[LPF] The Inheritance

Damaris drops a magical patch of grease under the Caryatid Column's feet just as it is shifting its weight. The stone creature becomes unbalanced and tumbles to the floor at Tyrion's feet.

As Cavernous Hode contemplates the use of 'Expeditious Excavation' he takes a good look at the floor. The worked stone tiles that pave the passageway look well laid and solid though it is nearly impossible to know what sort of foundation lies beneath. If it were dwarven architecture there would be no chance of working but it is a human city and Cavernous Hode believes the spell has a good chance of working.

[sblock=OOC]Grease affects a ten foot square so Damaris would need to use it on some grouping of four squares. It's not shapeable so it can only affect one Caryatid initially and I'll assume you actually mean to affect one of them (I9 won't reach either of the Caryatids). The range (25 ft +5 ft/2 levels) means she can only affect the one attacking Tyrion. I'll place it at L9-10/M9-10 so that it doesn't hinder the characters (should any decide to move up and attack).

Damage to natural weapons: The natural attacks section makes a clear division between natural attacks and attacks made with weapons. I would guess the shatter weapon ability of the Caryatid's wouldn't affect natural attacks. If any of you have input I'd gladly listen but for now we'll play it as no dmg to natural attacks. Which kind of sucks for everyone but SK but I didn't think about that when I selected the monster. My apologies.

Expeditious Excavation: That's the best I can give you.[/sblock]
 

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[sblock=ooc]I assume the opposite. Punching stone, you are going to hurt your hand. I am fine with Tasanto takes damage if he uses unarmed strikes or natural weapons. And Tasanto already dropped his hammer. The handbo stick will barely break DR. So, this is going to be a very ugly fight. Well, not really. It will just take a bit before Tasanto becomes useful for the fight. The magic weapon will help a lot because it improves the hardness and hit points, making the damage to the weapon a lot less.[/sblock]
 



Tyrion yells in anger "Walking stone?! BLASTED THINGS!"

Disreguarding the advice of his companions, Tyrion strikes at the downed creatures.

[sblock=Actions]
Attack:1d20+11=29, 2d4+18=21
I love this weapon!
1d20+9=29, 2d4+18=23


[/sblock]


[sblock=Mini Stats]

AC: 18 (Touch 12, Flatfooted 16)
HP: 45/46

Initiative: +2
Perception : +5 Sense Motive:+2
CMB: +8 CMD: 20
Fort: +7 Reflex: +4 Will: +6
Current Weapon in Hand: Falchion +1. +10 2d4 + 17
Current Conditions in Place: Power Attack(-2 Attack Roll/ +6 Damage), Furious Focus (First attack does not take PA penalty), Overhead Chop (+2 to damage with 1 attack)

Consumables Available: 3 Acid, 20 Crossbow Bolts, 4 Rations
[/sblock]
 

Tyrion's attack on the sprawled caryatid column shatters stone and the creature lies in rubble on the floor amidst a pool of grease. The attack isn't without its cost, however, and Tyrion's falchion now sports a sizable nick in the blade.

GM: Combat Round Two: Need actions from Cavernous & Thuvian.

[sblock=Combat]Well, harumph. With attacks like that this isn't going to be a difficult battle at all.

Initiative: Party, then Opponents.

Map:


Party:
Cavernous Hode 26/28 hp
-Mister Dickens 22/23 hp
Damaris 19/20 hp
Tasanto 23/29 & 44/44 hp
Thuvian 21/22 hp
Tyrion 45/46 hp
--Falchion 17/20 hp (Hardness 12)

Opponents:
Sagari (M6): -8/26 hp; AC 14
Sagari (M9): -21/26 hp; AC 14
Caryatid #1: 36/36 hp; AC 14
Caryatid #2: -3/36 hp; AC 14[/sblock]
 

The dwarf points a finger at the statue's feet. "Hullo, earth spirits! If you can hear Cavernous Hode, be advised that the walking statue says that the Mother-of-Stones is so spherical that she could be mistaken for a glacial erratic!"

[sblock=OOC]Expeditious Excavation on the statue's square. MD swing around south to J8 to set up the flank. Acrobatics for Grease (1d20+8=11)

DC15 Reflex if the spell works.[/sblock]
 

Thuvian nods wisely as he ponders the living statues in front of him. "It's always fascinating to see what magic can render, though I generally prefer less threatening manners of exploring magic myself. Fortunately, I may have something to help deal with these things." As he speaks, he moves to get a clear shot at one of the statues and weaves a spell, an arrow of acid springing forth from his gestures, flying toward one of the statues.

