With the option to take the northern passage, or the eastern door, the party chooses the door. Thuk opens it, revealing a small chamber with no other exits.
The air in this room is thick with the scent of mold. Rotting crimson robes hang from hooks on the walls, and several dark vessels rest on a rickety shelf. A seemingly endless series of runes is carved from the floor, walls and ceiling, covering every inch of the room.
Resting on the floor, in a shallow, gold bowl, is a rusty knife with a long, curved blade.