[LPF] Toad in the Hole

Maui steps back wondering at the strange three eye creature that has raced by him and bit into Taniwha. Could this be the King?

"Tane, send us your help!" A swirling mist appears and a dog steps through flanking the newly arrived foe. The dog snaps it it with sharp jaws ...

Taniwha ignores the blow and savages the wounded pugwampi with another bite and then turns upon Three Eyes with a hiss and sets upon it with his claws.

[sblock=Actions] Maui 5ft step back to Q8 (hard enough for Maui to kill 1 pugwampi let alone 2!)
He will use a full round action to cast Summon Nature's Ally. I
am imagining that Obscuring Mist would interact badly with the aura of unluck eg. Have to roll twice and then roll over 20% on a percentage dice to hit, right? So I'm going to use that to replace with the Summons.

Riding Dog summoned in R7; assuming the dog summoned instantly suffers the effect of unluck? Dog flanks with Taniwha and makes a bite attack immediately.
Stats: AC 13 (t: 12 fft: 11) HP 13 F/R/W 5/5/1 CMD15 CMB +3 (Trip)
Bite: +3; 1d6+3 dmg plus Trip
Dog remains for 2 rounds (hopefully 3 Eyes doesn't know that)

Taniwha will bite the wounded Pugwampi; hopefully that kills it. If not he'll finish it with claw attacks.
Forgot to add Taniwha's bonus to Bite attack (+11 with flank), but 14 is a hit anyway. I think 5 dmg should kill Pugwampi even with DR so I rolled claw atks vs 3 Eyes.

If he does kill it then his claw attacks are for three eyes and will benefit from +2 flanking bonus [/sblock]
 
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cursing in the language of the Inner Sea because of frustration, Fae'shiel immediately drops her bow, drawing her longsword and prepares to close the distance between her, the dwarf, and the nearest pugwampi. Unfortunately doing all this makes it difficult for her to do much else for the time being.

[sblock=Actions]Drop Bow, Draw Sword, move to R-4 into Aura of Unluck.[/sblock]
[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Secondary Weapon Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 3/4[/sblock]
 

GM: [MENTION=6680145]DalkonCledwin[/MENTION] With a +1 BAB or greater, you can draw while moving, so Fae'shiel has a standard action left if she wants to attack.
 

OOC: Okay then...


As soon as Fae'shiel reaches the Pugwampi she swings her sword at the creature hoping to land a successful strike, at the same time she imbues her sword with arcane energy allowing her greater precision in her attack.

[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Secondary Weapon Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 2/4[/sblock]
 

Taniwha's bite manages to kill the cornered pugwampi, but his claws are completely ineffectual against the three-eyed creature. Vincenzo and Fae'shiel move to attack one of the other pugwampis, but it is the elven magus' strike that kills it.

Mortar squeezes through the hole, drawing an attack from the three-eyed beast which scrapes off his breastplate, and returns with a swing from his earthbreaker, which the creature nimbly dances away from.

The pugwampis near Maui reposition themselves as he moves away. One steps back and draws a bow, but the arrow misses the druid. The other steps up and pokes with its spear, which connects for a light wound.

The three-eyed beast turns back to Taniwha, snarling. It snaps and slashes at the cat, and one of its claws connects with Taniwha's forefoot, almost sending the cat sprawling in the dust.


Nug_150.jpg


[sblock=GM]The three-eyed beast has the trip special ability, and it got lucky on a roll against a quadruped. Party is up.

EDIT: @jbear Argh, you miscalculated CMD vs. Trip for Taniwha! It's +2 per extra leg, so he has a 23, not a 21. Which means the roll of 22 was NOT enough to trip Taniwha, so Taniwha is NOT prone. I'm not updating the map, though.

EDIT 2: Friendly reminder, please include mini-stats in your posts. I don't mind if you slide a little out of combat, but please make sure they're in there in combat.

[sblock=K:Nature 12]This is a nuglub gremlin. It's tougher and has a higher DR than the pugwampis. It's presence means there might be a trap or two scattered about.[/sblock][/sblock][sblock=Combat Information]
Pugwampi 1: AC 13, 10** damage, dead
Pugwampi 2: AC 13, uninjured, Longspear in hand
Pugwampi 3: AC 13, uninjured, shortbow in hand
Pugwampi 4: AC 13, 10* damage, dead
Pugwampi 5: AC 13, 9* damage, dead
Three-eyes: AC 18, uninjured, natural weapons
*Minus some DR.



Fae'shiel: 18/18
Mortar: 24/25, Aura of Unluck
Marcus: 20/22
Vincenzo: 22/22, Aura of Unluck
Maui: 20/21, Aura of Unluck
Taniwha: 13/23, Good luck (+2 attack/save/skill checks)
[/sblock][sblock=Map, Round 2]
TOWER_2.png
[/sblock]
 
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A quick glance tells the Ranger that his companions have dealt with the last immediate outside threat. As he eyes the traffic jam at the opening, he mumbles a Dwarven curse, accurately yet, and bow in hand takes off at a run around the tower and back to the main entrance. He stops in the entryway, pausing to catch his breath and scan the area, now that he's there he's sorta committed.