[sblock=actions]Knowledge (arcana) (1d20+11=31)]
Move to 09
Casting Acid Arrow at Caryatid 1; ranged touch attack = 15, damage = 7; 2 rounds of damage remaining if it hits[/sblock]

[sblock=ministats]Thuvian Darklight

AC: 13 (Touch 13, Flatfooted 10)
HP: 22/22 Initiative: +3
Perception : +6 Sense Motive: +1
CMB: +2 CMD: 15
Fort: +2 Reflex: +4 Will: +5
Current Weapon in Hand:
Current Conditions in Place:

Magic:
CL 4; +8 Concentration (+12 Casting Defensively); SR +4
Extended Illusion (1 round beyond concentration)
1st level Sapphire of Power - unused

Darkness 1/1

Cantrips - Acid Splash, Detect Magic, Ghost Sound, Prestidigitation
1st - Color Spray, Detect Secret Doors, Ray of Enfeeblement, Silent Image, Vanish
2nd - Acid Arrow (used), Create Pit, Fog Cloud, Minor Image[/sblock]
 

Mister Dickens scuttles daintily through Damaris' slick of grease to reach the location pointed out to him by Cavernous Hode. The dwarf's spell goes off in the meanwhile with a spray of dirt and pebbles through the hallway that pelt the rat and Tasanto. The paving stone that the caryatid column stands upon grinds against its neighbors as it loses support and tilts abruptly tossing the caryatid off balance. The caryatid falls to one knee and places one hand upon the ground to balance itself.

That looks to be the extent of the effects of Cavernous Hode's spell when Thuvian's acid arrow strikes the caryatid. The caryatid rocks backward, the paving stone gives way, and the statue falls into the shallow pit.

The caryatid column clambers to its feet heedless of leaving itself exposed to attacks from Mister Dickens and Tasanto. (Presuming it survives those attacks) the caryatid column swings its blade at Tasanto. It is a near miss as Tasanto's mage armor blocks the strike.

GM: Combat Round Three: Everyone is up.
Caryatid provokes AoO from Tasanto & M.Dickens

[sblock=Combat]SS21, acid arrow duration is 1 round + 1 round per three levels. Thuvian is 4th and will only get one additional round unless there is some power he has that I've missed.

Initiative: Party, then Opponents.

Map:


Party:
Cavernous Hode 26/28 hp
-Mister Dickens 22/23 hp
Damaris 19/20 hp
Tasanto 23/29 & 44/44 hp
Thuvian 21/22 hp
Tyrion 45/46 hp
--Falchion 17/20 hp (Hardness 12)

Opponents:
Sagari (M6): -8/26 hp; AC 14
Sagari (M9): -21/26 hp; AC 14
Caryatid #1: 29/36 hp; AC 14
Caryatid #2: -3/36 hp; AC 14[/sblock]
 

Needing his weapon and room to swing it, Tasanto sidesteps back to where the sagari had emerged. Using his long arms, he reaches forward and grabs the long hammer he had just recently dropped knowing it leaves him open for reprisal. Now with the longhammer in hand, Tasanto brings it round in a heavy stroke. Bits of stone chip off the statue.
[section]
[sblock=actions] Free: Skip the available AoO while currently unarmed
5' step to M6
move action: pick up hammer with reach claws from the neighboring square L7, Maybe provoking an AoO
std: from 10' reach Lucerne hammer attack + IC + flank (1d20+7+1+2=24) hits for damage + IC + Dirty Fighter (1d12+3+1+1=14)

MW Cold Iron Lucerne Hammer: Cold iron has 30 hit points per inch of thickness and hardness 10.
[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ..... (inactive)
HP 45/49; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +6, Reflex +2, Will +10, CMB +4, CMD 16
Perception +14, Sense Motive +14,

Unarmed Strike +4, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +5, d12+1 with 10' reach
Handbo +4, d6+1 (in haversack)
Dagger +4, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 44/44 real, 23/29 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +5, Reflex +6, Will +10, CMB 6, CMD 22
Perception +14, Sense Motive +14

Claw/Claw +6, d4+2+d6 shock (10' reach)
Bite +6, d6+2+d6 shock
Unarmed Strike +6, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +6, d6+2+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +7, d12+3 with 10' reach
Handbo +6, d6+2
Dagger +6, d4+2
Sling +6, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance off , Swift action available, AoO 3 available, AC 26, Mage Armor 5 hrs, Inspire Courage +1, flank
In hand: lucerne hammer
[/sblock]
[/section]
 

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