[LPF] Tower of the Black Pearl (DM: Deuce Traveler)

Thuk's blood flies between the outer rim of the portal, causing it to open back into the tri-portal room. The heroes rush through in a hurry and look back to see a wave forming from the rushing water butting up against the stairs on the other side of the portal. Soon it climbs higher than the portal itself, its crest disappearing from view from their position on the other side. You see deadly serpents writhing inside as the wave breaks, falling towards you. But they are stopped short as the portal dissipates, causing you to feel nothing more deadly than small droplets of water.

You smile at one another, basking in your feeling of safety. Then the tower groans from underneath you, causing the two portal rubies loose and falling into Garadh's hands, and you realize that the structure is rapidly sinking into the depths. You look in despair at the broken stairway at this bottom floor. Luckily, you still have the rope you tied when Lightfoot fell through the opening and you moved to help her after the fight with the fetishes.

You quickly climb up Garadh's rope, but have to abandon it in your rush up the winding staircase past alcoves and candle-lit rooms and finally to the surface. Water is already lapping at the balcony, causing the corpses of the pirates you had defeated to start floating. In the darkness you see Cid and Corporal Murphy bring up the skiff and help you enter as the balcony is finally washed underneath the waves. All of you struggle for your lives to row away as the wake of the sinking spire threatens to pull your skiff into an uncontrollable downward spiral. As the last tip of the tower goes underneath the sea, the waters settle and you can relax.

You hand the book to Corporal Murphy who gives you a toothy smile. "You're good folks, indeed! I thank you for returning my great uncle's diary to me. He was a sailor of questionable character, but he was good to me and I loved the salty sea dog. If you got yourselves that pearl, I know a decent fence that will give ye a hefty price." He gives a wink, then begins to rowing you back home.

OOC:
Congratulations! I have to figure the rest of the XP and GP rewards, but you've completed this adventure. I hope you enjoyed the game and I appreciate you being such good sports as I know it went a bit long!
 
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OOC: Wow. That was an abrupt end, but then I guess there wasn't anything else to do except make a bunch of rolls for no good reason. Thanks a lot!

Mind if we talk IC or whatever to work out our plans?
 

The big half-orc takes long strides as he follows the party out of the tower. Leaping off the ledge and into the boat, he lands hard and almost falls out of the small boat.

"Huuzzaaah!", he yells as he regains his balance and looks back at the sinking tower.

Once everyone settles in and listen to the Corporal's offer to find someone to purchase the pearl, Thuk lifts the bag with the pirate's head.

"Here's your pirate, just so you know you wont be bothered by him anymore."
 

Seeming oddly introspective on their slow journey back to the docks, the young woman says, "Yes, the theives are punished. But I would know more of their crimes - and if there are similar people in the city. I haven't been here long and I'm not sure how I should make my way.

What of you two? Was this a common night for you?"
 

"Pirates 'ave done enough to deserve loosin' der heads. No need to worry about if this one did anyt'ing worse or better." Thuk holds up the bag that contains the pirate head. Seeing that no one seemed too interested in the contents, he casually tosses it in the water.

"Now, was this a common night?" he repeats with a laugh. "Nah, I don't get to scurry up an' down magic towers too often. But, I did get a wizard's skull and his fine looking purple dress." He moves his massive shoulders back and forth, showing off the dusty linen.

"Whacha think? This purple catch de' eye of that barmaid back at de' inn?" he asks with a big, toothy smile.

OOC: Duece, how does loot get distributed in LPF?
 

OOC: Yes, we can take this out of IC now that it is all done. I could have made you rush out of the tower room by room, but I felt that might have little real purpose, so it was better to end it in one larger post.

Below is what I put together for treasure, but go ahead and double-check me. The skull and robe can be sold to a collector to explain the gold your characters earn for daily play. Does anyone want to keep the rapier or armor you found? If so, I'll take them out of the final calculations in your individual breakout.