[sblock=action]Running at top speed, 120ft., assuming 5' per grid block, Marcus should be able to make his way around the tower and into the foyer (S-21).[/sblock]
 

move 25 v feet to Q,7 to engage pug 2

Vincenzo steps and squeezes through the crack, (incur AOO as he tries to dodge away to the southeast) and engages a pugwumpi.

[sblock=ooc]ps: saw a minor error in his att number. it is +5 not +6[/sblock]
yeeesh. had to look clear back to post 156 to find this

[sblock=Stats]
vincenzo
Initiative: +2
AC: 16
HP: 22 Current: 22
BAB: +2 = [Fighter(2)]
CMB: +4 = [BAB (2) + STR (2) + Misc (00)]
CMB: +6 to Trip
CMB: +7 to Disarm
CMD: 16 = [10 + BAB (2) + STR (2) + DEX (2) + Misc (00)]
CMD: 18 vs Trip
CMD: 19 vs disarm
Fort: +4 Reflex: +2 Will: +1



att melee:
Attack: +6 Damage: 1d6+2, Crit: 18-20/x2, Type: P
att missile:
long bow +4 dam 1d8+2 (mighty) crit *3 P range 110 feet


[/sblock]
 
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Fae'shiel decides her best option at the moment, not wishing to get too horribly dirty trying to climb through that hole is to skirt the outside of the tower and try to reach the main entry point. As she does this she has her globes of light inside try to follow a parallel course inside the building so that they are never outside of 100 feet from her position.

[sblock=OOC]Move to L-10 as part of a double move.[/sblock]

[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Secondary Weapon Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 2/4[/sblock]
 

"Bah! Three Eyes is a Trap Devil! Be careful!" Maui roars out to his companions. "Te tower must be full of nasty traps!! Don't be using te front door!!"

As he speaks the summoned hound snaps at the the gremlin and Taniwha continues to lash out, claw and tooth to little effect.

"Move over Kuri!" bellows Maui at the summoned dog, concerned at the blood welling on Taniwha's chest. It seems to understand and shifts aside for Maui who steps in, dropping his usual blade and exchanging it for his cold iron replica. "Now you feel te Cold One! You better leave my king alone Three Eyes!"

He strikes out at the beast but it is far too nimble.

[sblock=OOC] Sorry about forgetting my stat block. I'll post that up now. Re: Trip CMD; Sorry. Someone revising my sheet said I had it wrong, that it was too high and should be 21 vs Trip so I changed it. I really don't have any kind of system mastery yet to have a handle on details like that. I just believe those that sound like they know what they are talking about! I'll edit that ASAP.

[MENTION=93930]Systole[/MENTION] I hope you don't mind if I use this dice roller: RPG Dice Roller

It's meant to be pretty good and random. There is just no way I'm going to hit anything using the EnWorld Dice Roller, which incidently hates me with a vengeance. If you're not happy with it I'll re-roll using EnRoller though. Edit: Ha! That hasn't worked out too well so far!! More than happy to re-roll with Enworld Roller if you're not happy ;P Hehehe.

NB: I have tried to join Invisible Tower but I registered ages ago and lost pass etc and though I request and request them to send me a new pass nothing arrives, not even to spam box.

Actions: Dog bites: 9 vs AC; Miss and moves to R8 (even if it provokes, hopefully freeing Vincenzo to enter with no OAtk)
Taniwha full round attacks: Bite: 16 vs AC; Miss
Should I even bother rolling claw attacks? His maximum dmg with them did nothing. He continues to use them obviously because Taniwha can't understand whether his attacks are effective or not.
Maui 5ft step to R7, drops his +1 scimitar in Q7 as a free action to flank with Taniwha, draws his Cold Iron Scimitar and attacks vs 3 Eyes: 14 vs AC: Miss; No need for Unluck roll

[/sblock]

[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 18
HP: 20 Current: 21
CMB: +5 CMD: 17 Fort: +4 Reflex: +3 Will: +5

Conditions: Unluck

In Hand: Cold Iron Scimitar: +6; 1d6+5 (Crit: 18-29/x2)
and Heavy Shield
Dropped: Scimitar +1

Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLW x2, Obscuring Mist:USED to Summon

Taniwha
Initiative: +6
AC: 18
HP: 13 Current: 23
CMB: +2 CMD: 19 (23 vs Trip) Fort: +4 Reflex: +9 Will: +2

Conditions: Luck +2 attacks, ability checks and saves.

Bite: +9; 1d4+1 special: Trip
2x Claws: +9; 1d2+1
[/sblock]
 
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