
[/sblock]
[/section]
 

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"Seems we have company"

Damaris' Will save 1d20+3=21


Knowledge Dungeoneering 1d20+7=25


Damaris starts singing to Inspire Courage. She stays on her position to avoid getting in the way of the others.



[sblock=Ministats]
Damaris.jpg


Damaris - Bard lvl 3
HP 19/20
Init +3
AC 16 | Touch 13 | FF 13
CMB+4 | CMD 17
Saves: F+2 | R+7 | W+3


Perception +5 | Sense Motive -1/8* (Versatile Performance) | Bluff 2/8* (Ver.Per) (+1 vs Males)
Diplomacy +8 (+1 vs males)


Masterwork Shortbow +6 (1d6)
Longsword +4 (1d8+3) (Two-handed)
Sling +5 (1d4+2)


Bardic Performance: 10/10 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 4/day.
Spell-like ability: Message 1/day.


Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike


Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16).[/sblock]
 

Thuvian ignores the annoying sound of the creatures, as he intently studies them to try to identify them while he lobs a small acid ball at one not directly engaged with Tasanto.

[sblock=actions]Will Save (1d20+5=20)
Knowledge (arcana) = 28, Knowledge (dungeoneering) = 9, Knowledge (planes) = 20, Knowledge (religion) = 9
Acid Splash Ranged Touch Attack = 23, Damage = 3)[/sblock][sblock=ministats]Thuvian Darklight

AC: 13 (Touch 13, Flatfooted 10)
HP: 22/22 Initiative: +3
Perception : +6 Sense Motive: +1
CMB: +2 CMD: 15
Fort: +2 Reflex: +4 Will: +5
Current Weapon in Hand:
Current Conditions in Place:

Magic:
CL 4; +8 Concentration (+12 Casting Defensively); SR +4
Extended Illusion (1 round beyond concentration)
1st level Sapphire of Power - unused

Darkness 1/1

Cantrips - Acid Splash, Detect Magic, Ghost Sound, Prestidigitation
1st - Color Spray, Detect Secret Doors, Ray of Enfeeblement, Silent Image, Vanish
2nd - Acid Arrow, Create Pit, Fog Cloud, Minor Image[/sblock]
 

Cavernous Hode pales as the mystic beasts whinny, but Mister Dickens seems not to care and moves forward to attack the nearest creature. The rat's teeth land, but only scratch the creature. The dwarf lurches forward, swinging and missing.

[sblock=OOC]Will saves (1d20+7=12, 1d20+2=20). CH sickened for CH sickened (1d4=1).

MD: Move to N6, attack. MD attack (1d20+8=20, 1d4=1)
CH: Move to N7, attack. CH attack, sickened (1d20+2=4, 1d6-1=5)[/sblock][sblock=Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 18 (16 flat-footed, 12 touch)
HP: 36/36
CMB: +4 CMD: 16
Fort: +5 Reflex: +3 Will: +7
Speed: 20'

Perception: +11
Initiative: +2

Current Weapon in Hand: Heavy Pick (1d20+4, 1d6+1/x4)
Current Conditions in Effect: None
0th level spells (DC 14): Create Water, Detect Magic, Mending, Stabilize
1st level spells (DC 15): Expeditious Excavation, Obscuring Mist, Produce Flame, Liberating Command
2nd level spells (DC 16): Soften Earth & Stone, Stone Call, Frost Fall

Mister Dickens
AC: 18 (13 flat-footed, 16 touch)
HP: 30/30
CMB: +2 CMD: 16 (20 vs. Trip)
Fort: +5 Reflex: +8 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+8, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

Tyrion glares evily at the creature in front of him, and moves forward to attack it, yelling "OY! Shut it will ya!"



[sblock=Actions]
Will Save: 1d20+6=23


Move Action: Move to N9.
Standard: Attack 1d20+10=30, 2d4+17=23
Crit Confirm: 1d20+7=24, 2d4+17=21
[/sblock]


[sblock=Mini Stats]

AC: 18 (Touch 12, Flatfooted 16)
HP: 45/46

Initiative: +2
Perception : +5 Sense Motive:+2
CMB: +8 CMD: 20
Fort: +7 Reflex: +4 Will: +6
Current Weapon in Hand: Falchion +1. +10 2d4 + 17
Current Conditions in Place: Power Attack(-2 Attack Roll/ +6 Damage), Furious Focus (First attack does not take PA penalty), Overhead Chop (+2 to damage with 1 attack)

Consumables Available: 3 Acid, 20 Crossbow Bolts, 4 Rations
[/sblock]
 

Tasanto's attack does serious damage and Mister Dickens adds to the hurt on the horse-head creature though it still hovers between Tasanto, Cavernous Hode, and Mister Dickens.

Damaris recognizes the creature from horrible tales she thought were designed to scare children. It appears the Sagari, such as they are called, are not a fabrication of tale-tellers but real. The creatures are extremely agile in flight and their bite, whip-like attacks with their tentacles, and the baleful whinny they emit are dangerous to those who are weak or unprepared for the assault. The spray of colors, however, was never mentioned in the tales she heard.

Unfortunately, Thuvian isn't as well-informed about this creature as Damaris. His flick of acid splashes the open creature and its tentacle writhes as patches of skin slowly dissolve under the effect of the acid.

Tyrion's attack splits the creature into two pieces and both fall to the tiled floor with a sickening splatter of entrails.