First Pirates at Balcony:
- 20gp, 80sp

In Secret Room
- Bowl worth 25gp
- Five vessels each worth 25gp
-- Total: 150gp

From Savage Quinn
- Journal: Quest Item
- Masterwork Rapier (320gp worth)

In Trap Room
- Masterwork Chain Shirt (250gp worth)

In Sarcophagus
- Crown, 50gp worth
- Two Rubies, Quest Items, 80gp each
- Tattered Robe ?
- Skull ?

Shrine
- Black Pearl, 2000gp worth

Total: 2952.5?
 

I have no interest in the stuff, but would certainly like cash to improve equipment and actually get some sort of residence in the area, though I admit that might be as simple as buying a tent and living outside the city proper.

I reckon actually exploring the city and region comes with joining adventures. I don't recall there being public places to interact beyond the tavern.
 

So this is what I am calculating. [MENTION=6666968]Satin Knights[/MENTION] is checking up on my numbers.

The party members were at 1st level when we began on February 5th, and upgraded to 2nd level on June 12th. That is 127 days. Each 1st level character gains 7xp per day in accordance with the Living Pathfinder rules, and 127 * 7 equals 889xp per character.

The characters then continued on from 12 June to 12 August, a total of 61 days. Each 2nd level character gains 11xp per day, so 61*11 equals 671xp per character. So that is a total of 1560xp per character just for the playing time.

As for gold, the 1st level heroes each gain 6gp a day for 127 days, or 762gp each. Then 11gp a day for 61 days at 2nd level for another 671gp. Total is 1433gp a character just for playing time.

You completed your first EL 2 encounter against three pirates on 18 February. This was a total of 600xp split between four characters, so 150xp each. Total at this point is 1710xp.

The characters also found 20 gold pieces and 80 silver, split four ways equaled 5.2gp each for a total of 1438.2gp a character.

The party had its second encounter completed on 7 March, two pirates for an EL of 1. That was another 300xp split between four characters, and 75 xp each. Total now was 1785xp.

Party avoided the EL 2 Fire Trap on the pedestal and so didn’t get the XP, but didn’t get burned for meager treasure either, so all was good.

On 1 May, the party finished their EL 2 fight against four fetishes, but Cid drops out at this point and so the 600xp is split three ways for 200xp each. 1985xp for each person at this point.

The party then stumbled upon the EL 1 false stairs trap, with Lightfeather going through it and getting hurt. The party moved past it by tying a rope. 300xp split three ways is 100xp, so 2085xp for each person by May 4th.

Three more pirates are slain by the party on May 23rd, an EL 2 encounter for 600xp. Split three ways is 200xp each. 2285xp is the current total per character.

12sp and 33cp are found on the bodies, or 4sp and 11cp per character. 1438.71gp per character.
On 30 May the characters find five vessels filled with putrefied organs (no one bothered to look inside) and a golden bowl. Altogether the set is worth 150gp, or 50gp per person. Total now is 1488.71gp a character.

On June 19th, heroes took out Savage Quenn and three of his men for an EL of 3, 800xp total, and 265xp split three ways according to the Pathfinder chart. Total xp is 2350 each.

They also solve the Wall Blade Trap at the Iron Gate, an EL 1 encounter, for 300xp, or 100xp each. Total xp is 2450 each.

Party also finds Quenn’s Masterwork Rapier worth 320gp, which they sell for 106gp each. Total now is 1594.71gp per character.

On July 5th, the party gets passed the flooding water trap, an EL 3 encounter worth 800xp or 265xp each. Total XP is 2715xp each. Because of the method used and the fact I kind of gave them Perception checks that a skilled thief should have only received, the party avoids the EL 1 spear trap and does not get experience for it.

Party also finds a Masterwork Chain Shirt on a skeleton worth 250gp, sold for 83gp each. A total of 1677.71gp per character.

The party did not give the boatman two coins apiece (of any value), as per the legends, so he attacks them, creating another encounter, EL 1/2. They defeat him on July 17th for 200xp, or 65xp each. 2780 total xp per character.

On 24 July, party finds a crown worth 50gp and two rubies worth 80gp each. Total of 210gp, split three ways for 70gp each. Total gold per character is now 1747.71gp.

On August 12th, party recovered the pearl and escaped the swirling waters of poisonous serpents, then escaped the quickly flooding tower which was sinking due to the loss of the pearl’s magic. The encounter was EL 3, for 800xp total and 265 xp apiece. Final count: 3045xp per character.

The pearl itself was worth 2000gp, split three ways was 666.7gp each. Final count: 2414.41gp per character.

Consumables Used:
Lightfeather
- 4 arrows
- 1gp to boatman
Garadh
- 50' Hemp Rope
- 1cp to boatman
Thuk
- 1gp to boatman
 

1) The CR of the encounter dictates the treasure awarded, so I am just totaling the goals set by that instead of the individual treasures along the way. Any difference between storyline and the raw numbers comes from incidentals you managed to strip off of the victims or a payout at the end for a good job. (hand waiving happened)

2) The CR 1 is 400 XP for the group, not 300. So, that adjusted the numbers a bit. We do the actual number calculations instead of using the estimates or the "4 or 5 man party gets the same individual award".

3) If they encountered a trap and bypassed it by smarts or good perception, it still counts. They used the skill to save them damage, so they get paid. So, I included the spear trap. I didn't include the fire trap, as they never got the book out of it.

So, here is the number crunch. The EXP is the Encounter XP vs. TXP which is the Time based XP. The Time bases rates were 7:6 for first level, 11:11 for second level, and 15:17 for third level as TXP:TGP.


Start Feb 5th ~ Start at 0 XP for the brand new characters.
150 EXP + 091 TXP : 200 EGP + 078 TGP : 13 days : Feb 18th ~ 1st Encounter: 3 pirates ~ 600 XP 800 GP/ 4 people
100 EXP + 119 TXP : 100 EGP + 102 TGP : 17 days : Mar 7th ~ 2nd Encounter: 2 pirates ~ 400 XP 400 GP / 4 people
000 EXP + 119 TXP : 000 EGP + 102 TGP : 17 days : Mar 24th ~ Cid leaves

Cid ends on March 24th due to AWOL earning only 579 XP and 582 GP.

200 EXP + 266 TXP : 267 EGP + 228 TGP : 38 days : May 1st ~ 3nd Encounter: Fetishes ~600 XP 800 GP/ 3 people
133 EXP + 021 TXP : 133 EGP + 018 TGP : ..3 days : May 4th ~ 4th Encounter: Stair trap 400 XP 400 GP/ 3 people
000 EXP + 105 TXP : 000 EGP + 090 TGP : 15 days : May 19th ~ The 1st level characters level on time

This puts the first levels at 1,304 XP and 1,318 GP on May 19th. Garadth computed separately below

200 EXP + 044 TXP : 267 EGP + 044 TGP : ..4 days : May 23st ~ 5th Encounter: 2 pirates trap 600 XP 800 GP/ 3 people
267 EXP + 297 TXP : 400 EGP + 297 TGP : 27 days : Jun 19th ~ 6th Encounter: Savage Quenn 800 XP 1200 GP/ 3 people
133 EXP + 000 TXP : 133 EGP + 000 TGP : ..0 days : Jun 19th ~ 7th Encounter: wall blade 400 XP 400 GP/ 3 people
267 EXP + 176 TXP : 400 EGP + 176 TGP : 16 days : Jul 5th ~ 8th Encounter: water trap 800 XP 1200 GP/ 3 people
133 EXP + 000 TXP : 133 EGP + 000 TGP : ..0 days : Jul 5th ~ 9th Encounter: spear trap 400 XP 400 GP/ 3 people
067 EXP + 132 TXP : 067 EGP + 132 TGP : 12 days : Jul 17th ~ 10th Encounter: boatman 200 XP 200 GP/ 3 people
267 EXP + 286 TXP : 400 EGP + 286 TGP : 26 days : Aug 12th ~ 11th Encounter: water portal 800 XP 1200 GP/ 3 people

The newbies leveled to third on time the same day as the encounter XP happened.
So, Lightfeather and Thuk finished at 3,573 XP + 4,053 GP for the total adventure. If they are keeping any of the treasure, they subtract the value of the item they are keeping from the GP they are paid from the adventure. We count the treasure by the encounter tables and not the tidbits that are actually found along the way. That way, each game that has the same number of CR1 fights and CR2 fights, along with lasting the same number of days will come out with the same totals.