The remaining Sagari seems agitated by Damaris' song though since it can't get to the bard it darts about Cavernous Hode's head snapping at his ears with teeth and tail. The nipping teeth miss but the tail-tentacle lashes a red welt across the dwarf's cheek.

With the sound of stone grinding on stone the two female statues at the end of the hall wrench themselves from their pedestals and lumber forward. The stone seeming swords that they bear transmute from stone to metal as they move. The first steps up to Tasanto and brings the sword around in a cumbersome swing that somehow catches the cattaur on the shoulder with a minor wound.

Tyrion is luckier and manages to avoid the attack of the one that swings on him.

GM: Combat Round Two: Everyone is up.

[sblock=Combat]Initiative: Party, then Opponents.

Map:


Party:
Cavernous Hode 26/28 hp (one damage from tentacle attack)
-Mister Dickens 22/23 hp
Damaris 19/20 hp
Tasanto 23/29 & 44/44 (five damage; caryatid sword attack)
Thuvian 21/22 hp
Tyrion 45/46 hp

Opponents:
Sagari (M6): 13/26 hp; AC 14
Sagari (M9): -21/26 hp; AC 14
Caryatid #1: 36/36 hp; AC 14
Caryatid #2: 36/36 hp; AC 14[/sblock]

 

Sidestepping to begrudgingly help the rat, or more so use its help in distraction, Tasanto focuses on the soft fleshy opponent first. The first claw scrapes across the mural instead of the horse head. But with the second claw, Tasanto gets his prey and pulls it in. With a mighty chomp, the creature goes limp and Tasanto spits it out onto the floor.

[section]

[sblock=actions] 5' step to L6
full attack: claw attack with IC on Sargasi (1d20+6+1=11) fails even with forgotten +2 from flank
second claw attack on Sargasi with IC and flank (1d20+6+1+2=21) hits for damage + shock + IC (1d4+2+1d6+1=8)
bite attack + IC + flank on Sargasi (1d20+6+1+2=24) hits for damage + shock + IC (1d6+2+1d6+1=11)

I forgot the Dirty Fighter trait. +1 damage each time brings it to 21 damage to the sargasi knocking it at least unconscious.
Kn Arcana to identify statues (1d20+5=20) to be official. The player knows to be afraid of them. He used them as a GM. :lol:
[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ..... (inactive)
HP 45/49; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +6, Reflex +2, Will +10, CMB +4, CMD 16
Perception +14, Sense Motive +14,

Unarmed Strike +4, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +5, d12+1 with 10' reach
Handbo +4, d6+1 (in haversack)
Dagger +4, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 44/44 real, 28/29 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +5, Reflex +6, Will +10, CMB 6, CMD 22
Perception +14, Sense Motive +14

Claw/Claw +6, d4+2+d6 shock (10' reach)
Bite +6, d6+2+d6 shock
Unarmed Strike +6, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +6, d6+2+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +7, d12+3 with 10' reach
Handbo +6, d6+2
Dagger +6, d4+2
Sling +6, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance off , Swift action available, AoO 3 available, AC 26, Mage Armor 5 hrs, Inspire Courage +1, flank
In hand: claw/claw/bite
[/sblock]
[/section]
 

With both Sagari now dead the group can focus on the animated, woman-warrior statues.

[sblock=K (arcana) DC 13]The woman-warrior statues are known as Caryatid Columns. Constructed of stone they are resistant to weapon damage (DR 5/--).
[sblock=K (arcana) DC 18]In addition to being difficult to damage, the dense stone that makes up the Caryatid Column is highly damaging to weapons. Attacks made against the Caryatid Column have a good chance of causing the weapon to break (gain Broken quality; -2 attack/damage, crit only on 20 for x2).
[sblock=K (arcana) DC 23]The stone of the Caryatid Column's body is also highly resistant to magic (many magic immunities).[/sblock][/sblock][/sblock]
 

"♪ Guys, careful with your weapons,
they break easy against these things.
They are hard as rock wall.
You can try it if you want,
Claws and fangs might do,
They are also resistant to magic;
better use acid arrows and the like
while I buy us some time♫
Would be easy if they could simply... FALL!
"


She keeps going with Inspire Courage and casts Grease centered behind both statues, to make them difficult to move and attack (and avoiding her comrades, of course).



[sblock=Combat]
K.Arcana1d20+7=26

Grease at I9 or where she can avoid both Tasanto and Tyrion.

Damaris hopes Thuvian or Tasanto have Acid Arrow and other magic that doesn't provide Spell Resistance checks. Otherwise mending will be required a lot in the morning. LOL

Maybe we can use the sword we found to make some damage. Surely it wasn't coincidence we found it there. ;)

She's not sure what will happen to natural weapons. Would they do damage to the person/animal instead? Or simply doesn't apply.




[/sblock]



[sblock=Ministats]
Damaris.jpg


Damaris - Bard lvl 3
HP 19/20
Init +3
AC 16 | Touch 13 | FF 13
CMB+4 | CMD 17
Saves: F+2 | R+7 | W+3


Perception +5 | Sense Motive -1/8* (Versatile Performance) | Bluff 2/8* (Ver.Per) (+1 vs Males)
Diplomacy +8 (+1 vs males)


Masterwork Shortbow +6 (1d6)
Longsword +4 (1d8+3) (Two-handed)
Sling +5 (1d4+2)


Bardic Performance: 9/10 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 4/day. /
Spell-like ability: Message 1/day.


Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike


Consumables: Acid Flask, Alchemist Fire, x2 Holy Water, Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16).[/sblock]
 
Last edited:


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