Start Feb 5th ~ Start at 1263 XP for Garadh
000 EXP + 042 TXP : 000 EGP + 036 TGP : ..6 days : Garadh levels to 2nd with 1,305 XP and 36 GP earned.
150 EXP + 077 TXP : 200 EGP + 077 TGP : ..7 days : Feb 18th ~ 1st Encounter: 3 pirates ~ 600 XP 800 GP/ 4 people
100 EXP + 187 TXP : 100 EGP + 187 TGP : 17 days : Mar 7th ~ 2nd Encounter: 2 pirates ~ 400 XP 400 GP / 4 people
000 EXP + 187 TXP : 000 EGP + 187 TGP : 17 days : Mar 24th ~ Cid leaves
200 EXP + 418 TXP : 267 EGP + 418 TGP : 38 days : May 1st ~ 3nd Encounter: Fetishes ~600 XP 800 GP/ 3 people
133 EXP + 033 TXP : 133 EGP + 033 TGP : ..3 days : May 4th ~ 4th Encounter: Stair trap 400 XP 400 GP/ 3 people
000 EXP + 165 TXP : 000 EGP + 165 TGP : 15 days : May 19th ~ The 1st level characters level on time
200 EXP + 044 TXP : 267 EGP + 044 TGP : ..4 days : May 23st ~ 5th Encounter: 2 pirates trap 600 XP 800 GP/ 3 people
000 EXP + 110 TXP : 400 EGP + 110 TGP : 10 days : Jun 2nd ~ 6th Encounter: Savage Quenn 800 XP 1200 GP/ 3 people

Garadh levels to third at 3,309 XP and 2,624 GP earned so far on June 2nd, 2013

267 EXP + 255 TXP : 400 EGP + 289 TGP : 17 days : Jun 19th ~ 6th Encounter: Savage Quenn 800 XP 1200 GP/ 3 people
133 EXP + 000 TXP : 133 EGP + 000 TGP : ..0 days : Jun 19th ~ 7th Encounter: wall blade 400 XP 400 GP/ 3 people
267 EXP + 240 TXP : 400 EGP + 272 TGP : 16 days : Jul 5th ~ 8th Encounter: water trap 800 XP 1200 GP/ 3 people
133 EXP + 000 TXP : 133 EGP + 000 TGP : ..0 days : Jul 5th ~ 9th Encounter: spear trap 400 XP 400 GP/ 3 people
067 EXP + 180 TXP : 067 EGP + 204 TGP : 12 days : Jul 17th ~ 10th Encounter: boatman 200 XP 200 GP/ 3 people
267 EXP + 390 TXP : 400 EGP + 442 TGP : 26 days : Aug 12th ~ 11th Encounter: water portal 800 XP 1200 GP/ 3 people

Garadh finishes the adventure at a total of 5,508 XP and earned 5,364 GP during the adventure.

I colorized the important numbers. After all that, those are the only ones that will get transferred over to the wiki sheets. Congrats! You lived! You can go spend your earnings in the Mystic Pearl. Any gear you upgrade by selling back and getting better is sold back to the Mystic Pearl at full cost. It make accounting much easier for those that do wiki reviews. You are all third level and can update your wiki sheets appropriately.

To restate the final results:
Cid ends on March 24th due to AWOL earning only 579 XP and 582 GP.
Lightfeather and Thuk finished on August 12th at 3,573 total XP earned and 4,053 GP earned for the total adventure.
Garadh finishes the adventure at a total of 5,508 XP and earned 5,364 GP during the adventure.

-SK, the judge.
 


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